public class UnitType
extends Object
Modifier and Type | Field and Description |
---|---|
int |
AbstractArcher
Indicates that this protounit is some kind of Archer.
|
int |
AbstractArcheryRange
Indicates that this protounit is a some kind of Archery Range.
|
int |
AbstractArmory
Indicates that this protounit is a some kind of Armory.
|
int |
AbstractBarracks
Indicates that this protounit is some kind of Barracks.
|
int |
AbstractCart
Indicates that this protounit is a some kind of Cart.
|
int |
AbstractCavalry
Indicates that this protounit is some kind of Cavalry.
|
int |
AbstractDock
Indicates that this protounit is some kind of Dock.
|
int |
AbstractFarm
Indicates that this protounit is a some kind of Farm.
|
int |
AbstractFortress
Indicates that this protounit is a some kind of Fortress.
|
int |
AbstractInfantry
Indicates that this protounit is some kind of Infantry.
|
int |
AbstractMonument
Indicates that this protounit is a some kind of Monument.
|
int |
AbstractPharaoh
Indicates that this protounit is a some kind of Pharaoh.
|
int |
AbstractScout
Indicates that this protounit is some kind of Scout.
|
int |
AbstractSettlement
Indicates that this protounit is some kind of Settlement.
|
int |
AbstractSiegeWeapon
Indicates that this protounit is some kind of Siege Weapon.
|
int |
AbstractStable
Indicates that this protounit is a some kind of Stable.
|
int |
AbstractTemple
Indicates that this protounit is some kind of Temple.
|
int |
AbstractTitan
Indicates that this protounit is some kind of Titan.
|
int |
AbstractTradeUnit
Indicates that this protounit can be traded with.
|
int |
AbstractVillager
Indicates that this protounit is some kind of Villager.
|
int |
AbstractWall
Indicates that this protounit is some part of a Wall.
|
int |
ActionAttack
Ununsed?
|
int |
ActionBuild
Ununsed?
|
int |
ActionGather
Ununsed?
|
int |
ActionTrain
Ununsed?
|
int |
ActionTrickle
Ununsed?
|
int |
Age1Building
Indicates that this protounit is an Age 1 Building.
|
int |
Age1Temple
Ununsed?
|
int |
Age2Building
Indicates that this protounit is an Age 2 Building.
|
int |
Age3Building
Indicates that this protounit is an Age 3 Building.
|
int |
All
Indicates any protounit whatsoever.
|
int |
AnimalPredator
Indicates that this protounit is a Predator Animal,
i.e.
|
int |
AnimalPrey
Indicates that this protounit is a Prey Animal,
i.e.
|
int |
AnimalReactive
Indicates that this protounit is a Reactive Animal,
i.e.
|
int |
ArcherShip
Indicates that this protounit is an Archer Ship.
|
int |
AutoupgradedUnit
Indicates that this protounit is an Auto Upgraded Unit.
|
int |
AverageSpeed
Ununsed?
|
int |
Building
Indicates that this protounit is a Building.
|
int |
BuildingClass
Indicates that this protounit is part of the Building Class (as found in the editor).
|
int |
BuildingsThatShoot
Indicates that this protounit is a Building that can shoot.
|
int |
ConvertableBuilding
Indicates that this protounit is a Convertable Building.
|
int |
Crush
Ununsed?
|
int |
Dropsite
Indicates that this protounit is a Dropsite.
|
int |
E3Class
Indicates that this protounit is part of the E3 Class (as found in the editor).
|
int |
EarlyFoodDropsite
Indicates that this protounit is am Early (simple) Food Dropsite,
i.e.
|
int |
EarlyGoldDropsite
Indicates that this protounit is a Early (simple) Gold Dropsite,
i.e.
|
int |
EarlyWoodDropsite
Indicates that this protounit is a Early (simple) Wood Dropsite,
i.e.
|
int |
Economic
Indicates that this protounit is an Economic Unit.
|
int |
EconomicBuilding
Ununsed?
|
int |
EmbellishmentClass
Indicates that this protounit is part of the Embellishment Class (as found in the editor).
|
int |
FastSpeed
Ununsed?
|
int |
Favor
Indicates that this protounit contains favor.
|
int |
Fish
Indicates that this protounit is a Fish.
|
int |
FlyingUnit
Indicates that this protounit can fly.
|
int |
Food
Indicates that this protounit contains Food.
|
int |
FoodDropsite
Indicates that this protounit is a Food Dropsite.
|
int |
Generic
Ununsed?
|
int |
Gold
Indicates that this protounit contains Gold.
|
int |
GoldDropsite
Indicates that this protounit is a Gold Dropsite.
|
int |
Hack
Ununsed?
|
int |
HammerShip
Indicates that this protounit is an Hammer Ship.
|
int |
Herdable
Indicates that this protounit can be herded.
|
int |
Hero
Indicates that this protounit is a Hero.
|
int |
HumanSoldier
Indicates that this protounit is a Human Soldier.
|
int |
Huntable
Indicates that this protounit is a Huntable.
|
int |
HuntedResource
Indicates that this protounit is a resource that can be "hunted".
|
int |
InventoryHolder
Ununsed?
|
int |
InventoryItem
Ununsed?
|
int |
LandResource
Ununsed?
|
int |
LogicalTypeAbstractVillNotHero
An
Abstract Villager that's not a hero. |
int |
LogicalTypeAffectedByChaos
Indicates that this protounit can be affected by the Chaos GP.
|
int |
LogicalTypeAffectedByFrostGiant
Indicates that this protounit can be frozen by a Frost Giant.
|
int |
LogicalTypeAffectedByHealingSpring
Indicates that this protounit can be healed by a Healing Spring.
|
int |
LogicalTypeAffectedByHeroize
Indicates that this protounit can be affected by Heroize, not sure how though...
|
int |
LogicalTypeAffectedByRestoration
Indicates that this protounit is a affected by Restoration.
|
int |
LogicalTypeAffectedByTownBell
Indicates that this protounit can be issued to hide inside a building by the Town Bell.
|
int |
LogicalTypeAffectedByVortex
Indicates that this protounit can be transported using the Vortex GP.
|
int |
LogicalTypeAutoattackTargetsBuildings
Indicates that this protounit will automatically attack Buildings if it sees the chance.
|
int |
LogicalTypeBuildingNotTitanGate
Indicates that this protounit is a Building but not a Titan Gate.
|
int |
LogicalTypeBuildingsNotHouses
Indicates that this protounit is a Building, Houses excluded.
|
int |
LogicalTypeBuildingsNotWalls
Indicates that this protounit is a Building but not a Wall.
|
int |
LogicalTypeBuildingsThatTrainMilitary
Indicates that this protounit is a Building that trains Military.
|
int |
LogicalTypeCanBeHealed
Indicates that this protounit is a can be healed, e.g.
|
int |
LogicalTypeCanBeStoned
Indicates that this protounit can be petrified by the Medusa.
|
int |
LogicalTypeCanBeThrown
Indicates that this protounit can be Thrown,
e.g.
|
int |
LogicalTypeCavalryAndScout
Indicates that this protounit is a both some kind of Cavalry And Scout at the same time.
|
int |
LogicalTypeConvertsHerds
Indicates that this protounit can convert Herdables.
|
int |
LogicalTypeDangerousAnimals
Indicates that this protounit is a Dangerous Animal.
|
int |
LogicalTypeDoesNotCreateLush
Indicates that this protounit does not create Lush, even when possessed by Gaia.
|
int |
LogicalTypeEarthquakeAttack
Indicates that this protounit can be attacked by an Earthquake.
|
int |
LogicalTypeEasySelectAvoid
Indicates that this protounit will be avoided when Easy Military Select in enabled.
|
int |
LogicalTypeEscapesFrostOnTransform
Indicates that this protounit can escape its frozen state when heroized.
|
int |
LogicalTypeFavoriteMythUnit
Indicates that this protounit can be a Favorite Myth Unit,
i.e.
|
int |
LogicalTypeFavoriteUnit
Indicates that this protounit can be a Favorite Unit,
i.e.
|
int |
LogicalTypeFimbulWinterTCEvalType
Indicates that this protounit is a LogicalTypeFimbulWinterTCEvalType.
|
int |
LogicalTypeGarrisonOnBoats
Indicates that this protounit can be garrisoned on Transport Ships.
|
int |
LogicalTypeGates
Indicates that this protounit is a Gate.
|
int |
LogicalTypeGreekHeroes
Indicates that this protounit is a Greek Hero.
|
int |
LogicalTypeHandUnitsAttack
Indicates that this protounit can be attacked using a "Hand Units Attack".
|
int |
LogicalTypeHandUnitsAutoAttack
Indicates that this protounit can be automatically attacked using a "Hand Units Attack".
|
int |
LogicalTypeHouses
Indicates that this protounit is some kind of House.
|
int |
LogicalTypeIdleCivilian
Indicates that this protounit is possibly an idle Civilian,
i.e.
|
int |
LogicalTypeIdleHero
Indicates that this protounit is possible an idle Hero,
i.e.
|
int |
LogicalTypeIdleMilitary
Indicates that this protounit is possibly idle Military,
i.e.
|
int |
LogicalTypeImplodeAttack
Indicates that this protounit can be attacked by the Implode GP.
|
int |
LogicalTypeInvulnerableToGaia
Indicates that this protounit cannot be attacked by Gaia's units.
|
int |
LogicalTypeLandMilitary
Indicates that this protounit is Land Military.
|
int |
LogicalTypeMeanPredatorsAutoAttack
Indicates that this protounit can be attacked automatically by mean predators.
|
int |
LogicalTypeMilitaryUnitsAndBuildings
Indicates that this protounit is a either a Military Unit or a Building.
|
int |
LogicalTypeMinimapFilterEconomic
Indicates that this protounit is still shown on the minimap with the economic filter active.
|
int |
LogicalTypeMinimapFilterMilitary
Indicates that this protounit is still shown on the minimap with the military filter active.
|
int |
LogicalTypeMummyMinionTarget
Indicates that this protounit can be converted into a Minion by a Mummy.
|
int |
LogicalTypeMythUnitNotTitan
Indicates that this protounit is a Myth Unit but not a Titan.
|
int |
LogicalTypeNavalMilitary
Indicates that this protounit is a Naval Military.
|
int |
LogicalTypeNeededForVictory
Indicates that this protounit is a is needed for victory.
|
int |
LogicalTypeNoFlailOnThrow
Indicates that this protounit won't use its Flail animation when thrown.
|
int |
LogicalTypeNonGreekUnit
Indicates that this protounit is a Non-Greek Unit.
|
int |
LogicalTypeOdinRegenerates
Indicates that this protounit can enjoy Odin's regeneration bonus.
|
int |
LogicalTypeParticipatesInBattlecries
Indicates that this protounit participates in Battle Cries.
|
int |
LogicalTypePerseusCanStone
Indicates that this protounit can be petrified by Perseus.
|
int |
LogicalTypePredatorsAttack
Indicates that this protounit can be attacked using a "Predator Attack".
|
int |
LogicalTypePredatorsAutoAttack
Indicates that this protounit can be attacked automatically by predators.
|
int |
LogicalTypeRamAttack
Indicates that this protounit can be attacked by some kind of Ram Attack.
|
int |
LogicalTypeRangedUnitsAttack
Indicates that this protounit can be attacked using a "Ranged Units Attack".
|
int |
LogicalTypeRangedUnitsAutoAttack
Indicates that this protounit can be automatically attacked using a "Ranged Units Attack".
|
int |
LogicalTypeScoutsRespondToAttack
Indicates that this protounit can be attacked by a scout
in response to an earlier attack launched at that scout.
|
int |
LogicalTypeScreamsOnSpiderPull
Indicates that this protounit screams when pulled into a spiderweb.
|
int |
LogicalTypeSeaSerpentAttack
Indicates that this protounit can be attack by Sea Serpents.
|
int |
LogicalTypeShipNotFishinghip
Indicates that this protounit is a Ship but not a Fishing Ship.
|
int |
LogicalTypeSiegeAutoAttack
Indicates that this protounit can be automatically attacked by Siege.
|
int |
LogicalTypeSuperPredatorsAttack
Indicates that this protounit can be attacked by a Super Predator.
|
int |
LogicalTypeSuperPredatorsAutoAttack
Indicates that this protounit can be automatically attacked by a Super Predator.
|
int |
LogicalTypeTartarianGateValidOverlapPlacement
Indicates that the Tartarian Gate GP can be casted over this protounit.
|
int |
LogicalTypeTimeshift
Indicates that this protounit can be Timeshifted.
|
int |
LogicalTypeTornadoAttack
Indicates that this protounit is can be attacked by a Tornado.
|
int |
LogicalTypeUnitsNotBuildings
Indicates that this protounit is a Unit but not a Building.
|
int |
LogicalTypeValidBoltTarget
Indicates that this protounit is a valid bolt target.
|
int |
LogicalTypeValidDeconstructionTarget
Indicates that this protounit is a valid Deconstruction target.
|
int |
LogicalTypeValidFlamingWeaponsTarget
Indicates that this protounit is a valid Flaming Weapons target.
|
int |
LogicalTypeValidForestFireTarget
Indicates that this protounit can be harmed by a Forest Fire.
|
int |
LogicalTypeValidFrostTarget
Indicates that this protounit is a valid Frost target.
|
int |
LogicalTypeValidLocustSwarmTarget
Indicates that this protounit is a valid Locust Swarm target.
|
int |
LogicalTypeValidMeteorTarget
Indicates that this protounit is a valid Meteor target.
|
int |
LogicalTypeValidReverseWonderTarget
Indicates that this protounit is a valid Reverse Wonder target.
|
int |
LogicalTypeValidShiftingSandsTarget
Indicates that this protounit is a valid Shifting Sands target.
|
int |
LogicalTypeValidSPCUnitsDeadCondition
Indicates that this protounit can resurrect fallen SPC Units.
|
int |
LogicalTypeValidSpiderTarget
Indicates that this protounit is a valid Spider target.
|
int |
LogicalTypeValidSpyTarget
Indicates that this protounit can be spied upon.
|
int |
LogicalTypeValidTraitorsTarget
Indicates that this protounit is a valid Traitors target.
|
int |
LogicalTypeValidTremorAttack
Indicates that this protounit can be attacked by a Shockwave GP.
|
int |
LogicalTypeVillagersAttack
Indicates that this protounit can be attack by a Villager.
|
int |
LogicalTypeVillagersRespondToAttack
Indicates that this protounit can be attacked by a Villager
in response to an earlier attack launched at that Villager.
|
int |
LogicalTypeVolcanoAttack
Indicates that this protounit can be attacked by the Volcano GP.
|
int |
LokiHero
Indicates that this protounit is a Hero of Loki, i.e.
|
int |
Military
Indicates that this protounit is Military.
|
int |
MilitaryBuilding
Indicates that this protounit is a Military Building.
|
int |
MinedResource
Indicates that this protounit is a Resource that can be mined.
|
int |
MythUnit
Indicates that this protounit is a Myth Unit.
|
int |
MythUnitArcher
Indicates that this protounit is an Archer Myth Unit.
|
int |
MythUnitCavalry
Indicates that this protounit is a Cavalry Myth Unit.
|
int |
MythUnitGodPower
Ununsed?
|
int |
MythUnitInfantry
Indicates that this protounit is an Infantry Myth Unity.
|
int |
MythUnitSiege
Indicates that this protounit is a Siege Myth Unit.
|
int |
Nature
Indicates that this protounit is associated with Mother Nature.
|
int |
NatureClass
Indicates that this protounit is part of the Nature Class (as found in the editor).
|
int |
Pierce
Ununsed?
|
int |
Projectile
Indicates that this protounit is a Projectile.
|
int |
Ranged
Ununsed?
|
int |
Resource
Indicates that protothis unit is a Resource.
|
int |
SetAnimal
Indicates that this protounit is an Animal of Set.
|
int |
SettlementsThatTrainVillagers
Indicates that this protounit is a settlement that can train villagers,
so not an unclaimed settlement.
|
int |
SharedBuilding
Indicates that this protounit is a Shared Building,
i.e.
|
int |
Ship
Indicates that this protounit is a Ship.
|
int |
SiegeShip
Indicates that this protounit is a Siege Ship.
|
int |
SlowSpeed
Ununsed?
|
int |
SpecialPowers
Ununsed?
|
int |
StrengthBonus
Ununsed?
|
int |
Teleporter
Indicates that this protounit is a Teleporter.
|
int |
TestClass
Indicates that this protounit is part of the Test Class (as found in the editor).
|
int |
TradeableFrom
Indicates that this protounit is can be traded from.
|
int |
TradeableTo
Indicates that this protounit can be traded to.
|
int |
Transport
Indicates that this protounit can transport other units.
|
int |
TransportShip
Indicates that this protounit can transport units over water.
|
int |
Tree
Indicates that this protounit is a Tree.
|
int |
Unattackable
Ununsed?
|
int |
Unit
Indicates that this protounit is a Unit.
|
int |
UnitClass
Indicates that this protounit is part of the Unit Class (as found in the editor).
|
int |
UseableItem
Ununsed?
|
int |
UtilityShip
Indicates that this protounit is a some kind of Fishing Ship.
|
int |
WalkingWood
Indicates that this protounit is a Walking Tree.
|
int |
WaterResource
Ununsed?
|
int |
WildCrops
Indicates that this protounit is some kind of Wild Crops,
or at least food units that gather at the same speed as regular berries.
|
int |
Wood
Indicates that this protounit contains Wood.
|
int |
WoodDropsite
Indicates that this protounit is a Wood Dropsite.
|
public int Unit
public int Ship
public int Building
public int MilitaryBuilding
public int EconomicBuilding
public int Dropsite
public int Resource
public int HuntedResource
public int MinedResource
public int LandResource
public int WaterResource
public int Projectile
public int Nature
public int SpecialPowers
public int Unattackable
public int AbstractTemple
public int Military
public int Hero
public int Tree
public int AbstractInfantry
public int AbstractCavalry
public int AbstractArcher
public int AbstractVillager
public int AbstractFarm
public int AbstractDock
public int InventoryHolder
public int InventoryItem
public int UseableItem
public int StrengthBonus
public int TradeableTo
public int TradeableFrom
public int AbstractSiegeWeapon
public int FlyingUnit
public int MythUnit
AbstractTitan
,
LogicalTypeMythUnitNotTitan
public int Economic
Military
public int Ranged
public int FastSpeed
public int AverageSpeed
public int SlowSpeed
public int Generic
public int UnitClass
BuildingClass
,
TestClass
,
E3Class
,
NatureClass
,
EmbellishmentClass
public int BuildingClass
UnitClass
,
TestClass
,
E3Class
,
NatureClass
,
EmbellishmentClass
public int NatureClass
BuildingClass
,
UnitClass
,
TestClass
,
E3Class
,
EmbellishmentClass
public int EmbellishmentClass
BuildingClass
,
UnitClass
,
TestClass
,
E3Class
,
NatureClass
public int TestClass
BuildingClass
,
UnitClass
,
E3Class
,
NatureClass
,
EmbellishmentClass
public int E3Class
BuildingClass
,
UnitClass
,
TestClass
,
NatureClass
,
EmbellishmentClass
public int All
public int ActionGather
public int ActionTrain
public int ActionBuild
public int ActionAttack
public int ActionTrickle
public int Fish
public int Transport
public int AbstractWall
public int Herdable
public int AbstractSettlement
SettlementsThatTrainVillagers
public int BuildingsThatShoot
public int MythUnitGodPower
public int AbstractTitan
MythUnit
,
LogicalTypeMythUnitNotTitan
public int AbstractTradeUnit
TradeableFrom
,
TradeableTo
public int LokiHero
LogicalTypeGreekHeroes
public int Age2Building
public int Age3Building
public int Age1Temple
public int Food
public int Gold
public int Wood
public int WildCrops
public int Age1Building
public int FoodDropsite
EarlyFoodDropsite
public int WoodDropsite
EarlyWoodDropsite
public int GoldDropsite
EarlyGoldDropsite
public int HumanSoldier
public int Huntable
public int AbstractMonument
public int SettlementsThatTrainVillagers
AbstractSettlement
public int Hack
public int Crush
public int Pierce
public int SharedBuilding
public int AbstractStable
public int AbstractFortress
public int AbstractBarracks
public int AbstractArcheryRange
public int EarlyWoodDropsite
AbstractSettlements
.
WoodDropsite
public int EarlyFoodDropsite
AbstractSettlements
.
FoodDropsite
public int EarlyGoldDropsite
AbstractSettlements
.
GoldDropsite
public int ConvertableBuilding
public int AnimalPrey
AnimalPredator
,
AnimalReactive
,
LogicalTypeDangerousAnimals
public int AnimalReactive
AnimalPredator
,
AnimalPrey
,
LogicalTypeDangerousAnimals
public int AnimalPredator
AnimalReactive
,
AnimalPrey
,
LogicalTypeDangerousAnimals
public int AbstractPharaoh
public int MythUnitInfantry
public int MythUnitCavalry
public int MythUnitArcher
public int MythUnitSiege
public int UtilityShip
LogicalTypeShipNotFishinghip
public int LogicalTypeHandUnitsAttack
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypePredatorsAutoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeMeanPredatorsAutoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeHandUnitsAutoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypePredatorsAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeScoutsRespondToAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeBuildingsNotHouses
public int LogicalTypeRangedUnitsAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeRangedUnitsAutoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeUnitsNotBuildings
public int LogicalTypeDangerousAnimals
AnimalPredator
,
AnimalPrey
,
AnimalReactive
public int LogicalTypeIdleCivilian
uiFindIdleType
.LogicalTypeIdleHero
,
LogicalTypeIdleMilitary
public int LogicalTypeIdleMilitary
uiFindIdleType
.LogicalTypeIdleCivilian
,
LogicalTypeIdleHero
public int LogicalTypeTornadoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeNeededForVictory
public int LogicalTypeIdleHero
uiFindIdleType
.LogicalTypeIdleCivilian
,
LogicalTypeIdleMilitary
public int LogicalTypeValidBoltTarget
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeAffectedByHealingSpring
public int LogicalTypeAffectedByRestoration
public int LogicalTypeGarrisonOnBoats
public int LogicalTypeCavalryAndScout
AbstractCavalry
,
AbstractScout
public int LogicalTypeNonGreekUnit
public int LogicalTypeVillagersAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeEarthquakeAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int AbstractArmory
public int LogicalTypeSiegeAutoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeCanBeHealed
LogicalTypeCanBeStoned
,
LogicalTypeCanBeThrown
public int LogicalTypeMinimapFilterEconomic
LogicalTypeMinimapFilterMilitary
public int LogicalTypeMinimapFilterMilitary
LogicalTypeMinimapFilterEconomic
public int ArcherShip
HammerShip
,
SiegeShip
,
TransportShip
public int HammerShip
ArcherShip
,
SiegeShip
,
TransportShip
public int SiegeShip
ArcherShip
,
HammerShip
,
TransportShip
public int AbstractCart
public int AbstractScout
public int LogicalTypeValidSpyTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int AutoupgradedUnit
public int LogicalTypeNavalMilitary
public int LogicalTypeValidFrostTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeValidMeteorTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeSeaSerpentAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeFavoriteUnit
LogicalTypeFavoriteMythUnit
public int LogicalTypeFavoriteMythUnit
LogicalTypeFavoriteUnit
public int LogicalTypeConvertsHerds
public int LogicalTypeValidLocustSwarmTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeValidShiftingSandsTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeParticipatesInBattlecries
public int LogicalTypeBuildingsThatTrainMilitary
public int LogicalTypeRamAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int TransportShip
ArcherShip
,
HammerShip
,
SiegeShip
public int LogicalTypeVillagersRespondToAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeFimbulWinterTCEvalType
public int LogicalTypeValidForestFireTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeAutoattackTargetsBuildings
public int WalkingWood
public int LogicalTypeLandMilitary
LogicalTypeNavalMilitary
public int LogicalTypeValidSPCUnitsDeadCondition
public int LogicalTypeAffectedByTownBell
public int LogicalTypeValidFlamingWeaponsTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeGreekHeroes
LokiHero
public int LogicalTypeMilitaryUnitsAndBuildings
Military
,
MilitaryBuilding
,
Building
public int LogicalTypeOdinRegenerates
public int LogicalTypeValidTraitorsTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeSuperPredatorsAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeSuperPredatorsAutoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeVolcanoAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
unitaitypes.txt filepublic int LogicalTypeValidDeconstructionTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeValidTremorAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeImplodeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeAffectedByChaos
public int LogicalTypeValidReverseWonderTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeCanBeThrown
LogicalTypeCanBeStoned
,
LogicalTypeCanBeHealed
public int LogicalTypeTartarianGateValidOverlapPlacement
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpiderTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
public int LogicalTypeAffectedByVortex
public int LogicalTypeDoesNotCreateLush
public int LogicalTypeAffectedByHeroize
public int LogicalTypeValidSpiderTarget
LogicalTypeValidBoltTarget
,
LogicalTypeValidDeconstructionTarget
,
LogicalTypeValidFlamingWeaponsTarget
,
LogicalTypeValidForestFireTarget
,
LogicalTypeValidFrostTarget
,
LogicalTypeValidLocustSwarmTarget
,
LogicalTypeValidMeteorTarget
,
LogicalTypeValidReverseWonderTarget
,
LogicalTypeValidShiftingSandsTarget
,
LogicalTypeValidSpyTarget
,
LogicalTypeValidTraitorsTarget
,
LogicalTypeTartarianGateValidOverlapPlacement
public int LogicalTypeImplodeAttack
LogicalTypeHandUnitsAttack
,
LogicalTypeHandUnitsAutoAttack
,
LogicalTypeRangedUnitsAttack
,
LogicalTypeRangedUnitsAutoAttack
,
LogicalTypeRamAttack
,
LogicalTypeEarthquakeAttack
,
LogicalTypeMeanPredatorsAutoAttack
,
LogicalTypePredatorsAttack
,
LogicalTypePredatorsAutoAttack
,
LogicalTypeScoutsRespondToAttack
,
LogicalTypeSeaSerpentAttack
,
LogicalTypeSiegeAutoAttack
,
LogicalTypeSuperPredatorsAttack
,
LogicalTypeSuperPredatorsAutoAttack
,
LogicalTypeTornadoAttack
,
LogicalTypeValidTremorAttack
,
LogicalTypeVillagersAttack
,
LogicalTypeVillagersRespondToAttack
,
LogicalTypeVolcanoAttack
,
unitaitypes.txt filepublic int LogicalTypeCanBeStoned
public int LogicalTypeAffectedByFrostGiant
public int LogicalTypePerseusCanStone
LogicalTypeCanBeStoned
public int LogicalTypeMummyMinionTarget
public int Teleporter
public int LogicalTypeScreamsOnSpiderPull
public int LogicalTypeTimeshift
public int LogicalTypeInvulnerableToGaia
public int LogicalTypeEasySelectAvoid
public int LogicalTypeBuildingNotTitanGate
Building
,
LogicalTypeBuildingsNotHouses
,
LogicalTypeBuildingsNotWalls
public int LogicalTypeBuildingsNotWalls
public int LogicalTypeNoFlailOnThrow
LogicalTypeCanBeThrown
public int LogicalTypeEscapesFrostOnTransform
public int SetAnimal
public int LogicalTypeMythUnitNotTitan
MythUnit
,
AbstractTitan
public int LogicalTypeShipNotFishinghip
UtilityShip
,
Ship
public int LogicalTypeAbstractVillNotHero
Abstract Villager
that's not a hero.public int LogicalTypeHouses
public int LogicalTypeGates