- abortCinematic() - Method in class Cinematic
-
Abort the current cinematic.
- AbstractArcher - Variable in class UnitType
-
Indicates that this protounit is some kind of Archer.
- AbstractArcheryRange - Variable in class UnitType
-
Indicates that this protounit is a some kind of Archery Range.
- AbstractArmory - Variable in class UnitType
-
Indicates that this protounit is a some kind of Armory.
- AbstractBarracks - Variable in class UnitType
-
Indicates that this protounit is some kind of Barracks.
- AbstractCart - Variable in class UnitType
-
Indicates that this protounit is a some kind of Cart.
- AbstractCavalry - Variable in class UnitType
-
Indicates that this protounit is some kind of Cavalry.
- AbstractDock - Variable in class UnitType
-
Indicates that this protounit is some kind of Dock.
- AbstractFarm - Variable in class UnitType
-
Indicates that this protounit is a some kind of Farm.
- AbstractFortress - Variable in class UnitType
-
Indicates that this protounit is a some kind of Fortress.
- AbstractGadget - Class in aom.scripting.ui
-
- AbstractGadget() - Constructor for class AbstractGadget
-
- AbstractInfantry - Variable in class UnitType
-
Indicates that this protounit is some kind of Infantry.
- AbstractMonument - Variable in class UnitType
-
Indicates that this protounit is a some kind of Monument.
- AbstractPharaoh - Variable in class UnitType
-
Indicates that this protounit is a some kind of Pharaoh.
- AbstractScout - Variable in class UnitType
-
Indicates that this protounit is some kind of Scout.
- AbstractSettlement - Variable in class UnitType
-
Indicates that this protounit is some kind of Settlement.
- AbstractSiegeWeapon - Variable in class UnitType
-
Indicates that this protounit is some kind of Siege Weapon.
- AbstractStable - Variable in class UnitType
-
Indicates that this protounit is a some kind of Stable.
- AbstractTemple - Variable in class UnitType
-
Indicates that this protounit is some kind of Temple.
- AbstractTitan - Variable in class UnitType
-
Indicates that this protounit is some kind of Titan.
- AbstractTradeUnit - Variable in class UnitType
-
Indicates that this protounit can be traded with.
- AbstractVillager - Variable in class UnitType
-
Indicates that this protounit is some kind of Villager.
- AbstractWall - Variable in class UnitType
-
Indicates that this protounit is some part of a Wall.
- accelerator - Variable in class SubMenu
-
Defines the hotkey that can be used to jump to this entry.
- AccountID - Variable in class AccountService.AuthenticateResponse
-
The internal ID of your ESO account.
- AccountIDHex - Variable in class AccountService.AuthenticateResponse
-
The same value as AccountID, but now in hexadecimal.
- AccountService - Interface in aom.scripting.eso
-
This is an interface specifying what functionality the Account Service offers.
- AccountService.AuthenticateResponse - Class in aom.scripting.eso
-
The response data from an authentication request.
- Action - Class in aom.scripting.xs.kb
-
This class provides a collection of Actions.
- ActionAttack - Variable in class UnitType
-
Ununsed?
- ActionBuild - Variable in class UnitType
-
Ununsed?
- ActionGather - Variable in class UnitType
-
Ununsed?
- ActionTrain - Variable in class UnitType
-
Ununsed?
- ActionTrickle - Variable in class UnitType
-
Ununsed?
- ActivateProductKey(String, String, String) - Method in interface ZoneAccessService
-
Register a product key.
- addGadget(AbstractGadget) - Method in class Layout
-
- addRadioButton(RadioButton) - Method in class RadioSetGadget
-
- addressServer - Variable in class ServerConfig
-
Sets the address of the address-grabbing-server for LAN/Direct IP modes.
- addSubMenu(SubMenu) - Method in class MenuGadget
-
- addSubMenu(SubMenu) - Method in class SubMenu
-
- Age1Building - Variable in class UnitType
-
Indicates that this protounit is an Age 1 Building.
- Age1Temple - Variable in class UnitType
-
Ununsed?
- Age2Building - Variable in class UnitType
-
Indicates that this protounit is an Age 2 Building.
- Age3Building - Variable in class UnitType
-
Indicates that this protounit is an Age 3 Building.
- AgeLogic() - Method in interface Logic
-
Checks whether the player has advanced to a specific age yet.
- aiAttemptResign() - Method in class ArtificialIntelligence
-
Asks the player if its ok to resign
- aiAutoSavegame(string) - Method in class ArtificialIntelligence
-
Saves the auto, debugging savegames.
- aiBreakAtStart - Variable in class ScriptConfig
-
Automatically insert a breakpoint at the start of an AI script.
- aiBreakpointGo(int) - Method in class ArtificialIntelligence
-
Deprecated.
- aiBreakpointSet(int, string, int, bool) - Method in class ArtificialIntelligence
-
Deprecated.
- aiBuyResourceOnMarket(int) - Method in class Economy
-
Buys (+100) the given resource.
- aiCalculateMostHatedPlayerID(int) - Method in class Military
-
Returns the playerID for the player the AI thinks it should be attacking.
- aiCastGodPowerAtPosition(int, vector) - Method in class GodPower
-
Casts the given God power tech, at the specified position.
- aiCastGodPowerAtUnit(int, int) - Method in class GodPower
-
Casts the given God power tech, at the specified unit.
- aiChat(int, string) - Method in class Communication
-
Deprecated.
- aiCommsGetRecordData(int) - Method in class Communication
-
Get the data of a given record.
- aiCommsGetRecordPlayerID(int) - Method in class Communication
-
Get the player ID of a given record.
- aiCommsGetRecordPosition(int) - Method in class Communication
-
Get the position of a given record.
- aiCommsGetRecordPromptType(int) - Method in class Communication
-
Get the prompt type of a given record.
- aiCommsGetRecordResponse(int) - Method in class Communication
-
Get the response type of a given record.
- aiCommsGetRecordType(int) - Method in class Communication
-
Get the type of a given record.
- aiCommsGetResponseData(int) - Method in class Communication
-
Get the response data of a given record.
- aiCommsSendOrder(int, int, int) - Method in class Communication
-
Sends an order to the designated player.
- aiCommsSendOrderWithVector(int, int, int, vector) - Method in class Communication
-
Sends an order to the designated player.
- aiCommsSendPrompt(int, int, int, float, int, int, int) - Method in class Communication
-
Sends a prompt to the designated player and sets up a response.
- aiCommsSendPromptWithVector(int, int, int, float, int, int, int, vector) - Method in class Communication
-
Sends a prompt to the designated player and sets up a response.
- aiCommsSendStatement(int, int, int) - Method in class Communication
-
Sends a statement to the designated player.
- aiCommsSendStatementWithVector(int, int, int, vector) - Method in class Communication
-
Sends a statement to the designated player.
- aiCommsSetEventHandler(string) - Method in class Communication
-
Sets the handler for the communications system (invalid name unsets the handler).
- aiCommsSetSpecificEventHandler(long, string) - Method in class Communication
-
Sets the handler for a specific chat record in the comms system (invalid name unsets the handler).
- aiDebug - Variable in class ScriptConfig
-
Enables AI debugging options.
- AIDebug - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning AI Debugging.
- AIDebugGathererToggle() - Method in class AIDebug
-
Toggles whether the AI gatherer distribution window is up, refreshing if first showing.
- AIDebugInfoRefresh() - Method in class AIDebug
-
Shows the AI debug menu with new data.
- AIDebugInfoToggle() - Method in class AIDebug
-
Toggles whether the AI debug menu is up, refreshing if first showing.
- AIDebugOutputToggle() - Method in class AIDebug
-
Toggles whether the AI output window is up, refreshing if first showing.
- AIDebugPastResourceNeedToggle() - Method in class AIDebug
-
Toggles whether the AI past resource needs window is up, refreshing if first showing.
- AIDebugPopToggle() - Method in class AIDebug
-
Toggles whether the AI pop distribution window is up, refreshing if first showing.
- AIDebugTimedStatsToggle() - Method in class AIDebug
-
Toggles whether the KB timed statistics window is up, refreshing if first showing.
- AIDebugToggleBPText() - Method in class AIDebug
-
Toggles the showing of building placement value text.
- aiDifficulty() - Method in class Templates
-
The current difficulty level, i.e.
- aiEcho(string) - Method in class ArtificialIntelligence
-
CP AI echo.
- aiErrorMessage(string) - Method in class ArtificialIntelligence
-
CP AI error.
- aiFindBestAttackGodPowerPlan() - Method in class GodPower
-
Find a valid god power plan to attach to an attack plan
- aiFindBestTownDefenseGodPowerPlan() - Method in class GodPower
-
Find a valid god power plan to use for town defense
- aiGetAllowAutoDropsites() - Method in class Economy
-
Returns allow auto dropsites on/off.
- aiGetAllowBuildings() - Method in class ArtificialIntelligence
-
Returns allow buildings on/off.
- aiGetAttackResponseDistance() - Method in class Military
-
Returns the attack response distance.
- aiGetAutoFarmEscrowID() - Method in class Economy
-
Returns the auto Farm escrow ID.
- aiGetAutoFavorGather() - Method in class Economy
-
Returns auto favor gather on/off.
- aiGetAutoGatherEscrowID() - Method in class Economy
-
Returns the auto gather escrow ID.
- aiGetAutosaveOn() - Method in class ArtificialIntelligence
-
Returns whether or not its cool to turn AI autosaves on.
- aiGetAvailableEconomyPop() - Method in class Economy
-
Returns the available economy pop for this player.
- aiGetAvailableMilitaryPop() - Method in class Military
-
Returns the script-defined military pop for this player.
- aiGetCaptainPlayerID(int) - Method in class ArtificialIntelligence
-
Returns the captain for the given player's team.
- aiGetCurrentResourceNeed(int) - Method in class Economy
-
Returns the current resource need for the given resource.
- aiGetEconomyPercentage() - Method in class Economy
-
Returns the economy priority percentage.
- aiGetEconomyPop() - Method in class Economy
-
Returns the script-defined economy pop for this player.
- aiGetExploreDangerThreshold() - Method in class ArtificialIntelligence
-
Gets the ai's Explore Danger Threshold value.
- aiGetFarmLimit() - Method in class Economy
-
Returns the per plan farm build limit.
- aiGetGameMode() - Method in class ArtificialIntelligence
-
Returns the game mode.
- aiGetGodPowerProtoIDForTechID(int) - Method in class GodPower
-
Translate a granted tech id into a protopower id
- aiGetGodPowerTechIDForSlot(int) - Method in class GodPower
-
Get the god power tech id from the given slot.
- aiGetGodPowerType(int) - Method in class GodPower
-
Get the type for a ProtoPower
- aiGetMarketBuyCost(int) - Method in class Economy
-
Returns the amount required to buy 100 units of the given resource.
- aiGetMarketSellCost(int) - Method in class Economy
-
Returns the amount received for selling 100 units of the given resource.
- aiGetMaxLOSProtoUnitLimit() - Method in class ArtificialIntelligence
-
Gets the limit for how many LOS Protounits (e.g.
- aiGetMilitaryPercentage() - Method in class Military
-
Returns the militarypriority percentage.
- aiGetMilitaryPop() - Method in class Military
-
Returns the script-defined military pop for this player.
- aiGetMinNumberNeedForGatheringAggressives() - Method in class Economy
-
Gets the min number of needed units to gather aggressive animals.
- aiGetMinNumberWantForGatheringAggressives() - Method in class Economy
-
Gets the min number of wanted units to gather aggressive animals.
- aiGetMostHatedPlayerID() - Method in class Military
-
Returns the script-defined most hated player ID for this player.
- aiGetNumberIdlePlans(int) - Method in class Plan
-
Gets the of idle plans of the given type.
- aiGetPauseAllAgeUpgrades() - Method in class ArtificialIntelligence
-
Gets the pause all age upgrades flag from the AI.
- aiGetPersonality() - Method in class ArtificialIntelligence
-
Gets the player's personality.
- aiGetPopNeeds() - Method in class ArtificialIntelligence
-
Gets the current Pop needs of all the plans.
- aiGetResourceBreakdownNumberPlans(int, int, int) - Method in class Economy
-
Gets the number of plans for the given breakdown.
- aiGetResourceBreakdownPercentage(int, int, int) - Method in class Economy
-
Gets the percentage for the given breakdown.
- aiGetResourceBreakdownPlanPriority(int, int, int) - Method in class Economy
-
Gets the priority of the plans for the given breakdown.
- aiGetResourceGathererPercentage(int, int) - Method in class Economy
-
Returns the resource gatherer percentage for the given resource.
- aiGetResourceGathererPercentageWeight(int) - Method in class Economy
-
Returns the RGP weight.
- aiGetTrainedDropsiteUnitTypeID() - Method in class Economy
-
Returns the trained dropsite PUID.
- aiGetWorldDifficulty() - Method in class ArtificialIntelligence
-
Returns the world difficulty level.
- aiGetWorldDifficultyName(int) - Method in class ArtificialIntelligence
-
Returns the name of the level.
- aiGoalGetIDByIndex(int, int, bool, int) - Method in class ArtificialIntelligence
-
Returns the ID of matching goal.
- aiGoalGetNumber(int, int, bool) - Method in class ArtificialIntelligence
-
Returns the number of matching goals.
- aiIsMultiplayer() - Method in class ArtificialIntelligence
-
Returns true, if this is a multiplayer game.
- aiNormalizeResourceGathererPercentages(int) - Method in class Economy
-
Normalizes all of the resource gatherer percentages to 1.0.
- aiNormalizeResourceGathererPercentageWeights() - Method in class Economy
-
Normalizes all of the resource gatherer percentages weights to 1.0.
- aiNumberUnassignedUnits(int) - Method in class ArtificialIntelligence
-
Returns the number of unassigned units of the given type.
- aiNumberUnassignedUnitsByGoal(int) - Method in class ArtificialIntelligence
-
Returns the number of unassigned units based on the goal's unit type(s).
- aiPlanAddUnit(int, int) - Method in class Plan
-
Adds a unit to the plan.
- aiPlanAddUnitType(int, int, int, int, int) - Method in class Plan
-
Adds a unit type to the plan.
- aiPlanAddUserVariableBool(int, int, string, int) - Method in class Plan
-
Adds the variable to the given plan.
- aiPlanAddUserVariableFloat(int, int, string, int) - Method in class Plan
-
Adds the variable to the given plan.
- aiPlanAddUserVariableInt(int, int, string, int) - Method in class Plan
-
Adds the variable to the given plan.
- aiPlanAddUserVariableString(int, int, string, int) - Method in class Plan
-
Adds the variable to the given plan.
- aiPlanAddUserVariableVector(int, int, string, int) - Method in class Plan
-
Adds the variable to the given plan.
- aiPlanAddWaypoint(int, vector) - Method in class Plan
-
Adds the waypoint to the given plan.
- aiPlanCreate(string, int) - Method in class Plan
-
Creates a plan of the given name and type.
- aiPlanDestroy(int) - Method in class Plan
-
Destroys the given plan.
- aiPlanDestroyByName(string) - Method in class Plan
-
Destroys the plan of the given name.
- aiPlanGetActive(int) - Method in class Plan
-
Gets the active-ness of the given plan.
- aiPlanGetActualPriority(int) - Method in class Plan
-
Returns the priority of the given plan.
- aiPlanGetAllowUnderAttackResponse(int) - Method in class Plan
-
Gets the UA response-ness of the given plan.
- aiPlanGetAttack(int) - Method in class Plan
-
Gets the attack flag of the given plan.
- aiPlanGetBaseID(int) - Method in class Plan
-
Gets the plan's base id.
- aiPlanGetDesiredPriority(int) - Method in class Plan
-
Returns the priority of the given plan.
- aiPlanGetEconomy(int) - Method in class Plan
-
Gets the economy flag of the given plan.
- aiPlanGetEscrowID(int) - Method in class Plan
-
Gets the escrow for the plan.
- aiPlanGetID(string) - Method in class Plan
-
Returns the ID of the plan with the given name.
- aiPlanGetIDByActiveIndex(int) - Method in class Plan
-
Returns the ID of the plan with the given active index.
- aiPlanGetIDByIndex(int, int, bool, int) - Method in class Plan
-
Returns the ID of matching plan.
- aiPlanGetIDByTypeAndVariableType(int, int, int, bool) - Method in class Plan
-
Returns the ID of the plan with the given parms.
- aiPlanGetInitialPosition(int) - Method in class Plan
-
Returns the initial positon that was set for this plan.
- aiPlanGetLocation(int) - Method in class Plan
-
Returns the location for this plan.
- aiPlanGetMilitary(int) - Method in class Plan
-
Gets the military flag of the given plan.
- aiPlanGetName(int) - Method in class Plan
-
Returns the name of the given plan.
- aiPlanGetNoMoreUnits(int) - Method in class Plan
-
Gets the noMoreUnits-ness of the given plan.
- aiPlanGetNumber(int, int, bool) - Method in class Plan
-
Returns the number of matching plans.
- aiPlanGetNumberUnits(int, int) - Method in class Plan
-
Returns the number of units currently assigned in the given plan.
- aiPlanGetNumberUserVariableValues(int, int) - Method in class Plan
-
Returns the number of values for this variable index.
- aiPlanGetNumberVariableValues(int, int) - Method in class Plan
-
Returns the number of values for this variable index.
- aiPlanGetOrphan(int) - Method in class Plan
-
Gets the orphan-ness of the given plan.
- aiPlanGetState(int) - Method in class Plan
-
Returns the state of the given plan.
- aiPlanGetType(int) - Method in class Plan
-
Returns the type of the given plan.
- aiPlanGetUnitByIndex(int, int) - Method in class Plan
-
Returns the unit ID of a particular unit in the plan
- aiPlanGetUnitStance(int) - Method in class Plan
-
Gets the unit stance of the given plan.
- aiPlanGetUserVariableBool(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetUserVariableFloat(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetUserVariableInt(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetUserVariableString(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetUserVariableVector(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetVariableBool(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetVariableFloat(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetVariableInt(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetVariableString(int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanGetVariableVector(int, int, int) - Method in class Plan
-
Gets the given variable of the given plan.
- aiPlanRemoveUserVariable(int, int) - Method in class Plan
-
Removes the user variable.
- aiPlanRemoveUserVariables(int) - Method in class Plan
-
Removes all of the user variables from the given plan.
- aiPlanRemoveUserVariableValue(int, int, int) - Method in class Plan
-
Removes the index-th value of the user variable.
- aiPlanRemoveVariableValue(int, int, int) - Method in class Plan
-
Removes the index-th value of the variable.
- aiPlanSetActive(int, bool) - Method in class Plan
-
Sets active on/off for the given plan.
- aiPlanSetAllowUnderAttackResponse(int, bool) - Method in class Plan
-
Sets under attack response on/off for the given plan.
- aiPlanSetAttack(int, bool) - Method in class Plan
-
Sets attack flag on/off for the given plan.
- aiPlanSetBaseID(int, int) - Method in class Plan
-
Sets the plan's base id.
- aiPlanSetDesiredPriority(int, int) - Method in class Plan
-
Sets the priority of the given plan.
- aiPlanSetEconomy(int, bool) - Method in class Plan
-
Sets economy on/off for the given plan.
- aiPlanSetEscrowID(int, int) - Method in class Plan
-
Sets the escrow for the plan.
- aiPlanSetEventHandler(int, int, string) - Method in class Plan
-
Sets event handler function for the given plan and event.
- aiPlanSetInitialPosition(int, vector) - Method in class Plan
-
Sets the initial positon for this plan.
- aiPlanSetMilitary(int, bool) - Method in class Plan
-
Sets military on/off for the given plan.
- aiPlanSetNoMoreUnits(int, bool) - Method in class Plan
-
Sets noMoreUnits on/off for the given plan.
- aiPlanSetNumberUserVariableValues(int, int, int, bool) - Method in class Plan
-
Sets the number of values for this variable.
- aiPlanSetNumberVariableValues(int, int, int, bool) - Method in class Plan
-
Sets the number of values for this variable.
- aiPlanSetOrphan(int, bool) - Method in class Plan
-
Sets orphan on/off for the given plan.
- aiPlanSetRequiresAllNeedUnits(int, bool) - Method in class Plan
-
Sets 'requiresAllNeedUnits' on/off for the given plan.
- aiPlanSetUnitStance(int, int) - Method in class Plan
-
Sets unit stance for the given plan.
- aiPlanSetUserVariableBool(int, int, int, bool) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetUserVariableFloat(int, int, int, float) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetUserVariableInt(int, int, int, int) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetUserVariableString(int, int, int, string) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetUserVariableVector(int, int, int, vector) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetVariableBool(int, int, int, bool) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetVariableFloat(int, int, int, float) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetVariableInt(int, int, int, int) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetVariableString(int, int, int, string) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetVariableVector(int, int, int, vector) - Method in class Plan
-
Sets the given variable of the given plan.
- aiPlanSetWaypoints(int, int) - Method in class Plan
-
Sets the waypoints of the given plan to the waypoints of the given path.
- aiQueueAutoSavegame(int) - Method in class ArtificialIntelligence
-
Queues the auto savegame.
- aiRandInt(int) - Method in class ArtificialIntelligence
-
Returns a random number (mod'ed by max if provided).
- aiRandLocation() - Method in class ArtificialIntelligence
-
Returns a random location guaranteed to be on the map.
- aiRandSetSeed(int) - Method in class ArtificialIntelligence
-
Sets the seed of the random number generator.
- aiRemoveResourceBreakdown(int, int, int) - Method in class Economy
-
Removes the given breakdown.
- aiResign() - Method in class ArtificialIntelligence
-
Reigns the current player..
- aiResourceCheat(int, int, float) - Method in class Economy
-
Gives your wimpy CP AI free resources because it can't handle the truth, or something like that.
- aiSellResourceOnMarket(int) - Method in class Economy
-
Sells (+100) the given resource.
- aiSendChatToAllies(string) - Method in class Communication
-
Deprecated.
- aiSendChatToEnemies(string) - Method in class Communication
-
Deprecated.
- aiSendChatToEveryone(string) - Method in class Communication
-
Deprecated.
- aiSet(string, int) - Method in class ArtificialIntelligence
-
Deprecated.
- aiSetAgeEventHandler(int, string) - Method in class EventHandler
-
Sets the handler for the given age (invalid name unsets the handler).
- aiSetAllowAutoDropsites(bool) - Method in class Economy
-
Sets allow auto dropsites on/off.
- aiSetAllowBuildings(bool) - Method in class ArtificialIntelligence
-
Sets allow buildings on/off.
- aiSetAttackResponseDistance(float) - Method in class Military
-
Set the attack response distance.
- aiSetAutoFarmEscrowID(int) - Method in class Economy
-
Sets the auto Farm escrow ID.
- aiSetAutoFavorGather(bool) - Method in class Economy
-
Sets auto favor gather on/off.
- aiSetAutoGatherEscrowID(int) - Method in class Economy
-
Sets the auto gather escrow ID.
- aiSetAutoGatherMilitaryUnits(bool) - Method in class Military
-
Turns auto gathering of military units at bases on/off.
- aiSetBuildEventHandler(string) - Method in class EventHandler
-
Sets the handler for building completed events (invalid name unsets the handler).
- aiSetDefaultStance(int) - Method in class ArtificialIntelligence
-
Sets your default stance for all of your units.
- aiSetEconomyPercentage(float) - Method in class Economy
-
Set the economy priority percentage.
- aiSetEconomyPop(int) - Method in class Economy
-
Set the script-defined economy pop for this player.
- aiSetExploreDangerThreshold(float) - Method in class ArtificialIntelligence
-
Sets the ai's Explore Danger Threshold value.
- aiSetFarmLimit(int) - Method in class Economy
-
Sets the per plan farm build limit.
- aiSetFavorNeedModifier(float) - Method in class Economy
-
Sets favor need modifier.
- aiSetGodPowerEventHandler(string) - Method in class EventHandler
-
Sets the handler for god power casting events (invalid name unsets the handler).
- aiSetMaxLOSProtoUnitLimit(int) - Method in class ArtificialIntelligence
-
Sets the limit for how many LOS Protounits (e.g.
- aiSetMilitaryPercentage(float) - Method in class Military
-
Set the military priority percentage.
- aiSetMilitaryPop(int) - Method in class Military
-
Set the script-defined military pop for this player.
- aiSetMinNumberNeedForGatheringAggressvies(long) - Method in class Economy
-
Sets the min number of needed units to gather aggressive animals.
- aiSetMinNumberWantForGatheringAggressives(long) - Method in class Economy
-
Sets the min number of wanted units to gather aggressive animals.
- aiSetMostHatedPlayerID(int) - Method in class Military
-
Sets the script-defined most hated player ID for this player.
- aiSetPauseAllAgeUpgrades(bool) - Method in class ArtificialIntelligence
-
Sets the pause all age upgrades flag in the AI.
- aiSetPersonality(string) - Method in class ArtificialIntelligence
-
Sets the player's personality.
- aiSetRandomMap(bool) - Method in class ArtificialIntelligence
-
Sets the RM bool in the AI.
- aiSetRelicEventHandler(string) - Method in class EventHandler
-
Sets the handler for relic events (invalid name unsets the handler).
- aiSetResignEventHandler(string) - Method in class EventHandler
-
Sets the handler for resign events (invalid name unsets the handler).
- aiSetResourceBreakdown(int, int, int, int, float, int) - Method in class Economy
-
Sets a subtype breakdown for a resource.
- aiSetResourceGathererPercentage(int, float, bool, int) - Method in class Economy
-
Sets the resource gatherer percentage for the given resource (if normalized is true, the percentages will be normalized to 1.0).
- aiSetResourceGathererPercentageWeight(int, float) - Method in class Economy
-
Sets the RGP weight.
- aiSetRetreatEventHandler(string) - Method in class EventHandler
-
Sets the handler for retreat events (invalid name unsets the handler).
- aiSetTrainedDropsiteUnitTypeID(int) - Method in class Economy
-
Sets the trained dropsite PUID.
- aiSetUpdateResourceEventHandler(string) - Method in class Economy
-
Sets the handler for the update resource event (invalid name unsets the handler).
- aiSetUpdateResourceLimit(int, float) - Method in class Economy
-
Sets the limit for the given resource for the update resource event.
- aiSetWaterMap(bool) - Method in class ArtificialIntelligence
-
Tells the AI if this is a water map or not.
- aiSetWaterMap() - Method in class ArtificialIntelligence
-
Tells us if the AI thinks this is a water map or not.
- aiSetWonderDeathEventHandler(string) - Method in class EventHandler
-
Sets the handler for wonder death events (invalid name unsets the handler).
- aiSetWorldDifficulty(int) - Method in class ArtificialIntelligence
-
Sets the world difficulty level.
- aiShowBPValueText - Variable in class ScriptConfig
-
Shows the Building placement values over each position.
- aiStatementsAsChat - Variable in class ScriptConfig
-
Make AI Prompts that are statements show up as chats instead.
- aiSwitchMainBase(int, bool) - Method in class ArtificialIntelligence
-
Switch the newBaseID to be the main base.
- aiTaskUnitBuild(int, int, vector) - Method in class Task
-
Does a lightweight (no plan) build tasking of the given unit to build the given building.
- aiTaskUnitDelete(int) - Method in class Task
-
Deletes the given unit.
- aiTaskUnitMove(int, vector) - Method in class Task
-
Does a lightweight (no plan) move tasking of the given unit to the given location.
- aiTaskUnitResearch(int, int) - Method in class Task
-
Does a lightweight (no plan) research tasking of the given unit for the given tech ID.
- aiTaskUnitSpecialPower(int, int, vector) - Method in class Task
-
Does a lightweight (no plan) research tasking of the given unit for the given special power.
- aiTaskUnitTrain(int, int) - Method in class Task
-
Does a lightweight (no plan) train tasking of the given unit for the given target unit type.
- aiTaskUnitTransform(int) - Method in class Task
-
Takes the given unit, and transforms it according to the unit transform table in world.
- aiTaskUnitWork(int, int) - Method in class Task
-
Does a lightweight (no plan) work tasking of the given unit on the given target unit.
- aiTribute(int, int, float) - Method in class Economy
-
Tributes the given player.
- aiUnitCreateCheat(int, int, vector, string, int, int) - Method in class ArtificialIntelligence
-
Creates unit(s) with the given parms.
- aiWallFromAToB(string, vector, vector, int, int, int, int, int, int) - Method in class Wall
-
Walls from point a to point b.
- aiWallInArea(string, int, int, int, int, int, int, int) - Method in class Wall
-
Walls in the given area.
- aiWallInAreas(string, int, int, int, int, int, int, int, int, int) - Method in class Wall
-
Walls around all 3 areas at once.
- aiWallRingAroundPoint(string, vector, float, int, int, int, int, int, int) - Method in class Wall
-
Walls a ring around the center, with a given radius.
- alignResources - Variable in class GameConfig
-
Aligns resource placement in the editor.
- alignResources() - Method in class Console
-
Realigns all resources in the world to tile boundaries.
- alignSelectedUnits() - Method in class Console
-
Realigns all selected units to tile boundaries.
- All - Variable in class UnitType
-
Indicates any protounit whatsoever.
- allowLowPolyLogic - Variable in class EngineConfig
-
Allows old-style lowpolylogic.
- allowMovingAttacks - Variable in class GameConfig
-
Allow units to move while attacking.
- allowmp1 - Variable in class ServerConfig
-
Allows one person to host a multiplayer game.
- allowMultipleBinds - Variable in class InputConfig
-
- alphaJumpProtoList - Variable in class UIConfig
-
Enables jumping through the protounit list by pressing the first letter of the item.
- alphaObscuredUnits - Variable in class UIConfig
-
Render obscured units with alpha on.
- alphaObscuringUnits - Variable in class UIConfig
-
Render obscuring units with alpha on.
- alphaSort - Variable in class PaletteGadget
-
- alwaysActive - Variable in class EngineConfig
-
If enabled, the game remains active even if minimized.
- alwaysDrawCursor - Variable in class InputConfig
-
- alwaysLogSync - Variable in class SyncConfig
-
- alwaysShowWindowsCursor - Variable in class InputConfig
-
Forces Windows cursor to always be displayed.
- ambientColor(int, int, int) - Method in class Lightning
-
Set ambient color to given RGB (0-255)
- ambientGetColor() - Method in class Lightning
-
Get ambient color.
- AnimalPredator - Variable in class UnitType
-
Indicates that this protounit is a Predator Animal,
i.e.
- AnimalPrey - Variable in class UnitType
-
Indicates that this protounit is a Prey Animal,
i.e.
- AnimalReactive - Variable in class UnitType
-
Indicates that this protounit is a Reactive Animal,
i.e.
- AnimationGadget - Class in aom.scripting.ui
-
- AnimationGadget() - Constructor for class AnimationGadget
-
Creates a new animation gadget.
- AnimationSliderGadget - Class in aom.scripting.ui
-
- AnimationSliderGadget() - Constructor for class AnimationSliderGadget
-
Creates a new animation slider gadget.'
- animDir - Variable in class DirectoryConfig
-
Specifies what anim directory the game will use.
- aom.scripting.anim - package aom.scripting.anim
-
This package contains a list of possible Logics that can be used in animation scripts.
- aom.scripting.datatypes - package aom.scripting.datatypes
-
This package contains primitive type definitions used in XS that are not native to java.
- aom.scripting.eso - package aom.scripting.eso
-
This package contains an overview of the various web services offered by ESO.
- aom.scripting.eso.stats - package aom.scripting.eso.stats
-
This package contains a list of queries that the ESO Stats Sever can process.
- aom.scripting.taglet - package aom.scripting.taglet
-
This package contains some additional java taglets used throughout this reference.
- aom.scripting.ui - package aom.scripting.ui
-
This package contains classes describing the basic structure of UI files.
- aom.scripting.ui.config - package aom.scripting.ui.config
-
This package contains configuration flags and related functions.
- aom.scripting.ui.console - package aom.scripting.ui.console
-
This package contains classes with constants and functions that can be executed in UI scripts, in Hotkeys and in the Console.
- aom.scripting.xs.ai - package aom.scripting.xs.ai
-
This package contains classes with constants and functions that can be executed in AI scripts.
- aom.scripting.xs.kb - package aom.scripting.xs.kb
-
This package contains classes with constants and functions that can be executed in AI, TR and VC scripts.
- aom.scripting.xs.rm - package aom.scripting.xs.rm
-
This package contains classes with constants and functions that can be executed in RM scripts.
- aom.scripting.xs.tr - package aom.scripting.xs.tr
-
This package contains classes with constants and functions that can be executed in TR and VC scripts.
- aom.scripting.xs.tr.addons - package aom.scripting.xs.tr.addons
-
This package contains classes with constants and functions that are part of trigger extension frameworks.
- aom.scripting.xs.xs - package aom.scripting.xs.xs
-
This package contains classes with constants and functions that can be executed in AI, TR and VC scripts.
- applyLightingSet(string) - Method in class Lightning
-
Applies a Lighting set.
- ArcherShip - Variable in class UnitType
-
Indicates that this protounit is an Archer Ship.
- Area - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Areas and Locations on the map in general.
- Area - Class in aom.scripting.xs.rm
-
This class provides a collection of RM commands concerning Areas.
- AreaAttack - Variable in class Action
-
The action of performing an area attack, i.e.
- areaDebugText() - Method in class Templates
-
AI area debug text
- areaGroupDebugText() - Method in class Templates
-
AI area group debug text
- areaIncrementAreaToRender(int) - Method in class Terrain
-
Increments the area to render.
- Army - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Armies.
- ArmyBanner - Class in aom.scripting.ui
-
This class represents the 9 in-game army banners available to form groups.
- ArmyBanner(Size1024) - Constructor for class ArmyBanner
-
Creates a new set of army banners with given size.
- ArtificialIntelligence - Class in aom.scripting.xs.ai
-
This class provides a collection of AI commands that don't fit in any of the subcategories.
- assertOnOoS - Variable in class ServerConfig
-
- Attach - Variable in class Action
-
- Attack - Variable in class Action
-
- attackRouteDebugText() - Method in class Templates
-
AI attack route debug text
- attractMode_Scenario_i - Variable in class UIConfig
-
A list of scenarios that are randomly chosen from to be loaded in the menu background.
- Authenticate(String, String, String, int[]) - Method in interface AccountService
-
This method authenticates users trying to log in to ESO.
- AuthenticateResponse() - Constructor for class AccountService.AuthenticateResponse
-
- AutoConvert - Variable in class Action
-
The action of a.o.
- AutoGather - Variable in class Action
-
The action of automatically gathering resource over time, such as herdables.
- AutoLOS - Variable in class Action
-
The action of an oracle expanding its LoS.
- autoLosFlareDuration - Variable in class UIConfig
-
Sets duration of minimap flare on oracle max LoS.
- autoLosQueueDuration - Variable in class UIConfig
-
Sets duration of minimap queue event on oracle max LoS.
- AutoMover - Variable in class Action
-
- autoPatchFile - Variable in class ServerConfig
-
Autopatch file name.
- autoPatchMaxPacketSize - Variable in class ServerConfig
-
Autopatch max download packet size.
- autoPatchRetryCount - Variable in class ServerConfig
-
Autopatch retry count.
- autoPatchRetryDelay - Variable in class ServerConfig
-
Autopatch retry delay in milliseconds.
- autoPatchUrl - Variable in class ServerConfig
-
Autopatch URL.
- autoSaveScenario - Variable in class GameConfig
-
- autoScreenshotOnly - Variable in class GameConfig
-
- autoUpdateUrl - Variable in class ServerConfig
-
AutoUpdate URL.
- AutoupgradedUnit - Variable in class UnitType
-
Indicates that this protounit is an Auto Upgraded Unit.
- AverageSpeed - Variable in class UnitType
-
Ununsed?
- aviDriverPatch - Variable in class EngineConfig
-
Applies the AVI driver patch.
- cActivationTime - Variable in class Rule
-
Holds the activation time of the current rule in milliseconds.
- cAge1 - Variable in class ArtificialIntelligence
-
The Archaic Age.
- cAge2 - Variable in class ArtificialIntelligence
-
The Classical Age.
- cAge3 - Variable in class ArtificialIntelligence
-
The Heroic Age.
- cAge4 - Variable in class ArtificialIntelligence
-
The Mythic Age.
- cAge5 - Variable in class ArtificialIntelligence
-
The fifth age, better known as Titan Age.
- cAICommPromptAIAttack - Variable in class Communication
-
- cAICommPromptAIAttackHere - Variable in class Communication
-
- cAICommPromptAIBuildSettlement - Variable in class Communication
-
- cAICommPromptAILosingAgeRace - Variable in class Communication
-
- cAICommPromptAILostLastSettlement - Variable in class Communication
-
- cAICommPromptAILostSettlement - Variable in class Communication
-
- cAICommPromptAIResignActiveEnemies - Variable in class Communication
-
- cAICommPromptAIResignGatherers - Variable in class Communication
-
- cAICommPromptAIResignSettlements - Variable in class Communication
-
- cAICommPromptAIRetreat - Variable in class Communication
-
- cAICommPromptAITakeWater - Variable in class Communication
-
- cAICommPromptAIWinningAgeRace - Variable in class Communication
-
- cAICommPromptAIWonderDestroyed - Variable in class Communication
-
- cAICommPromptEconomicGodPower - Variable in class Communication
-
- cAICommPromptEnemyBuildSettlement - Variable in class Communication
-
- cAICommPromptEnemyLostLastSettlement - Variable in class Communication
-
- cAICommPromptEnemyLostSettlement - Variable in class Communication
-
- cAICommPromptGenericGodPower - Variable in class Communication
-
- cAICommPromptHelpHere - Variable in class Communication
-
- cAICommPromptHelpHome - Variable in class Communication
-
- cAICommPromptIntro - Variable in class Communication
-
- cAICommPromptNone - Variable in class Communication
-
- cAICommPromptOffensiveGodPower - Variable in class Communication
-
- cAICommPromptPlayerBuildingWalls - Variable in class Communication
-
- cAICommPromptPlayerWonderDestroyed - Variable in class Communication
-
- cAICommPromptResignQuestion - Variable in class Communication
-
- cAICommPromptTakingAllyRelic - Variable in class Communication
-
- cAICommPromptTakingEnemyRelic - Variable in class Communication
-
- cAICommRecordOrder - Variable in class Communication
-
- cAICommRecordPrompt - Variable in class Communication
-
- cAICommRecordStatement - Variable in class Communication
-
- cAICommResponseIncomingOrder - Variable in class Communication
-
- cAICommResponseNo - Variable in class Communication
-
- cAICommResponseNoneRequired - Variable in class Communication
-
- cAICommResponseWaiting - Variable in class Communication
-
- cAICommResponseYes - Variable in class Communication
-
- cAIResourceSubTypeEasy - Variable in class Resource
-
- cAIResourceSubTypeFarm - Variable in class Resource
-
- cAIResourceSubTypeFish - Variable in class Resource
-
- cAIResourceSubTypeHunt - Variable in class Resource
-
- cAIResourceSubTypeHuntAggressive - Variable in class Resource
-
- cAIResourceSubTypeTrade - Variable in class Resource
-
- cAllResources - Variable in class Resource
-
- callTrackerOn - Variable in class EngineConfig
-
Enable/disable call tracker.
- Camera - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning the Camera.
- cameraBackward(int) - Method in class Camera
-
Indicates that camera backward key has gone up or down.
- cameraDown(int) - Method in class Camera
-
Indicates that camera down key has gone up or down.
- cameraForward(int) - Method in class Camera
-
Indicates that camera forward key has gone up or down.
- cameraLeft(int) - Method in class Camera
-
Indicates that camera left key has gone up or down.
- cameraLimit(int) - Method in class Camera
-
Sets whether camera limiting is on.
- cameraLocalYawLeft(int) - Method in class Camera
-
Indicates that camera 'Local Yaw left' key has gone up or down.
- cameraLocalYawRight(int) - Method in class Camera
-
Indicates that camera 'Local Yaw right1 key has gone up or down.
- cameraMinimapRadius - Variable in class UIConfig
-
- cameraMovementLock - Variable in class GameConfig
-
Prevents the camera from being moved.
- cameraNice() - Method in class Camera
-
Puts the camera in a reasonable orientation.
- cameraPitchBackward(int) - Method in class Camera
-
Indicates that camera pitch backward key has gone up or down.
- cameraPitchForward(int) - Method in class Camera
-
Indicates that camera pitch forward key has gone up or down.
- cameraRight(int) - Method in class Camera
-
Indicates that camera right key has gone up or down.
- cameraRotate(int) - Method in class Camera
-
Sets whether camera limiting is on.
- cameraUp(int) - Method in class Camera
-
Indicates that camera up key has gone up or down.
- cameraWorldBackward(int) - Method in class Camera
-
Indicates that camera world backward key has gone up or down.
- cameraWorldBackwardLeft(int) - Method in class Camera
-
Indicates that camera world backward 8, left key has gone up or down.
- cameraWorldBackwardRight(int) - Method in class Camera
-
Indicates that camera world backward 8, right key has gone up or down.
- cameraWorldForward(int) - Method in class Camera
-
Indicates that camera world forward key has gone up or down.
- cameraWorldForwardLeft(int) - Method in class Camera
-
Indicates that camera world forward 8, left key has gone up or down.
- cameraWorldForwardRight(int) - Method in class Camera
-
Indicates that camera world forward 8, right key has gone up or down.
- cameraYawLeft(int) - Method in class Camera
-
Indicates that camera yaw left key has gone up or down.
- cameraYawRight(int) - Method in class Camera
-
Indicates that camera yaw right key has gone up or down.
- Campaign - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Campaigns.
- Campaign - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands concerning Campaigns.
- campaignAddScenario() - Method in class Campaign
-
Add a scenario to the campaign.
- campaignAdvance() - Method in class Campaign
-
Advance to the next campaign.
- campaignCreate() - Method in class Campaign
-
Create a new cpn/cpx file.
- campaignDelScenario() - Method in class Campaign
-
Delete a scenario from the campaign.
- campaignOuit() - Method in class Campaign
-
Quit the current campaign.
- campaignPlayCurrent() - Method in class Campaign
-
Play the current campaign.
- campaignResetCurScenario() - Method in class Campaign
-
Reset the current campaign scenario.
- campaignResume() - Method in class Campaign
-
Resume the current campaign.
- campaignSave() - Method in class Campaign
-
Save a campaign.
- campaignSaveCurrent() - Method in class Campaign
-
Save the current campaign.
- campaignSetHackyLoadScenarioMode(int) - Method in class Campaign
-
Used by the UI.
- campaignStart() - Method in class Campaign
-
Start a campaign.
- campaignSystemEnabled - Variable in class GameConfig
-
Sets whether or not the camaign system is enabled.
- cancelAutoPatcher() - Method in class Console
-
Cancel the auto patcher.
- CancelHostSession(long, String) - Method in interface MatchMakingService
-
Cancels the current session.
- CanonicalAccountName - Variable in class AccountService.AuthenticateResponse
-
The default format of your account name (i.e.
- cAreaGroupTypeLand - Variable in class Area
-
- cAreaGroupTypeWater - Variable in class Area
-
- cAreaTypeForest - Variable in class Area
-
- cAreaTypeGold - Variable in class Area
-
- cAreaTypeImpassableLand - Variable in class Area
-
- cAreaTypeSettlement - Variable in class Area
-
- cAreaTypeWater - Variable in class Area
-
- CarryTypeLogic(string, string, string, string, string) - Method in interface Logic
-
Checks whether this unit carries a specific resource.
- categoryFlash(int, bool) - Method in class Console
-
Turns UI category flashing on/off.
- cAttackRouteBackLeft - Variable in class Path
-
- cAttackRouteBackRight - Variable in class Path
-
- cAttackRouteFrontLeft - Variable in class Path
-
- cAttackRouteFrontRight - Variable in class Path
-
- cAttackRouteLeftBack - Variable in class Path
-
- cAttackRouteLeftFront - Variable in class Path
-
- cAttackRouteRightBack - Variable in class Path
-
- cAttackRouteRightFront - Variable in class Path
-
- cBuildingPlacementEventDone - Variable in class BuildingPlacement
-
- cBuildingPlacementEventFailed - Variable in class BuildingPlacement
-
- cBuildingPlacementPreferenceBack - Variable in class BuildingPlacement
-
- cBuildingPlacementPreferenceFront - Variable in class BuildingPlacement
-
- cBuildingPlacementPreferenceLeft - Variable in class BuildingPlacement
-
- cBuildingPlacementPreferenceNone - Variable in class BuildingPlacement
-
- cCivAtlantean - Variable in class ArtificialIntelligence
-
A random Atlantean Major God.
- cCivEgyptian - Variable in class ArtificialIntelligence
-
A random Egyptian Major God.
- cCivGaia - Variable in class ArtificialIntelligence
-
The Major God Gaia.
- cCivGreek - Variable in class ArtificialIntelligence
-
A random Greek Major God
- cCivHades - Variable in class ArtificialIntelligence
-
The Major God Hades.
- cCivIsis - Variable in class ArtificialIntelligence
-
The Major God Isis.
- cCivKronos - Variable in class ArtificialIntelligence
-
The Major God Kronos.
- cCivLoki - Variable in class ArtificialIntelligence
-
The Major God Loki.
- cCivNature - Variable in class ArtificialIntelligence
-
The Major God Nature representing Mother Nature.
- cCivNorse - Variable in class ArtificialIntelligence
-
A random Norse Major God.
- cCivOdin - Variable in class ArtificialIntelligence
-
The Major God Odin.
- cCivOuranos - Variable in class ArtificialIntelligence
-
The Major God Ouranos.
- cCivPoseidon - Variable in class ArtificialIntelligence
-
The Major God Poseidon.
- cCivRa - Variable in class ArtificialIntelligence
-
The Major God Ra.
- cCivRandom - Variable in class ArtificialIntelligence
-
A random Major God.
- cCivSet - Variable in class ArtificialIntelligence
-
The Major God Set.
- cCivThor - Variable in class ArtificialIntelligence
-
The Major God Thor.
- cCivZeus - Variable in class ArtificialIntelligence
-
The Major God Zeus.
- cConnectAllies - Variable in class Connection
-
- cConnectAreas - Variable in class Connection
-
- cConnectEnemies - Variable in class Connection
-
- cConnectPlayers - Variable in class Connection
-
- cCultureAtlantean - Variable in class ArtificialIntelligence
-
The Atlantean Culture.
- cCultureEgyptian - Variable in class ArtificialIntelligence
-
The Egyptian Culture.
- cCultureGreek - Variable in class ArtificialIntelligence
-
The Greek Culture.
- cCultureNature - Variable in class ArtificialIntelligence
-
The Nature Culture.
- cCultureNorse - Variable in class ArtificialIntelligence
-
The Norse Culture.
- cDifficultyEasy - Variable in class ArtificialIntelligence
-
The easiest difficulty.
- cDifficultyHard - Variable in class ArtificialIntelligence
-
The hard difficulty.
- cDifficultyModerate - Variable in class ArtificialIntelligence
-
A moderate difficulty.
- cDifficultyNightmare - Variable in class ArtificialIntelligence
-
The Hardest difficulty,
in AoT better known as "Titan".
- cEconomyEscrowID - Variable in class Escrow
-
- cFilename - Variable in class ArtificialIntelligence
-
The filename of the current XS script.
- cGameMode - Static variable in class TriggerLoader
-
The current game mode, possible options:
cGameModeSupremacy
cGameModeConquest
cGameModeLightning
cGameModeDeathmatch
- cGameMode - Static variable in class TriggerLoaderX
-
The current game mode, possible options:
cGameModeSupremacy
cGameModeConquest
cGameModeLightning
cGameModeDeathmatch
- cGameModeConquest - Variable in class ArtificialIntelligence
-
- cGameModeDeathmatch - Variable in class ArtificialIntelligence
-
- cGameModeLightning - Variable in class ArtificialIntelligence
-
- cGameModeSupremacy - Variable in class ArtificialIntelligence
-
- ChargedRangedAttack - Variable in class Action
-
The action of attacking from range after charging, as done by Centaurs and Manticores.
- Chat - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Chats.
- chat(string, int) - Method in class Chat
-
Adds a line of chat text from the given player (current if not provided).
- Chat - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands concerning Chats.
- chatDuration - Variable in class UIConfig
-
How long received chats stay on screen.
- checkArchiveFirst - Variable in class EngineConfig
-
If set, checks the archive files before the file system.
- checkborder1024 - Variable in class CheckButtonGadget
-
- CheckButtonGadget - Class in aom.scripting.ui
-
- CheckButtonGadget() - Constructor for class CheckButtonGadget
-
Creates a new checkbox button with default properties.
- CheckButtonGadget(String, String, boolean, Size1024) - Constructor for class CheckButtonGadget
-
Creates a new checkbox button with given properties.
- checkCheckedArt - Variable in class CheckButtonGadget
-
- checkForRetailDB - Variable in class EngineConfig
-
- checkHighlightArt - Variable in class CheckButtonGadget
-
- checkUncheckedArt - Variable in class CheckButtonGadget
-
- children - Variable in class SubMenu
-
- Cinematic - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Cinematics.
- Cinematic - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands concerning Cinematics, the Camera and Waypoints.
- CinematicLogic() - Method in interface Logic
-
Checks whether the game is in cinematic mode.
- cinematicSlerp - Variable in class EngineConfig
-
- cInvalidVector - Variable in class ArtificialIntelligence
-
The invalid vector.
- cInvalidVector - Variable in class Triggers
-
The invalid vector (-1,-1,-1).
- CivilizationLogic(string, string, string) - Method in interface Logic
-
Checks whether this unit is owned by a specific civilization.
- click() - Method in class Console
-
Plays the default UI click sound.
- clickAtPoint(vector) - Static method in class TriggerLoader
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse click command.
- clickAtPoint(vector) - Static method in class TriggerLoaderX
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse click command.
- clickedState - Variable in class StateButtonGadget
-
- cliffHeight - Variable in class EngineConfig
-
Relative height of the Cliff you want to paint.
- cliffPaintOn - Variable in class EngineConfig
-
If defined, will paint cliff, else will paint canyon.
- cliffRelative - Variable in class EngineConfig
-
Cliff painting is relative if set.
- cliffSlopeTolerance - Variable in class EngineConfig
-
Tolerance for painting cliff/canyon side texture.
- closeButton - Variable in class AbstractGadget
-
- closeButtonUseAlpha - Variable in class AbstractGadget
-
- closeCommLogs - Variable in class EngineConfig
-
- closeLogOnWrite - Variable in class EngineConfig
-
- cMapSize - Variable in class RandomMap
-
0 = normal size
1 = large size
- cMilitaryEscrowID - Variable in class Escrow
-
- cMovementTypeAir - Variable in class ArtificialIntelligence
-
- cMovementTypeLand - Variable in class ArtificialIntelligence
-
- cMovementTypeNone - Variable in class ArtificialIntelligence
-
- cMovementTypeNonSolid - Variable in class ArtificialIntelligence
-
- cMovementTypeWater - Variable in class ArtificialIntelligence
-
- cMyCiv - Variable in class ArtificialIntelligence
-
The civilization ID.
- cMyCiv - Static variable in class TriggerLoader
-
The civilisation ID, can be:
cCivZeus
cCivHades
cCivPoseidon
cCivIsis
cCivRa
cCivSet
cCivLoki
cCivThor
cCivOdin
cCivGreek
cCivNorse
cCivEgyptian
cCivRandom
cCivNature
- cMyCiv - Static variable in class TriggerLoaderX
-
The civilization ID, can be:
cCivZeus
cCivHades
cCivPoseidon
cCivIsis
cCivRa
cCivSet
cCivLoki
cCivThor
cCivOdin
cCivGaia
cCivKronos
cCivOuranos
cCivGreek
cCivNorse
cCivEgyptian
cCivAtlantean
cCivRandom
cCivNature
- cMyCulture - Variable in class ArtificialIntelligence
-
The culture ID.
- cMyCulture - Static variable in class TriggerLoader
-
The culture ID, can be:
cCultureGreek
cCultureEgyptian
cCultureNorse
cCultureNature
- cMyCulture - Static variable in class TriggerLoaderX
-
The culture ID, can be:
cCultureGreek
cCultureEgyptian
cCultureNorse
cCultureAtlantean
cCultureNature
- cMyID - Variable in class ArtificialIntelligence
-
The playerID of the player when the game started.
- cMyID - Static variable in class TriggerLoader
-
The current player number.
- cMyID - Static variable in class TriggerLoaderX
-
The current player number.
- cMyName - Variable in class ArtificialIntelligence
-
The nickname of the AI player.
- cNumberNonGaiaPlayers - Variable in class RandomMap
-
Total number of players, mother nature excluded.
- cNumberNonGaiaPlayers - Static variable in class TriggerLoader
-
The total number of players in a game, mother nature excluded.
- cNumberNonGaiaPlayers - Static variable in class TriggerLoaderX
-
The total number of players in a game, mother nature excluded.
- cNumberPlayers - Variable in class ArtificialIntelligence
-
The number of players, mother nature included.
- cNumberPlayers - Variable in class RandomMap
-
Total number of players, mother nature included.
- cNumberPlayers - Variable in class Triggers
-
Total number of players, mother nature included.
- cNumberTeams - Variable in class RandomMap
-
Total number of teams.
- colorizeCost() - Method in class Templates
-
- colorXFormHighlight - Variable in class UIConfig
-
Make selection highlight color transform.
- combatComparison - Variable in class GameConfig
-
Combat comparison mode.
- Command - Class in aom.scripting.ui
-
This element encapsulates a Console Command.
- Command(String) - Constructor for class Command
-
- commandPanelButtonSeparation1024 - Variable in class CommandPanelGadget
-
- commandPanelButtonSize1024 - Variable in class CommandPanelGadget
-
- CommandPanelGadget - Class in aom.scripting.ui
-
- CommandPanelGadget(Size1024, Size1024, boolean) - Constructor for class CommandPanelGadget
-
Creates a new command panel gadget with given properties.
- commandSync - Variable in class SyncConfig
-
- commSync - Variable in class SyncConfig
-
- Communication - Class in aom.scripting.xs.ai
-
This class provides a collection of AI commands concerning Communication.
- Config - Class in aom.scripting.ui.config
-
This package provides a collection of Console commands concerning Configs,
combined with a list of all known ones.
- config(string) - Method in class Config
-
Changes configuration state just like a line in the *.cfg files.
- configCL - Variable in class EngineConfig
-
- configDef(string) - Method in class Config
-
Defines or enabled a configuration variable, i.e.
- configDefined(int) - Method in class Templates
-
True if the given config is defined.
- configDump() - Method in class Config
-
Sends to output a list of all current configuration variables.
- configGetByID(int) - Method in class Config
-
Look up configuration by enumeration ID.
- configHelp(string) - Method in class Config
-
Show all formally defined configuration variables that contain the filter string, or use no parameters for a full list.
- configHelpPrefix(string) - Method in class Config
-
Show all formally defined configuration variables that start with the filter string, or use no parameters for a full list.
- configIndex - Variable in class SubMenu
-
This field provides a shortcut to make this menu's command act as the configToggle(string config) command.
- configSet(string, string) - Method in class Config
-
Sets a particular configuration variable to a string value.
- configSetFloat(string, float) - Method in class Config
-
Sets a configuration variable to a floating point value.
- configSetInt(string, int) - Method in class Config
-
Sets a configuration variable to an int value.
- configToggle(string) - Method in class Config
-
Defined variable becomes undefined, and vice versa.
- configUndef(string) - Method in class Config
-
Disables a configuration variable, i.e.
- confirmAutoPatcher() - Method in class Console
-
Used to tell auto patcher user pressed OK on exit or error dialog.
- Connection - Class in aom.scripting.xs.rm
-
This class provides a collection of RM commands concerning Connections.
- Console - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands that don't fit in any of the subcategories.
- console() - Method in class Console
-
Toggles the state of the console dialog.
- consoleAlpha - Variable in class UIConfig
-
The console alpha setting.
- consoleBackground - Variable in class UIConfig
-
The console background color.
- consoleCommand - Variable in class Command
-
- consoleCommand - Variable in class SubMenu
-
Defines the command to be executed when the user clicks on this menu item.
- consoleFileEntire - Variable in class UIConfig
-
- consoleHistory_i - Variable in class UIConfig
-
Keeps a record of recently used console commands.
- consoleInputBackground - Variable in class UIConfig
-
The console input line background color.
- consoleX1 - Variable in class UIConfig
-
Defines the console position.
- consoleX2 - Variable in class UIConfig
-
Defines the console position.
- consoleY1 - Variable in class UIConfig
-
Defines the console position.
- consoleY2 - Variable in class UIConfig
-
Defines the console position.
- Constraint - Class in aom.scripting.xs.rm
-
This class provides a collection of RM commands concerning Constraints.
- ConstructionLogic(int, int, int) - Method in interface Logic
-
Checks whether this unit is in an specific percentage of construction.
- ContainLogic() - Method in interface Logic
-
Checks whether this unit contains another unit.
- ContinuousValueParameter() - Constructor for class MatchMakingService.ContinuousValueParameter
-
- controlDoubleClickAtPoint(vector) - Static method in class TriggerLoader
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse control-double-click command.
- controlDoubleClickAtPoint(vector) - Static method in class TriggerLoaderX
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse control-double-click command.
- controlShiftDoubleClickAtPoint(vector) - Static method in class TriggerLoader
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse control-shift-double-click command.
- controlShiftDoubleClickAtPoint(vector) - Static method in class TriggerLoaderX
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse control-shift-double-click command.
- Convert - Variable in class Action
-
The action of set animals being converted.
- ConvertableBuilding - Variable in class UnitType
-
Indicates that this protounit is a Convertable Building.
- ConvertAttack - Variable in class Action
-
The action of attacking by converting the unit, as done by Lampades.
- Converter - Class in aom.scripting.xs.rm
-
This class provides a collection of RM commands concerning Converters.
- copyModeTerrain - Variable in class EngineConfig
-
Sets the copy mode to terrain copy-n-paste, rather than unit copy-n-paste.
- copyTerrainHeight - Variable in class EngineConfig
-
Includes height information in copy-n-paste operations.
- copyTerrainHeightAvg - Variable in class EngineConfig
-
Height copies-paste relative.
- copyTerrainTexture - Variable in class EngineConfig
-
Includes texture information in copy-n-paste operations.
- copyTerrainUnits - Variable in class EngineConfig
-
Includes units in copy-n-paste operations.
- copyUpDirectory - Variable in class DirectoryConfig
-
- cOriginVector - Variable in class ArtificialIntelligence
-
The origin vector.
- cOriginVector - Variable in class Triggers
-
The vector indicating the bottom of the map, i.e.
- CorpseDecay - Variable in class Action
-
The action of a corpse decaying.
- countdown() - Method in class Templates
-
Holds the text for the current countdown.
- cPlanAttack - Variable in class Plan
-
- cPlanAttackStrategy - Variable in class Plan
-
- cPlanBuild - Variable in class Plan
-
- cPlanBuildWall - Variable in class Plan
-
- cPlanData - Variable in class Plan
-
- cPlanDefend - Variable in class Plan
-
- cPlanDropoffResource - Variable in class Plan
-
- cPlanEmpower - Variable in class Plan
-
- cPlanEventDone - Variable in class Plan
-
- cPlanEventFailed - Variable in class Plan
-
- cPlanEventIdle - Variable in class Plan
-
- cPlanEventPoll - Variable in class Plan
-
- cPlanExplore - Variable in class Plan
-
- cPlanFarm - Variable in class Plan
-
- cPlanFish - Variable in class Plan
-
- cPlanGather - Variable in class Plan
-
- cPlanGatherGoal - Variable in class Plan
-
- cPlanGatherRelic - Variable in class Plan
-
- cPlanGoal - Variable in class Plan
-
- cPlanGodPower - Variable in class Plan
-
- cPlanHerd - Variable in class Plan
-
- cPlanHunt - Variable in class Plan
-
- cPlanHuntAggressive - Variable in class Plan
-
- cPlanMove - Variable in class Plan
-
- cPlanProgression - Variable in class Plan
-
- cPlanRepair - Variable in class Plan
-
- cPlanResearch - Variable in class Plan
-
- cPlanReserve - Variable in class Plan
-
- cPlanStateAttack - Variable in class Plan
-
- cPlanStateBuild - Variable in class Plan
-
- cPlanStateCast - Variable in class Plan
-
- cPlanStateDone - Variable in class Plan
-
- cPlanStateDualPlace - Variable in class Plan
-
- cPlanStateEmpower - Variable in class Plan
-
- cPlanStateEnter - Variable in class Plan
-
- cPlanStateEvaluate - Variable in class Plan
-
- cPlanStateExit - Variable in class Plan
-
- cPlanStateExplore - Variable in class Plan
-
- cPlanStateFailed - Variable in class Plan
-
- cPlanStateGather - Variable in class Plan
-
- cPlanStateGoto - Variable in class Plan
-
- cPlanStateNone - Variable in class Plan
-
- cPlanStatePatrol - Variable in class Plan
-
- cPlanStatePlace - Variable in class Plan
-
- cPlanStateResearch - Variable in class Plan
-
- cPlanStateRetreat - Variable in class Plan
-
- cPlanStateTrain - Variable in class Plan
-
- cPlanStateTransport - Variable in class Plan
-
- cPlanStateUnknown - Variable in class Plan
-
- cPlanStateVillagerAttack - Variable in class Plan
-
- cPlanStateWait - Variable in class Plan
-
- cPlanStateWorking - Variable in class Plan
-
- cPlanTower - Variable in class Plan
-
- cPlanTrade - Variable in class Plan
-
- cPlanTrain - Variable in class Plan
-
- cPlanTransport - Variable in class Plan
-
- cPlanWork - Variable in class Plan
-
- cPlayerRelationAlly - Variable in class ArtificialIntelligence
-
- cPlayerRelationAny - Variable in class ArtificialIntelligence
-
- cPlayerRelationEnemy - Variable in class ArtificialIntelligence
-
- cPlayerRelationSelf - Variable in class ArtificialIntelligence
-
- cPowerAncestors - Variable in class GodPower
-
- cPowerBlessingofZeus - Variable in class GodPower
-
- cPowerBolt - Variable in class GodPower
-
- cPowerBronze - Variable in class GodPower
-
- cPowerBronzeXP05 - Variable in class GodPower
-
- cPowerCarnivora - Variable in class GodPower
-
- cPowerCeaseFire - Variable in class GodPower
-
- cPowerCeaseFireNomad - Variable in class GodPower
-
- cPowerChangeCaladria - Variable in class GodPower
-
- cPowerChangeChimera - Variable in class GodPower
-
- cPowerChangeCyclops - Variable in class GodPower
-
- cPowerChangeHydra - Variable in class GodPower
-
- cPowerChangeManticore - Variable in class GodPower
-
- cPowerChangeNemean - Variable in class GodPower
-
- cPowerChaos - Variable in class GodPower
-
- cPowerChickenStorm - Variable in class GodPower
-
- cPowerCitadel - Variable in class GodPower
-
- cPowerCurse - Variable in class GodPower
-
- cPowerDeconstruction - Variable in class GodPower
-
- cPowerDwarvenMine - Variable in class GodPower
-
- cPowerEarthquake - Variable in class GodPower
-
- cPowerEclipse - Variable in class GodPower
-
- cPowerFimbulwinter - Variable in class GodPower
-
- cPowerFlamingWeapons - Variable in class GodPower
-
- cPowerForestFire - Variable in class GodPower
-
- cPowerFrost - Variable in class GodPower
-
- cPowerGaiaForest - Variable in class GodPower
-
- cPowerGaiaForestSPC - Variable in class GodPower
-
- cPowerGoatunheim - Variable in class GodPower
-
- cPowerGreatHunt - Variable in class GodPower
-
- cPowerHealingSpring - Variable in class GodPower
-
- cPowerHeroize - Variable in class GodPower
-
- cPowerHesperides - Variable in class GodPower
-
- cPowerImplode - Variable in class GodPower
-
- cPowerLightningStorm - Variable in class GodPower
-
- cPowerLocustSwarm - Variable in class GodPower
-
- cPowerLure - Variable in class GodPower
-
- cPowerMeteor - Variable in class GodPower
-
- cPowerNidhogg - Variable in class GodPower
-
- cPowerPestilence - Variable in class GodPower
-
- cPowerPlagueofSerpents - Variable in class GodPower
-
- cPowerPlenty - Variable in class GodPower
-
- cPowerProsperity - Variable in class GodPower
-
- cPowerRagnorok - Variable in class GodPower
-
Yeah, that's an o there.
- cPowerRain - Variable in class GodPower
-
- cPowerRestoration - Variable in class GodPower
-
- cPowerReverseWonder - Variable in class GodPower
-
- cPowerSeedofGaia - Variable in class GodPower
-
- cPowerSentinel - Variable in class GodPower
-
- cPowerShiftingSands - Variable in class GodPower
-
- cPowerSonofOsiris - Variable in class GodPower
-
- cPowerSPCLightningStorm - Variable in class GodPower
-
- cPowerSPCMeteor - Variable in class GodPower
-
- cPowerSpiders - Variable in class GodPower
-
- cPowerSpy - Variable in class GodPower
-
- cPowerTartarianGate - Variable in class GodPower
-
- cPowerTitanGate - Variable in class GodPower
-
- cPowerTornado - Variable in class GodPower
-
- cPowerTornadoXP05 - Variable in class GodPower
-
- cPowerTraitors - Variable in class GodPower
-
- cPowerTraitorsSPC - Variable in class GodPower
-
- cPowerTremor - Variable in class GodPower
-
Better known as schockwave.
- cPowerTypeAnimalMagnet - Variable in class GodPower
-
- cPowerTypeBolt - Variable in class GodPower
-
- cPowerTypeBronze - Variable in class GodPower
-
- cPowerTypeCarnivora - Variable in class GodPower
-
- cPowerTypeChaos - Variable in class GodPower
-
- cPowerTypeClone - Variable in class GodPower
-
- cPowerTypeDamageUnit - Variable in class GodPower
-
- cPowerTypeDwarvenMines - Variable in class GodPower
-
- cPowerTypeEarthquake - Variable in class GodPower
-
- cPowerTypeEclipse - Variable in class GodPower
-
- cPowerTypeEnrage - Variable in class GodPower
-
- cPowerTypeFlamingWeapons - Variable in class GodPower
-
- cPowerTypeForestFire - Variable in class GodPower
-
- cPowerTypeFrost - Variable in class GodPower
-
- cPowerTypeGaiaForest - Variable in class GodPower
-
- cPowerTypeGeneric - Variable in class GodPower
-
- cPowerTypeHealing - Variable in class GodPower
-
- cPowerTypeHealingSpring - Variable in class GodPower
-
- cPowerTypeHeroize - Variable in class GodPower
-
- cPowerTypeHesperides - Variable in class GodPower
-
- cPowerTypeImplode - Variable in class GodPower
-
- cPowerTypeInferno - Variable in class GodPower
-
- cPowerTypeLightning - Variable in class GodPower
-
- cPowerTypeLocust - Variable in class GodPower
-
- cPowerTypeMeteor - Variable in class GodPower
-
- cPowerTypePeace - Variable in class GodPower
-
- cPowerTypePestilence - Variable in class GodPower
-
- cPowerTypePlenty - Variable in class GodPower
-
- cPowerTypeProsperity - Variable in class GodPower
-
- cPowerTypeRain - Variable in class GodPower
-
- cPowerTypeRebellion - Variable in class GodPower
-
- cPowerTypeReverseTime - Variable in class GodPower
-
- cPowerTypeSandstorm - Variable in class GodPower
-
- cPowerTypeShowUnit - Variable in class GodPower
-
- cPowerTypeSnowStorm - Variable in class GodPower
-
- cPowerTypeSpiders - Variable in class GodPower
-
- cPowerTypeSpy - Variable in class GodPower
-
- cPowerTypeSwapUnit - Variable in class GodPower
-
- cPowerTypeTartarianGate - Variable in class GodPower
-
- cPowerTypeTechActivate - Variable in class GodPower
-
- cPowerTypeTeleport - Variable in class GodPower
-
- cPowerTypeTempUnit - Variable in class GodPower
-
- cPowerTypeTitanGate - Variable in class GodPower
-
- cPowerTypeTornado - Variable in class GodPower
-
- cPowerTypeTraitors - Variable in class GodPower
-
- cPowerTypeTremor - Variable in class GodPower
-
- cPowerTypeUndermine - Variable in class GodPower
-
- cPowerTypeVolcano - Variable in class GodPower
-
- cPowerTypeVortex - Variable in class GodPower
-
- cPowerUndermine - Variable in class GodPower
-
- cPowerUnderworldPassage - Variable in class GodPower
-
- cPowerVision - Variable in class GodPower
-
- cPowerVolcano - Variable in class GodPower
-
- cPowerVortex - Variable in class GodPower
-
- cPowerWalkingBerryBushes - Variable in class GodPower
-
- cPowerWalkingWoods - Variable in class GodPower
-
- cPowerWellOfUrd - Variable in class GodPower
-
- cProgressionPlanAdvanceOneStep - Variable in class Progression
-
- cProgressionPlanBuildAreaID - Variable in class Progression
-
- cProgressionPlanBuildingPref - Variable in class Progression
-
- cProgressionPlanChildProgressions - Variable in class Progression
-
- cProgressionPlanCurrentGoalID - Variable in class Progression
-
- cProgressionPlanCurrentGoalType - Variable in class Progression
-
- cProgressionPlanCurrentStep - Variable in class Progression
-
- cProgressionPlanCurrentStepPlanID - Variable in class Progression
-
- cProgressionPlanGoalTechID - Variable in class Progression
-
- cProgressionPlanGoalUnitID - Variable in class Progression
-
- cProgressionPlanNumGoalUnitsToBuild - Variable in class Progression
-
- cProgressionPlanPaused - Variable in class Progression
-
- cProgressionPlanPollingTime - Variable in class Progression
-
- cProgressionPlanProgressionID - Variable in class Progression
-
- cProgressionPlanRunInParallel - Variable in class Progression
-
- cProgressionPlanTrainUnitAtEnd - Variable in class Progression
-
- cProgressionTechNode - Variable in class Progression
-
- cProgressionUnitNode - Variable in class Progression
-
- cpuTnL - Variable in class EngineConfig
-
If set, uses software TnL instead of hardware TnL (TnL = Transform and Lightning)
- cRandomMapName - Variable in class ArtificialIntelligence
-
The filename of the RMS script (without ".xs"/".xml") associated with the current map.
- CreateAccount(String, String, String, String) - Method in interface AccountService
-
This is the second stage in the Create Account procedure.
- cResignGatherers - Variable in class EventHandler
-
- cResignMilitaryPop - Variable in class EventHandler
-
- cResignSettlements - Variable in class EventHandler
-
- cResignTeammates - Variable in class EventHandler
-
- cResourceFavor - Variable in class Resource
-
- cResourceFood - Variable in class Resource
-
- cResourceGold - Variable in class Resource
-
- cResourceWood - Variable in class Resource
-
- cRGPActual - Variable in class Economy
-
- cRGPCost - Variable in class Economy
-
- cRGPScript - Variable in class Economy
-
- cRootEscrowID - Variable in class Escrow
-
- Crush - Variable in class UnitType
-
Ununsed?
- cTechStatusActive - Variable in class TechTree
-
- cTechStatusAvailable - Variable in class TechTree
-
- cTechStatusObtainable - Variable in class TechTree
-
- cTechStatusPersistent - Variable in class TechTree
-
- cTechStatusResearching - Variable in class TechTree
-
- cTechStatusUnobtainable - Variable in class TechTree
-
- cTransportPathTypeAreas - Variable in class Path
-
- cTransportPathTypePoints - Variable in class Path
-
- CultureLogic(string, string, string, string) - Method in interface Logic
-
Checks whether this unit is owned by a specific culture.
- cUnitFunctionBuilder - Variable in class Unit
-
- cUnitFunctionEmpower - Variable in class Unit
-
- cUnitFunctionFish - Variable in class Unit
-
- cUnitFunctionGatherer - Variable in class Unit
-
- cUnitFunctionTrade - Variable in class Unit
-
- cUnitFunctionUnknown - Variable in class Unit
-
- cUnitFunctionWaterTransport - Variable in class Unit
-
- cUnitQueryInvalidArmy - Variable in class Query
-
- cUnitQueryNoArmy - Variable in class Query
-
- cUnitStanceAggressive - Variable in class ArtificialIntelligence
-
The aggressive unit stance.
- cUnitStanceDefensive - Variable in class ArtificialIntelligence
-
The defensive unit stance.
- cUnitStancePassive - Variable in class ArtificialIntelligence
-
The passive stance.
- cUnitStateAlive - Variable in class Unit
-
- cUnitStateAliveOrBuilding - Variable in class Unit
-
- cUnitStateAny - Variable in class Unit
-
- cUnitStateBuilding - Variable in class Unit
-
- cUnitStateDead - Variable in class Unit
-
- cUnitStateNone - Variable in class Unit
-
- cUpgradeTypeAny - Variable in class TechTree
-
- cUpgradeTypeArmor - Variable in class TechTree
-
- cUpgradeTypeAttack - Variable in class TechTree
-
- cUpgradeTypeHitpoints - Variable in class TechTree
-
- cUpgradeTypeSpeed - Variable in class TechTree
-
- cUpgradeTypeTrainPoints - Variable in class TechTree
-
- cUpgradeTypeWorkRate - Variable in class TechTree
-
- currentCampaign - Variable in class GameConfig
-
Current campaign the user is playing.
- currentPlayerNum() - Method in class Templates
-
The current player's number.
- currentPlayerTeam() - Method in class Templates
-
The current player's team.
- currentUnitArmor(int) - Method in class Templates
-
The current unit's armor.
- currentUnitArmorFloat(int) - Method in class Templates
-
The current unit's armor.
- currentUnitArmorList() - Method in class Templates
-
Shows the current armor values.
- currentUnitAttack(int) - Method in class Templates
-
The current unit's attack.
- currentUnitAttackFloat(int) - Method in class Templates
-
The current unit's attack.
- currentUnitAttackList() - Method in class Templates
-
The current unit's attack values.
- currentUnitAttackRange() - Method in class Templates
-
The current unit's range.
- currentUnitAttackRangeFloat() - Method in class Templates
-
The current unit's range.
- currentUnitAttackstring() - Method in class Templates
-
The current unit's attack possibilities, including bonuses.
- currentUnitAttackText(int) - Method in class Templates
-
The current unit's attack values.
- currentUnitBounty(string) - Method in class Templates
-
- currentUnitBountyFactor(string) - Method in class Templates
-
- currentUnitBuildingWorkRate() - Method in class Templates
-
- currentUnitBuildingWorkRateFloat() - Method in class Templates
-
- currentUnitBuildPoints() - Method in class Templates
-
- currentUnitBuildPointsFloat() - Method in class Templates
-
- currentUnitBuildRate() - Method in class Templates
-
- currentUnitBuildRateFloat() - Method in class Templates
-
- currentUnitCapacity() - Method in class Templates
-
The current unit's capacity details, i.e.
- currentUnitCurrentAnimLength() - Method in class Templates
-
The current unit's animation length.
- currentUnitGatherRate(string) - Method in class Templates
-
The current unit's gather rate for the given resource:
Fish, Huntable, WildCrops, Herdable, Farm, Wood, Gaia Forest tree, Gold.
- currentUnitGatherRateFloat(string) - Method in class Templates
-
Same as currentUnitGatherRate
, but with float values.
- currentUnitGatherRateString() - Method in class Templates
-
A string representation of the current gather rates of the selected unit.
- currentUnitGroup() - Method in class Templates
-
- currentUnitHP() - Method in class Templates
-
The current unit's (starting) hit points.
- currentUnitHPFloat() - Method in class Templates
-
Same as currentUnitHP
, but with float values.
- currentUnitID() - Method in class Templates
-
The current unit's (in-game) ID number.
- currentUnitIFFcolor() - Method in class Templates
-
Friend-foe colors?
- currentUnitInv() - Method in class Templates
-
- currentUnitInvFloat() - Method in class Templates
-
- currentUnitInvList() - Method in class Templates
-
- currentUnitLogicalGroupID() - Method in class Templates
-
- currentUnitLogicalGroupName() - Method in class Templates
-
- currentUnitLOS() - Method in class Templates
-
The current unit's Line of Sight.
- currentUnitLOSFloat() - Method in class Templates
-
Same as currentUnitLOS
, but with float values.
- currentUnitMaximumHP() - Method in class Templates
-
The current unit's maximum hit points.
- currentUnitMaximumHPFloat() - Method in class Templates
-
Same as currentUnitMaximumHP
, but with float values.
- currentUnitMaxVelocity() - Method in class Templates
-
The current unit's speed (in m/s).
- currentUnitMaxVelocityFloat() - Method in class Templates
-
Same as currentUnitMaxVelocity
, but with float values.
- currentUnitMinAttackRange() - Method in class Templates
-
The current unit's minimum attack range.
- currentUnitMinAttackRangeFloat() - Method in class Templates
-
Same as currentUnitMinAttackRange
, but with float values.
- currentUnitName() - Method in class Templates
-
The current unit's name.
- currentUnitOwnerID() - Method in class Templates
-
The playerID of the player that owns the current unit.
- currentUnitPlayerIFF() - Method in class Templates
-
- currentUnitRecharge() - Method in class Templates
-
The current unit's recharge time meter.
- currentUnitScenarioName() - Method in class Templates
-
The current unit's scenario name, as can be chosen in the trUnitCreate()
function.
- currentUnitTrainPoints() - Method in class Templates
-
The current unit's train points.
- currentUnitTrainPointsFloat() - Method in class Templates
-
Same as currentUnitTrainPoints
, but with float values.
- cWallTypeArea - Variable in class Wall
-
- cWallTypeRing - Variable in class Wall
-
- cWallTypeStraight - Variable in class Wall
-
- K - Variable in class GameListService.KeyValuePair
-
- kbAddAttackRouteIgnoreID(int) - Method in class Path
-
Ignore this area when finding the route.
- kbAddAttackRouteIgnoreType(int) - Method in class Path
-
Ignore this area type when finding the route.
- kbAddAttackRouteSector(int) - Method in class Path
-
Add a new sector to path to.
- kbAreaCalculate() - Method in class Area
-
Creates areas and area groups.
- kbAreaFindBestGatherAreaID(int) - Method in class Area
-
Returns the Area ID of the best area to gather the given unit type.
- kbAreaGetBorderAreaID(int, long) - Method in class Area
-
Returns the Area ID of the index'th border area in the given area.
- kbAreaGetCenter(int) - Method in class Area
-
Returns the center of the given area.
- kbAreaGetClosetArea(vector, int, int, float) - Method in class Area
-
Returns the Area ID of the closest area, of the given types, to given position.
- kbAreaGetIDByPosition(vector) - Method in class Area
-
Returns the ID of the given area.
- kbAreaGetNumber() - Method in class Area
-
Returns the number of areas.
- kbAreaGetNumberBlackTiles(int) - Method in class Area
-
Returns the number of black tiles in the given area.
- kbAreaGetNumberBorderAreas(int) - Method in class Area
-
Returns the number of border areas for the given area.
- kbAreaGetNumberFogTiles(int) - Method in class Area
-
Returns the number of fog tiles in the given area.
- kbAreaGetNumberTiles(int) - Method in class Area
-
Returns the number of tiles in the given area.
- kbAreaGetNumberUnits(int) - Method in class Area
-
Returns the number of units in the given area.
- kbAreaGetNumberVisibleTiles(int) - Method in class Area
-
Returns the number of visible tiles in the given area.
- kbAreaGetType(int) - Method in class Area
-
Returns the Type of area.
- kbAreaGetUnitID(int, long) - Method in class Area
-
Returns the Unit ID of the index'th unit in the given area.
- kbAreaGetVisibilityChangeTime(int) - Method in class Area
-
Returns the game time of the last visibility change for the given area.
- kbAreaGroupGetIDByPosition(vector) - Method in class Area
-
Returns the ID of the given area group.
- kbArmyAddUnit(int, int) - Method in class Army
-
Adds the unitID to the given army.
- kbArmyCreate(string, bool) - Method in class Army
-
Creates a army with the given name.
- kbArmyDebugText() - Method in class Templates
-
- kbArmyDestroy(int) - Method in class Army
-
Destroys the given army.
- kbArmyGetAPSDamageGiven(int, float) - Method in class Army
-
Returns the APS damage given by the given army.
- kbArmyGetAPSDamageTaken(int, float) - Method in class Army
-
Returns the APS damage taken by the given army.
- kbArmyGetAPSResourcesGathered(int, float, int) - Method in class Army
-
Returns the APS resources gathered by the given army.
- kbArmyGetCreationTime(int) - Method in class Army
-
Returns the creation time for the given army.
- kbArmyGetCurrentAICost(int) - Method in class Army
-
Returns the current AI cost (worth) for the given army.
- kbArmyGetCurrentHitpoints(int) - Method in class Army
-
Returns the current total hitpoints for the given army.
- kbArmyGetHealth(int) - Method in class Army
-
Returns the health for the given army.
- kbArmyGetID(string) - Method in class Army
-
Returns the ID of the given army.
- kbArmyGetIDByIndex(long) - Method in class Army
-
Returns the index'th army ID.
- kbArmyGetLocation(int) - Method in class Army
-
Returns the vector location for the given army.
- kbArmyGetMaximumAICost(int) - Method in class Army
-
Returns the maximum AI cost (worth) for the given army.
- kbArmyGetMaximumHitpoints(int) - Method in class Army
-
Returns the maximum total hitpoints for the given army.
- kbArmyGetMembershipTime(int) - Method in class Army
-
Returns the creation time for the given army.
- kbArmyGetName(int) - Method in class Army
-
Returns the name of the given army.
- kbArmyGetNumber() - Method in class Army
-
Returns the number of armies.
- kbArmyGetNumberUnits(int) - Method in class Army
-
Returns the number of units in the given army.
- kbArmyGetNumberWithHealth(int, float) - Method in class Army
-
Returns the number of units with at least the minimum amount of health specified for the given army.
- kbArmyGetNumberWithinLocation(int, vector, float) - Method in class Army
-
Returns the number of units within range of the given point in the given army.
- kbArmyGetPlanID(int) - Method in class Army
-
Returns the planID for the given army.
- kbArmyGetUnitID(int, long) - Method in class Army
-
Returns the appropriate unitID from the given army.
- kbArmyRemoveUnit(int, int) - Method in class Army
-
Removes the unitID from the given army.
- kbArmyRemoveUnitByIndex(int, int) - Method in class Army
-
Removes the unitIndex'th unit from the given army.
- kbArmyRemoveUnits(int) - Method in class Army
-
Removes all units from the given army.
- kbAttackRouteAddPath(int, int) - Method in class Path
-
Returns true if path was added to attack route.
- kbBaseAddUnit(int, int, int) - Method in class Base
-
Adds the given unit to the base.
- kbBaseCreate(int, string, vector, float) - Method in class Base
-
Creates a base.
- kbBaseDestroy(int, int) - Method in class Base
-
Destroys the given base.
- kbBaseDestroyAll(int) - Method in class Base
-
Destroys all of the bases for the given player.
- kbBaseFindCreateResourceBase(int, int) - Method in class Base
-
Finds/Creates a 'forward' military base against the given enemy base.
- kbBaseFindCreateResourceBase(int, int, int) - Method in class Base
-
Finds/Creates a resource base.
- kbBaseGetActive(int, int) - Method in class Base
-
Gets the active flag of the base.
- kbBaseGetBackVector(int, int) - Method in class Base
-
Gets the back vector of the base.
- kbBaseGetEconomy(int, int) - Method in class Base
-
Gets the economy flag of the base.
- kbBaseGetForward(int, int) - Method in class Base
-
Gets the forward flag of the base.
- kbBaseGetFrontVector(int, int) - Method in class Base
-
Gets the front vector of the base.
- kbBaseGetIDByIndex(int, int) - Method in class Base
-
Returns the BaseID for the given base.
- kbBaseGetLocation(int, int) - Method in class Base
-
Gets the location of the base.
- kbBaseGetMain(int, int) - Method in class Base
-
Gets the main flag of the base.
- kbBaseGetMainID(int) - Method in class Base
-
Gets the main base ID for the player.
- kbBaseGetMaximumResourceDistance(int, int) - Method in class Base
-
Gets the maximum resource distance of the base.
- kbBaseGetMilitary(int, int) - Method in class Base
-
Gets the military flag of the base.
- kbBaseGetMilitaryGatherPoint(int, int) - Method in class Base
-
Gets the military gather point of the base.
- kbBaseGetNextID() - Method in class Base
-
Returns the ID of the next base that will be created.
- kbBaseGetNumber(int) - Method in class Base
-
Returns the number of bases for the given player.
- kbBaseGetNumberUnits(int, int, int, int) - Method in class Base
-
Returns the number of units that match the criteria.
- kbBaseGetSettlement(int, int) - Method in class Base
-
Gets the settlement flag of the base.
- kbBaseGetTimeUnderAttack(int, int) - Method in class Base
-
Returns the number of continuous seconds the base has been under attack.
- kbBaseGetUnderAttack(int, int) - Method in class Base
-
Gets the under attack flag of the base.
- kbBaseRemoveUnit(int, int, int) - Method in class Base
-
Removes the given unit to the base.
- kbBaseSetActive(int, int, bool) - Method in class Base
-
Sets the active flag of the base.
- kbBaseSetEconomy(int, int, bool) - Method in class Base
-
Sets the economy flag of the base.
- kbBaseSetForward(int, int, bool) - Method in class Base
-
Sets the forward flag of the base.
- kbBaseSetFrontVector(int, int, vector) - Method in class Base
-
Sets the front (and back) of the base.
- kbBaseSetMain(int, int, bool) - Method in class Base
-
Sets the main flag of the base.
- kbBaseSetMaximumResourceDistance(int, int, float) - Method in class Base
-
Sets the maximum resource distance of the base.
- kbBaseSetMilitary(int, int, bool) - Method in class Base
-
Sets the military flag of the base.
- kbBaseSetMilitaryGatherPoint(int, int, vector) - Method in class Base
-
Sets the military gather point of the base.
- kbBaseSetSettlement(int, int, bool) - Method in class Base
-
Sets the settlement flag of the base.
- kbBuildingPlacementAddAreaGroupID(int) - Method in class BuildingPlacement
-
Adds the AreaGroup ID to the current Building Placement.
- kbBuildingPlacementAddAreaID(int, int, bool) - Method in class BuildingPlacement
-
Adds the Area ID - with the given number of border area layers - to the current Building Placement.
- kbBuildingPlacementAddPositionInfluence(vector, float, float) - Method in class BuildingPlacement
-
Adds the position influence for the current building placement.
- kbBuildingPlacementAddUnitInfluence(int, float, float, long) - Method in class BuildingPlacement
-
Adds the unit influence for the current building placement.
- kbBuildingPlacementCreate(string) - Method in class BuildingPlacement
-
Creates a building placement; returns the ID.
- kbBuildingPlacementDestroy(int) - Method in class BuildingPlacement
-
Destroys the given building placement.
- kbBuildingPlacementGetResultPosition(int) - Method in class BuildingPlacement
-
Returns the vector result position for given Building Placement ID.
- kbBuildingPlacementGetResultValue(int) - Method in class BuildingPlacement
-
Returns the result value for given Building Placement ID.
- kbBuildingPlacementResetResults() - Method in class BuildingPlacement
-
Resets the current building placement.
- kbBuildingPlacementSelect(int) - Method in class BuildingPlacement
-
Selects the given building placement.
- kbBuildingPlacementSetBaseID(int, int) - Method in class BuildingPlacement
-
Sets the base ID and location preference for the current building placement.
- kbBuildingPlacementSetBuildingType(int) - Method in class BuildingPlacement
-
Sets the building type for the current building placement.
- kbBuildingPlacementSetCenterPosition(vector, float, float) - Method in class BuildingPlacement
-
Sets up center position-based Building Placement.
- kbBuildingPlacementSetEventHandler(int, string) - Method in class BuildingPlacement
-
Sets event handler function for the current Building Placement and event.
- kbBuildingPlacementSetMinimumValue(float) - Method in class BuildingPlacement
-
Sets the minimum acceptable value for evaluated spots in the Building Placement.
- kbBuildingPlacementStart() - Method in class BuildingPlacement
-
Starts the placement of current building.
- kbCanAffordTech(int, int) - Method in class TechTree
-
Returns true if the player can afford the technology.
- kbCanAffordUnit(int, int) - Method in class Unit
-
Returns true if the player can afford the proto unit.
- kbCanPath2(vector, vector, long, float) - Method in class Path
-
Returns true if the given unit type can path from pointA to pointB.
- kbCanSimPath(vector, vector, long, float) - Method in class Path
-
Returns true if the given unit type can path from pointA to pointB.
- kbCheckConsistency() - Method in class AIDebug
-
Scans all KB entries for unit duplication.
- kbCreateAttackRoute(string, int, int, int) - Method in class Path
-
Returns the Route ID if successful.
- kbCreateAttackRouteWithPath(string, vector, vector) - Method in class Path
-
Returns the Route ID if successful.
- kbDestroyAttackRoute(int) - Method in class Path
-
Returns true if the route was deleted.
- kbDump(int, int) - Method in class Unit
-
KB dump for player2's units from player1's perspective.
- kbDumpType(int, int, string) - Method in class Unit
-
KB dump for player2's units of the given type from player1's perspective.
- kbEcho(string) - Method in class KnowledgeBase
-
Knowledge Base echo.
- kbEscrowAllocateCurrentResources() - Method in class Escrow
-
Reallocates the current resource stockpile into the escrows.
- kbEscrowCreate(string, int, float, int) - Method in class Escrow
-
Creates an escrow.
- kbEscrowDestroy(int, bool) - Method in class Escrow
-
Destroys an escrow.
- kbEscrowFlush(int, int, bool) - Method in class Escrow
-
Removes all credits (and puts them into the root escrow) of the given resource type from the given escrow.
- kbEscrowGetAmount(int, int) - Method in class Escrow
-
Returns the amount of credits in the given escrow for the given resource.
- kbEscrowGetID(string) - Method in class Escrow
-
Returns the ID of the named escrow.
- kbEscrowGetPercentage(int, int) - Method in class Escrow
-
Returns the percentage of the escrow.
- kbEscrowSetCap(int, int, float) - Method in class Escrow
-
Sets the cap of the escrow.
- kbEscrowSetPercentage(int, int, float) - Method in class Escrow
-
Sets the percentage of the escrow.
- kbFindAreaGroup(int, float, int) - Method in class Area
-
Returns the visible area group that matches the given criteria.
- kbFindAreaGroupByLocation(int, float, float) - Method in class Area
-
Returns the visible area group that matches the given criteria.
- kbFindBestBuildingToRepair(vector, float, float, int) - Method in class Unit
-
Returns the id of the best building to repair.
- kbForceContextPlayerID() - Method in class Player
-
Important: use for debugging or manual scenario repair only!
- kbGetAge() - Method in class Player
-
Returns the current age for the current player.
- kbGetAgeForPlayer(int) - Method in class Player
-
Returns the current age for the player specified.
- kbGetAICostWeight(int) - Method in class Resource
-
Returns the AI cost weight for the given resource.
- kbGetAmountValidResources(int, int, int, float) - Method in class Resource
-
Returns the resource amount of valid KB resources for the resource types.
- kbGetAttackRouteID(long, long) - Method in class Path
-
Returns the id of the routes from area1 to area2.
- kbGetAutoBaseCreate() - Method in class Base
-
Returns the auto base creation value.
- kbGetAutoBaseCreateDistance() - Method in class Base
-
Returns the auto base creation distance.
- kbGetAutoBaseDetect() - Method in class Base
-
Returns the auto base detection value.
- kbGetAutoBaseDetectDistance() - Method in class Base
-
Returns the auto base creation distance.
- kbGetBlockID(string) - Method in class Unit
-
Returns the UnitID of the given unit.
- kbGetBlockPosition(string) - Method in class Unit
-
Returns the position of the given unit.
- kbGetBuildLimit(int, int) - Method in class Unit
-
Returns the number of the unit type you are allowed to have.
- kbGetCiv() - Method in class Player
-
Returns the civilization ID for the current player.
- kbGetCivForPlayer(int) - Method in class Player
-
Returns the civilization ID for the given player.
- kbGetCivName(int) - Method in class TechTree
-
Returns the civilization name for the given civilization.
- kbGetCombatEfficiency(int, int, int, int) - Method in class Unit
-
Returns the combat efficiency of the comparison (in terms of playerID1's units).
- kbGetCulture() - Method in class Player
-
Returns the culture for the player.
- kbGetCulture(int) - Method in class TechTree
-
Returns the culture name for the given culture.
- kbGetCultureForPlayer(int) - Method in class Player
-
Returns the culture for the given player.
- kbGetMapCenter() - Method in class Area
-
Returns the center vector of the map.
- kbGetMapXSize() - Method in class Area
-
Returns the X size of the map.
- kbGetMapZSize() - Method in class Area
-
Returns the Z size of the map.
- kbGetNumAttackRoutes(long, long) - Method in class Path
-
Returns the number of paths from start to goal area.
- kbGetNumberMutualAllies() - Method in class Player
-
Returns the number of mutual allies.
- kbGetNumberValidResources(int, int, int, float) - Method in class Resource
-
Returns the number of valid KB resources for the resource types.
- kbGetNumberValidResourcesByPlan(int, int) - Method in class Resource
-
Returns the number of valid KB resources for the given plan/base.
- kbGetPlayerHandicap(int) - Method in class Player
-
Returns the player's handicap multiplier (i.e.
- kbGetPlayerTeam(int) - Method in class Player
-
Returns the player's team number.
- kbGetPop() - Method in class Player
-
Returns the current population for the player.
- kbGetPopCap() - Method in class Player
-
Returns the current population cap for the player.
- kbGetPopCapAddition(int, int) - Method in class Unit
-
Returns amount of pop cap addition provided by the given unit type.
- kbGetPopSlots(int, int) - Method in class Unit
-
Returns the number of pop slots this unit takes.
- kbGetPopulationSlotsByQueryID(int) - Method in class Query
-
Returns the number of pop slots currently occupied by the results in the given query.
- kbGetPopulationSlotsByUnitTypeID(int, int) - Method in class Unit
-
Returns the number of pop slots currently occupied by this unit type.
- kbGetProtoUnitAICost(int) - Method in class Unit
-
Returns the AI cost for the given protoUnit type ID.
- kbGetProtoUnitID(string) - Method in class Unit
-
Returns the ID of the protounit.
- kbGetProtoUnitName(int) - Method in class Unit
-
Returns the name of the protounit ID.
- kbGetRandomEnabledPUID(int, int) - Method in class Unit
-
Returns a random, valid protounit ID that's of the given type.
- kbGetResourceIncome(int, float, bool) - Method in class Resource
-
Returns the resource income over the last X seconds.
- kbGetTechAICost(int) - Method in class TechTree
-
Returns the AI cost for the given technology ID.
- kbGetTechName(int) - Method in class TechTree
-
Returns the name of the technology ID.
- kbGetTechPercentComplete(int) - Method in class TechTree
-
Returns the percent complete for the the requested tech of the current player.
- kbGetTechStatus(int) - Method in class TechTree
-
Returns the current technology status for the current player of the requested tech.
- kbGetTownAreaID() - Method in class Area
-
Returns the area ID of the main town.
- kbGetTownLocation() - Method in class Area
-
Returns the location of the main town.
- kbGetUnitBaseTypeID(int) - Method in class Unit
-
Returns the base type ID of the unit.
- kbGetUnitTypeName(int) - Method in class Unit
-
Returns the name of the unit type.
- kbHasPlayerLost(int) - Method in class Player
-
Returns the player's lost status.
- kbIsGameOver() - Method in class KnowledgeBase
-
Returns whether the game is over or not.
- kbIsMultiplayer() - Static method in class TriggerLoader
-
Checks if the current game is played in singleplayer or multiplayer mode.
- kbIsMultiplayer() - Static method in class TriggerLoaderX
-
Checks if the current game is played in singleplayer or multiplayer mode.
- kbIsPlayerAlly(int) - Method in class Player
-
Returns true if the given player is an ally.
- kbIsPlayerEnemy(int) - Method in class Player
-
Returns true if the given player is an enemy.
- kbIsPlayerHuman(int) - Method in class Player
-
Returns true if the given player is a a human player.
- kbIsPlayerMutualAlly(int) - Method in class Player
-
Returns true if the given player is a mutual ally.
- kbIsPlayerNeutral(int) - Method in class Player
-
Returns true if the given player is a neutral player.
- kbIsPlayerResigned(int) - Method in class Player
-
Returns the player's resigned status.
- kbIsPlayerValid(int) - Method in class Player
-
Returns true if the given player is a valid player (i.e.
- kbLocationVisible(vector) - Method in class Area
-
Returns true if the location is currently visible to the player.
- kbLookAtAllUnitsOnMap() - Method in class Unit
-
Updates the knowledge base for all players with the latest info.
- kbMakeAttackRoutes() - Method in class Path
-
Find all the paths to the sector specified.
- kbMaximumResourceGet(int) - Method in class Resource
-
Returns the maximum amount of the given resource you can have.
- kbPathAddWaypoint(int, vector) - Method in class Path
-
Adds the waypoint to the given path.
- kbPathCreate(string) - Method in class Path
-
Creates a path with the given name.
- kbPathDestroy(int) - Method in class Path
-
Destroys the given path.
- kbPathGetIDByIndex(long) - Method in class Path
-
Returns the index'th path ID.
- kbPathGetLength(int) - Method in class Path
-
Returns the length of the given path.
- kbPathGetName(int) - Method in class Path
-
Returns the name of the given path.
- kbPathGetNumber() - Method in class Path
-
Returns the number of paths.
- kbPathGetNumberWaypoints(int) - Method in class Path
-
Returns the number of waypoints in the given path.
- kbPathGetWaypoint(int, long) - Method in class Path
-
Returns the appropriate waypoint from the given path.
- kbProgessionGetTotalResourceCost(int, int) - Method in class Progression
-
Returns the total cost of the given resource for this progressionID.
- kbProgessionGetTotalWorkCost(int) - Method in class Progression
-
Returns the total work cost this progressionID.
- kbProgressionGetNodeData(int, int) - Method in class Progression
-
Returns the data at nodeIndex, either UnitID or TechID, depending on the type.
- kbProgressionGetNodeType(int, int) - Method in class Progression
-
Returns the type of node at the given index, either Unit type or technology type.
- kbProgressionGetTotalNodes(int) - Method in class Progression
-
Returns the total number of steps to complete the progression.
- kbProgressionIsNodeMinorGod(int, int) - Method in class Progression
-
Returns true if the given node's data is a minor god.
- kbProtoUnitAvailable(int) - Method in class Unit
-
Returns true if the protoUnit is currently available.
- kbResourceGet(int) - Method in class Resource
-
Returns the current amount of the given resource.
- kbResourcesDebugText() - Method in class Templates
-
AI resources debug text
- kbSetAICostWeight(int, float) - Method in class Resource
-
Sets the weight this resource type is given during AI cost calculations.
- kbSetAutoBaseCreate(bool) - Method in class Base
-
Sets the auto base creation value.
- kbSetAutoBaseCreateDistance(float) - Method in class Base
-
Sets the auto base creation distance.
- kbSetAutoBaseDetect(bool) - Method in class Base
-
Sets the auto base detection value.
- kbSetAutoBaseDetectDistance(float) - Method in class Base
-
Sets the auto base creation distance.
- kbSetForwardBasePosition(vector) - Method in class Base
-
Set the explicit position that every forward base will use.
- kbSetPlayerHandicap(int, float) - Method in class Player
-
Sets the indicated player's handicap multiplier (i.e.
- kbSetTownLocation(vector) - Method in class Area
-
Sets the location of the main town.
- kbSetupForResource(int, int, float, float) - Method in class Resource
-
Returns true if amount of resource is within distance of a drop site.
- kbTargetSelectorAddQueryResults(int) - Method in class TargetSelector
-
Sets the list of potential targets to the results in the given query.
- kbTargetSelectorAddUnitType(int) - Method in class TargetSelector
-
Add the UAIT for the given base unit type as a filter.
- kbTargetSelectorCreate(string) - Method in class TargetSelector
-
Creates a target selector and returns the ID.
- kbTargetSelectorDestroy(int) - Method in class TargetSelector
-
Destroys the given target selector.
- kbTargetSelectorGetNumberResults() - Method in class TargetSelector
-
Returns the number of results in the given target selector.
- kbTargetSelectorGetResultValue(int) - Method in class TargetSelector
-
Returns the result value for given index of the current target selector.
- kbTargetSelectorResetResults() - Method in class TargetSelector
-
Resets the current target selector.
- kbTargetSelectorSelect(int) - Method in class TargetSelector
-
Selects the given target selector.
- kbTargetSelectorStart() - Method in class TargetSelector
-
Starts the current target selector.
- kbTechCostPerResource(int, int) - Method in class TechTree
-
Returns the cost of the technology for the given resource.
- kbTechTreeAddDropsiteUnitIDByResource(int) - Method in class TechTree
-
Adds the base unit type ID as a dropsite for the given resource.
- kbTechTreeAddMinorGodPref(int) - Method in class TechTree
-
Have progressions preference for this minor god selection.
- kbTechTreeClearDropsiteUnitIDsByResource(int) - Method in class TechTree
-
Clears the list of dropsites for the given resource type.
- kbTechTreeGetCheapestUnitUpgrade(int, int, int, int, bool, int) - Method in class TechTree
-
Returns the ID of the cheapest unit upgrade technology.
- kbTechTreeGetDropsiteUnitIDByResource(int, int) - Method in class TechTree
-
Returns the index'th unitID of the dropsite that takes the given resource.
- kbTechTreeGetGPTechID(int) - Method in class TechTree
-
Returns the GP techID that is enabled by minorGodTechID.
- kbTechTreeGetMatrixUnitTypeIDByIndex(int) - Method in class TechTree
-
Returns the matrix unit typeID at the given index.
- kbTechTreeGetMinorGodChoices(int, int) - Method in class TechTree
-
Returns the minorGodTechID of the given index, given the age, -1 means the next age.
- kbTechTreeGetMinorGodMythUnitByIndex(int, int) - Method in class TechTree
-
Returns the protoID of a myth unit
- kbTechTreeGetMinorGodMythUnitTotal(int) - Method in class TechTree
-
Returns the total number of myth units enabled by this minor god.
- kbTechTreeGetNumberDropsiteUnitIDsByResource(int) - Method in class TechTree
-
Returns the number of unit typeIDs for dropsites that take the given resource.
- kbTechTreeGetNumberMatrixUnitTypeIDs() - Method in class TechTree
-
Returns the number of matrix unit type IDs.
- kbTechTreeGetNumberObtainProtos(int) - Method in class TechTree
-
Returns the number of protos that the given techID can be obtained from.
- kbTechTreeGetNumberTrainProtos(int) - Method in class TechTree
-
Returns the number of protos that can train the given unitTypeID.
- kbTechTreeGetRandomUnitUpgrade() - Method in class TechTree
-
Returns the ID of a randomly chosen unit upgrade technology.
- kbTechTreeGetTotalUnitIDsByFunction(int) - Method in class TechTree
-
Returns the total number of unitIDs that performs the given function.
- kbTechTreeGetTotalUnitIDsByMatrix(long, int) - Method in class TechTree
-
Returns the total number of unitIDs matching the main type that has the given counter type.
- kbTechTreeGetUnitIDByMatrixIndex(long, int, int) - Method in class TechTree
-
Returns the index'th unitID matching the main type that has the given counter type.
- kbTechTreeGetUnitIDByObtainIndex(int, int) - Method in class TechTree
-
Returns index'th unitTypeID of the unit that the given techID, can be obtained from.
- kbTechTreeGetUnitIDByTrain(int, int) - Method in class TechTree
-
Returns the unitTypeID of the unit that can train the given unitTypeID.
- kbTechTreeGetUnitIDByTrainIndex(int, int) - Method in class TechTree
-
Returns index'th unitTypeID of the unit that can train the given unitTypeID.
- kbTechTreeGetUnitIDTypeByFunctionIndex(int, int) - Method in class TechTree
-
Returns the index'th unitID of the unit that performs the given function.
- kbTechTreeGetUnitUpgradeTech(int, int) - Method in class TechTree
-
Returns the index'th upgrade technologies of the unit type.
- kbTechTreeGetUnitUpgradeTechTotal(int) - Method in class TechTree
-
Returns the total number of upgrade technologies of the unit type.
- kbTechTreeIsMinorGod(int) - Method in class TechTree
-
Returns true if techID is a minor god technology.
- kbTechTreeRemoveMinorGodPref(int) - Method in class TechTree
-
Removes this minor god as preference in Progressions.
- kbTotalResourceGet(int) - Method in class Resource
-
Returns the total amount of the given resource gathered to this point in the game.
- kbUnitCostPerResource(int, int) - Method in class Unit
-
Returns the cost of the protounit for the given resource.
- kbUnitCostPerResource(int, int) - Static method in class TriggerLoader
-
Returns the default cost of a unit with given protounit and resource.
- kbUnitCount(int, int, int) - Method in class Unit
-
Returns a quick unit count of units for a player.
- kbUnitCountConsole(int, int, string, string) - Method in class Unit
-
Returns a quick unit count of player2's units from player1's perspective.
- kbunitDebugText(int) - Method in class Templates
-
AI unit debug text
- kbUnitGetActionType(int) - Method in class Unit
-
Returns the actionTypeID of the unit.
- kbUnitGetAreaID(int) - Method in class Unit
-
Returns the area ID for this unit ID.
- kbUnitGetArmyID(int) - Method in class Unit
-
Returns the army ID for this unit ID.
- kbUnitGetBaseID(int) - Method in class Unit
-
Returns the base ID for this unit ID.
- kbUnitGetCurrentAICost(int) - Method in class Unit
-
Returns the current AI cost (worth) for this unit ID.
- kbUnitGetCurrentHitpoints(int) - Method in class Unit
-
Returns the current hitpoints for this unit ID.
- kbUnitGetHealth(int) - Method in class Unit
-
Returns the health for this unit ID.
- kbUnitGetMaximumAICost(int) - Method in class Unit
-
Returns the maximum AI cost (worth) for this unit ID.
- kbUnitGetMaximumHitpoints(int) - Method in class Unit
-
Returns the maximum hitpoints for this unit ID.
- kbUnitGetMovementType(int) - Method in class Unit
-
Returns the movementType for this unitTypeID.
- kbUnitGetNumberWorkers(int) - Method in class Unit
-
Returns the number of units currently working on the given unit.
- kbUnitGetPlanID(int) - Method in class Unit
-
Returns the plan ID for this unit ID.
- kbUnitGetPosition(int) - Method in class Unit
-
Returns the position for this unit ID.
- kbUnitGetTargetUnitID(int) - Method in class Unit
-
Returns the target unit ID of the given unit.
- kbUnitGetWorkerID(int, int) - Method in class Unit
-
Returns the index'th worker unit ID.
- kbUnitIsType(int, long) - Method in class Unit
-
Returns true if the unit is of the unitTypeID.
- kbUnitPickAddCombatEfficiencyType(int, int, float) - Method in class UnitPick
-
Adds an enemy unit typeID to the unit pick combat efficiency calculation.
- kbUnitPickAdjustPreferenceFactor(int, int, float) - Method in class UnitPick
-
Adjusts the preferenceFactor for that unit type (uses 50.0 as the base if the unit pick doesn't exist yet).
- kbUnitPickCreate(string) - Method in class UnitPick
-
Creates a unit pick.
- kbUnitPickDebugText() - Method in class Templates
-
AI unit pick debug text
- kbUnitPickDestroy(int) - Method in class UnitPick
-
Destroys the given unit pick.
- kbUnitPickGetAttackUnitType(int) - Method in class UnitPick
-
Gets the unit pick attack unit type.
- kbUnitPickGetDesiredNumberBuildings(int, int) - Method in class UnitPick
-
Gets the unit pick desired number buildings for the index'th unit type.
- kbUnitPickGetDesiredNumberUnitTypes(int) - Method in class UnitPick
-
Gets the unit pick desired number unit types.
- kbUnitPickGetGoalCombatEfficiencyType(int) - Method in class UnitPick
-
Gets the unit pick attack unit type.
- kbUnitPickGetMaximumNumberUnits(int) - Method in class UnitPick
-
Gets the unit pick maximum number units.
- kbUnitPickGetMaximumPop(int) - Method in class UnitPick
-
Gets the unit pick maximum pop.
- kbUnitPickGetMinimumNumberUnits(int) - Method in class UnitPick
-
Gets the unit pick minimum number units.
- kbUnitPickGetMinimumPop(int) - Method in class UnitPick
-
Gets the unit pick minimum pop.
- kbUnitPickGetNumberResults(int) - Method in class UnitPick
-
Returns the number of unit pick results.
- kbUnitPickGetPreferenceWeight(int) - Method in class UnitPick
-
Gets the unit pick preference weight.
- kbUnitPickGetResult(int, int) - Method in class UnitPick
-
Returns the index'th ProtoUnitID.
- kbUnitPickResetAll(int) - Method in class UnitPick
-
Resets all of the unit pick data.
- kbUnitPickResetCombatEfficiencyTypes(int) - Method in class UnitPick
-
Resets the enemy unit typeIDs for the unit pick combat efficiency calculation.
- kbUnitPickResetResults(int) - Method in class UnitPick
-
Resets the unit pick results.
- kbUnitPickRun(int) - Method in class UnitPick
-
Runs the unit pick.
- kbUnitPickSetAttackUnitType(int, int) - Method in class UnitPick
-
Sets the unit pick attack unit type.
- kbUnitPickSetCombatEfficiencyWeight(int) - Method in class UnitPick
-
Sets the unit pick combat efficiency weight.
- kbUnitPickSetCostWeight(int) - Method in class UnitPick
-
Sets the unit pick cost weight.
- kbUnitPickSetDesiredNumberBuildings(int, int, int) - Method in class UnitPick
-
Sets the unit pick desired number buildings for the index'th unit type.
- kbUnitPickSetDesiredNumberUnitTypes(int, int, int, bool) - Method in class UnitPick
-
Sets the unit pick desired number unit types.
- kbUnitPickSetEnemyPlayerID(int) - Method in class UnitPick
-
Sets the unit pick enemy player ID.
- kbUnitPickSetGoalCombatEfficiencyType(int, int) - Method in class UnitPick
-
Sets the unit pick attack unit type.
- kbUnitPickSetMaximumNumberUnits(int, int) - Method in class UnitPick
-
Sets the unit pick desired number unit types.
- kbUnitPickSetMaximumPop(int, int) - Method in class UnitPick
-
Sets the unit pick desired max pop.
- kbUnitPickSetMinimumNumberUnits(int, int) - Method in class UnitPick
-
Sets the unit pick desired number unit types.
- kbUnitPickSetMinimumPop(int, int) - Method in class UnitPick
-
Sets the unit pick desired minimum pop.
- kbUnitPickSetMovementType(int, int) - Method in class UnitPick
-
Sets the unit pick movement type.
- kbUnitPickSetPreferenceFactor(int, int, float) - Method in class UnitPick
-
Sets the preferenceFactor for that unit type.
- kbUnitPickSetPreferenceWeight(int, float) - Method in class UnitPick
-
Sets the unit pick preference weight.
- kbUnitQueryCreate(string) - Method in class Query
-
Creates a unit query, returns the query ID.
- kbUnitQueryCreate2(string, int, int, int, int, vector, bool, float) - Static method in class TriggerLoader
-
Creates and executes a unit query with the following results and returns the query ID.
- kbUnitQueryCreate2(string, int, int, int, int, vector, bool, float) - Static method in class TriggerLoaderX
-
Creates and executes a unit query with the following results and returns the query ID.
- kbUnitQueryDestroy(long) - Method in class Query
-
Destroys the given unit query.
- kbUnitQueryExecute(long) - Method in class Query
-
Executes the current query; returns number of results.
- kbUnitQueryExecuteOnQuery(long, int) - Method in class Query
-
Executes the current query on the previous query's results; returns the new number of results.
- kbUnitQueryExecuteOnQueryByName(long, string) - Method in class Query
-
Executes the current query on the previous query's results; returns the new number of results.
- kbUnitQueryGetResult(long, int) - Method in class Query
-
Returns the UnitID of the index'th result in the current query.
- kbUnitQueryNumberResults(long) - Method in class Query
-
Returns the number of results in the current query.
- kbUnitQueryResetData(long) - Method in class Query
-
Resets the given unit query data AND results.
- kbUnitQueryResetResults(long) - Method in class Query
-
Resets the given unit query results.
- kbUnitQuerySetActionType(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetAreaGroupID(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetAreaID(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetArmyID(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetAscendingSort(long, bool) - Method in class Query
-
If ascending is true, results are sorted in ascending distance order from the query position.
- kbUnitQuerySetBaseID(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetMaximumDistance(long, float) - Method in class Query
-
Sets query data.
- kbUnitQuerySetPlayerID(long, int, bool) - Method in class Query
-
Sets query data.
- kbUnitQuerySetPlayerRelation(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetPosition(long, vector) - Method in class Query
-
Sets query data.
- kbUnitQuerySetSeeableOnly(long, bool) - Method in class Query
-
Sets query data.
- kbUnitQuerySetState(long, int) - Method in class Query
-
Sets query data.
- kbUnitQuerySetUnitType(long, int) - Method in class Query
-
Sets query data.
- kbUnitVisible(int) - Method in class Unit
-
Returns true if the unit is currently visible to the player.
- KeyValuePair() - Constructor for class GameListService.KeyValuePair
-
- KnowledgeBase - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands that don't fit in any of the subcategories.
- KVP - Variable in class GameListService.Game
-
- LandResource - Variable in class UnitType
-
Ununsed?
- lang_br - Variable in class LanguageConfig
-
Activate Brazilian locale.
- lang_ch - Variable in class LanguageConfig
-
Activate Swiss locale.
- lang_de - Variable in class LanguageConfig
-
Activate German locale.
- lang_en - Variable in class LanguageConfig
-
Activate English locale.
- lang_es - Variable in class LanguageConfig
-
Activate Spanish locale.
- lang_fr - Variable in class LanguageConfig
-
Activate French locale.
- lang_it - Variable in class LanguageConfig
-
Activate Italian locale.
- lang_jp - Variable in class LanguageConfig
-
Activate Japanese locale.
- lang_ko - Variable in class LanguageConfig
-
Activate Korean locale.
- LanguageConfig - Class in aom.scripting.ui.config
-
This class provides an overview of Configs related to language and locales.
- LanguageConfig() - Constructor for class LanguageConfig
-
- LastItemLogic() - Method in interface Logic
-
- Layout - Class in aom.scripting.ui
-
Provides an overview of how layout XML files are built.
- Layout() - Constructor for class Layout
-
- leaveEditorMode() - Static method in class TriggerLoader
-
Leaves the editor mode and returns to the actual game.
- leaveEditorMode() - Static method in class TriggerLoaderX
-
Leaves the editor mode and returns to the actual game.
- leaveGame() - Method in class Console
-
Destroys the world and returns to main menu.
- light - Variable in class EngineConfig
-
Enables light.
- Light - Variable in class Action
-
The action of passively giving off light.
- Lightning - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Lightning settings.
- Lightning - Variable in class Action
-
- LightningAttack - Variable in class Action
-
The action of attacking by lightning, as done by SoO, Petsochus, etc...
- lightningModeGPRechargeSpeedMultiplier - Variable in class GameConfig
-
Scales how much faster GPs recharge in lightning mode (1.0 is standard).
- limitPitch - Variable in class EngineConfig
-
Defines the limit of the camera pitch.
- ListItem - Class in aom.scripting.ui
-
Define an item in a ScrollList.
- ListItem(String) - Constructor for class ListItem
-
- loadBinaryXml - Variable in class EngineConfig
-
Attempts to binarize and load XML files in that manner.
- loadCamera(string) - Method in class Camera
-
Load camera from file.
- loadCameraOnline(string) - Static method in class TriggerLoader
-
Load a camera position from a given file.
- loadCameraOnline(string) - Static method in class TriggerLoaderX
-
Load a camera position from a given file.
- loadGame(string) - Method in class Files
-
Loads in a saved game.
- loadMix(string) - Method in class Files
-
Re-scans all open mix files for new parameters.
- loadRecentFile(string) - Method in class Files
-
Loads the file named, interpreting whether it is a scenario, saved game, etc.
- loadSavegameWithCurrentData - Variable in class EngineConfig
-
Overrides embedded DB info in the savegame with current info.
- loadScenario(string) - Method in class Files
-
Loads in a scenario file.
- LocalTaglet - Class in aom.scripting.taglet
-
This taglet indicates that a command is only executed locally, instead of automatically synchronized.
- LocalTaglet() - Constructor for class LocalTaglet
-
- logAIErrors - Variable in class ScriptConfig
-
Logs AI errors.
- logDeviceInfo - Variable in class EngineConfig
-
Logs device info.
- Logic - Interface in aom.scripting.anim
-
This interface lists all possible logics that can be used in an animation script.
- LogicalTypeAbstractVillNotHero - Variable in class UnitType
-
- LogicalTypeAffectedByChaos - Variable in class UnitType
-
Indicates that this protounit can be affected by the Chaos GP.
- LogicalTypeAffectedByFrostGiant - Variable in class UnitType
-
Indicates that this protounit can be frozen by a Frost Giant.
- LogicalTypeAffectedByHealingSpring - Variable in class UnitType
-
Indicates that this protounit can be healed by a Healing Spring.
- LogicalTypeAffectedByHeroize - Variable in class UnitType
-
Indicates that this protounit can be affected by Heroize, not sure how though...
- LogicalTypeAffectedByRestoration - Variable in class UnitType
-
Indicates that this protounit is a affected by Restoration.
- LogicalTypeAffectedByTownBell - Variable in class UnitType
-
Indicates that this protounit can be issued to hide inside a building by the Town Bell.
- LogicalTypeAffectedByVortex - Variable in class UnitType
-
Indicates that this protounit can be transported using the Vortex GP.
- LogicalTypeAutoattackTargetsBuildings - Variable in class UnitType
-
Indicates that this protounit will automatically attack Buildings if it sees the chance.
- LogicalTypeBuildingNotTitanGate - Variable in class UnitType
-
Indicates that this protounit is a Building but not a Titan Gate.
- LogicalTypeBuildingsNotHouses - Variable in class UnitType
-
Indicates that this protounit is a Building, Houses excluded.
- LogicalTypeBuildingsNotWalls - Variable in class UnitType
-
Indicates that this protounit is a Building but not a Wall.
- LogicalTypeBuildingsThatTrainMilitary - Variable in class UnitType
-
Indicates that this protounit is a Building that trains Military.
- LogicalTypeCanBeHealed - Variable in class UnitType
-
Indicates that this protounit is a can be healed, e.g.
- LogicalTypeCanBeStoned - Variable in class UnitType
-
Indicates that this protounit can be petrified by the Medusa.
- LogicalTypeCanBeThrown - Variable in class UnitType
-
Indicates that this protounit can be Thrown,
e.g.
- LogicalTypeCavalryAndScout - Variable in class UnitType
-
Indicates that this protounit is a both some kind of Cavalry And Scout at the same time.
- LogicalTypeConvertsHerds - Variable in class UnitType
-
Indicates that this protounit can convert Herdables.
- LogicalTypeDangerousAnimals - Variable in class UnitType
-
Indicates that this protounit is a Dangerous Animal.
- LogicalTypeDoesNotCreateLush - Variable in class UnitType
-
Indicates that this protounit does not create Lush, even when possessed by Gaia.
- LogicalTypeEarthquakeAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by an Earthquake.
- LogicalTypeEasySelectAvoid - Variable in class UnitType
-
Indicates that this protounit will be avoided when Easy Military Select in enabled.
- LogicalTypeEscapesFrostOnTransform - Variable in class UnitType
-
Indicates that this protounit can escape its frozen state when heroized.
- LogicalTypeFavoriteMythUnit - Variable in class UnitType
-
Indicates that this protounit can be a Favorite Myth Unit,
i.e.
- LogicalTypeFavoriteUnit - Variable in class UnitType
-
Indicates that this protounit can be a Favorite Unit,
i.e.
- LogicalTypeFimbulWinterTCEvalType - Variable in class UnitType
-
Indicates that this protounit is a LogicalTypeFimbulWinterTCEvalType.
- LogicalTypeGarrisonOnBoats - Variable in class UnitType
-
Indicates that this protounit can be garrisoned on Transport Ships.
- LogicalTypeGates - Variable in class UnitType
-
Indicates that this protounit is a Gate.
- LogicalTypeGreekHeroes - Variable in class UnitType
-
Indicates that this protounit is a Greek Hero.
- LogicalTypeHandUnitsAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked using a "Hand Units Attack".
- LogicalTypeHandUnitsAutoAttack - Variable in class UnitType
-
Indicates that this protounit can be automatically attacked using a "Hand Units Attack".
- LogicalTypeHouses - Variable in class UnitType
-
Indicates that this protounit is some kind of House.
- LogicalTypeIdleCivilian - Variable in class UnitType
-
Indicates that this protounit is possibly an idle Civilian,
i.e.
- LogicalTypeIdleHero - Variable in class UnitType
-
Indicates that this protounit is possible an idle Hero,
i.e.
- LogicalTypeIdleMilitary - Variable in class UnitType
-
Indicates that this protounit is possibly idle Military,
i.e.
- LogicalTypeImplodeAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by the Implode GP.
- LogicalTypeInvulnerableToGaia - Variable in class UnitType
-
Indicates that this protounit cannot be attacked by Gaia's units.
- LogicalTypeLandMilitary - Variable in class UnitType
-
Indicates that this protounit is Land Military.
- LogicalTypeMeanPredatorsAutoAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked automatically by mean predators.
- LogicalTypeMilitaryUnitsAndBuildings - Variable in class UnitType
-
Indicates that this protounit is a either a Military Unit or a Building.
- LogicalTypeMinimapFilterEconomic - Variable in class UnitType
-
Indicates that this protounit is still shown on the minimap with the economic filter active.
- LogicalTypeMinimapFilterMilitary - Variable in class UnitType
-
Indicates that this protounit is still shown on the minimap with the military filter active.
- LogicalTypeMummyMinionTarget - Variable in class UnitType
-
Indicates that this protounit can be converted into a Minion by a Mummy.
- LogicalTypeMythUnitNotTitan - Variable in class UnitType
-
Indicates that this protounit is a Myth Unit but not a Titan.
- LogicalTypeNavalMilitary - Variable in class UnitType
-
Indicates that this protounit is a Naval Military.
- LogicalTypeNeededForVictory - Variable in class UnitType
-
Indicates that this protounit is a is needed for victory.
- LogicalTypeNoFlailOnThrow - Variable in class UnitType
-
Indicates that this protounit won't use its Flail animation when thrown.
- LogicalTypeNonGreekUnit - Variable in class UnitType
-
Indicates that this protounit is a Non-Greek Unit.
- LogicalTypeOdinRegenerates - Variable in class UnitType
-
Indicates that this protounit can enjoy Odin's regeneration bonus.
- LogicalTypeParticipatesInBattlecries - Variable in class UnitType
-
Indicates that this protounit participates in Battle Cries.
- LogicalTypePerseusCanStone - Variable in class UnitType
-
Indicates that this protounit can be petrified by Perseus.
- LogicalTypePredatorsAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked using a "Predator Attack".
- LogicalTypePredatorsAutoAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked automatically by predators.
- LogicalTypeRamAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by some kind of Ram Attack.
- LogicalTypeRangedUnitsAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked using a "Ranged Units Attack".
- LogicalTypeRangedUnitsAutoAttack - Variable in class UnitType
-
Indicates that this protounit can be automatically attacked using a "Ranged Units Attack".
- LogicalTypeScoutsRespondToAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by a scout
in response to an earlier attack launched at that scout.
- LogicalTypeScreamsOnSpiderPull - Variable in class UnitType
-
Indicates that this protounit screams when pulled into a spiderweb.
- LogicalTypeSeaSerpentAttack - Variable in class UnitType
-
Indicates that this protounit can be attack by Sea Serpents.
- LogicalTypeShipNotFishinghip - Variable in class UnitType
-
Indicates that this protounit is a Ship but not a Fishing Ship.
- LogicalTypeSiegeAutoAttack - Variable in class UnitType
-
Indicates that this protounit can be automatically attacked by Siege.
- LogicalTypeSuperPredatorsAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by a Super Predator.
- LogicalTypeSuperPredatorsAutoAttack - Variable in class UnitType
-
Indicates that this protounit can be automatically attacked by a Super Predator.
- LogicalTypeTartarianGateValidOverlapPlacement - Variable in class UnitType
-
Indicates that the Tartarian Gate GP can be casted over this protounit.
- LogicalTypeTimeshift - Variable in class UnitType
-
Indicates that this protounit can be Timeshifted.
- LogicalTypeTornadoAttack - Variable in class UnitType
-
Indicates that this protounit is can be attacked by a Tornado.
- LogicalTypeUnitsNotBuildings - Variable in class UnitType
-
Indicates that this protounit is a Unit but not a Building.
- LogicalTypeValidBoltTarget - Variable in class UnitType
-
Indicates that this protounit is a valid bolt target.
- LogicalTypeValidDeconstructionTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Deconstruction target.
- LogicalTypeValidFlamingWeaponsTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Flaming Weapons target.
- LogicalTypeValidForestFireTarget - Variable in class UnitType
-
Indicates that this protounit can be harmed by a Forest Fire.
- LogicalTypeValidFrostTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Frost target.
- LogicalTypeValidLocustSwarmTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Locust Swarm target.
- LogicalTypeValidMeteorTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Meteor target.
- LogicalTypeValidReverseWonderTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Reverse Wonder target.
- LogicalTypeValidShiftingSandsTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Shifting Sands target.
- LogicalTypeValidSPCUnitsDeadCondition - Variable in class UnitType
-
Indicates that this protounit can resurrect fallen SPC Units.
- LogicalTypeValidSpiderTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Spider target.
- LogicalTypeValidSpyTarget - Variable in class UnitType
-
Indicates that this protounit can be spied upon.
- LogicalTypeValidTraitorsTarget - Variable in class UnitType
-
Indicates that this protounit is a valid Traitors target.
- LogicalTypeValidTremorAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by a Shockwave GP.
- LogicalTypeVillagersAttack - Variable in class UnitType
-
Indicates that this protounit can be attack by a Villager.
- LogicalTypeVillagersRespondToAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by a Villager
in response to an earlier attack launched at that Villager.
- LogicalTypeVolcanoAttack - Variable in class UnitType
-
Indicates that this protounit can be attacked by the Volcano GP.
- LokiHero - Variable in class UnitType
-
Indicates that this protounit is a Hero of Loki, i.e.
- lookAt(float, float) - Method in class Camera
-
Looks at given (x,z) location on terrain.
- lookAtArmy(int, string) - Method in class Camera
-
Looks at given KB army.
- lowEnd - Variable in class EngineConfig
-
Enables a set of low end testing features.
- lowLevelSyncCL - Variable in class EngineConfig
-
- lowPoly - Variable in class EngineConfig
-
Enables low poly models.
- lowQualityTextures - Variable in class EngineConfig
-
Defines whether low quality textures should be used.
- lushBaseRadius - Variable in class GameConfig
-
Specify the starting tile radius of gaia lush zone.
- lushMaxRadius - Variable in class GameConfig
-
Specify the maximum tile radius of gaia lush zone.
- lushRadiusDecayRate - Variable in class GameConfig
-
Specify the speed (in ms / tile) of gaia lush decay.
- lushRadiusGrowthRate - Variable in class GameConfig
-
Specify the speed (in ms / tile) of gaia lush growth.
- lushSizeFactor - Variable in class GameConfig
-
Specify the factor of a buildings obstruction that it projects lush.
- lushUpdateInterval - Variable in class GameConfig
-
Specify the frequency that lush updates are run.
- machineName - Variable in class Config
-
- mainEditList_Pos - Variable in class UIConfig
-
Defines the position of the Main Edit List in the editor.
- map - Variable in class GameConfig
-
- map(string, string, string) - Method in class Console
-
Maps an input event to the given command, in the given context.
- marketBuy(string) - Method in class Templates
-
Current market buy rates
- marketCostDeltaBuy - Variable in class GameConfig
-
- marketCostDeltaSell - Variable in class GameConfig
-
- marketCostMax - Variable in class GameConfig
-
- marketCostMin - Variable in class GameConfig
-
- marketSell(string) - Method in class Templates
-
Current market sell rates
- marketTradeFactor - Variable in class GameConfig
-
- matchmakingCL - Variable in class EngineConfig
-
- MatchMakingService - Interface in aom.scripting.eso
-
This is an interface specifying what functionality the MatchMaking Service offers.
- MatchMakingService.ContinuousValueParameter - Class in aom.scripting.eso
-
This class represents a continuous range of rating values.
- MatchMakingService.FindMatchResponse - Class in aom.scripting.eso
-
The Response to a Find Match Request.
- MatchMakingService.MatchRecord - Class in aom.scripting.eso
-
- MatchRecord() - Constructor for class MatchMakingService.MatchRecord
-
- matchUpdateStartFrequency(string) - Method in class Multiplayer
-
Test updating the start frequency for a specific hash code.
- Math_abs(float) - Static method in class TriggerLoader
-
Returns the absolute value of the first argument.
- Math_abs(float) - Static method in class TriggerLoaderX
-
Returns the absolute value of the first argument.
- Math_approx(float, float) - Static method in class TriggerLoader
-
Returns an approximation of the given value to a certain accuracy.
- Math_approx(float, float) - Static method in class TriggerLoaderX
-
Returns an approximation of the given value to a certain accuracy.
- Math_atan(float) - Static method in class TriggerLoader
-
Returns the arc tangent of a value; the returned angle is in the
range -PI/2 through PI/2.
- Math_atan(float) - Static method in class TriggerLoaderX
-
Returns the arc tangent of a value; the returned angle is in the
range -PI/2 through PI/2.
- Math_atan2(float, float) - Static method in class TriggerLoader
-
Returns the angle theta from the conversion of rectangular
coordinates (x
, y
) to polar
coordinates (r, theta).
- Math_atan2(float, float) - Static method in class TriggerLoaderX
-
Returns the angle theta from the conversion of rectangular
coordinates (x
, y
) to polar
coordinates (r, theta).
- Math_boolToInt(bool) - Static method in class TriggerLoader
-
Converts a bool into an integer.
- Math_boolToInt(bool) - Static method in class TriggerLoaderX
-
Converts a bool into an integer.
- Math_cbrt(float) - Static method in class TriggerLoader
-
Returns the cubic root of a given value
- Math_cbrt(float) - Static method in class TriggerLoaderX
-
Returns the cubic root of a given value
- Math_ceil(float) - Static method in class TriggerLoader
-
Returns the smallest (closest to negative infinity)
int value that is greater than or equal to the
argument and is equal to a mathematical integer.
- Math_ceil(float) - Static method in class TriggerLoaderX
-
Returns the smallest (closest to negative infinity)
int value that is greater than or equal to the
argument and is equal to a mathematical integer.
- Math_cos(float) - Static method in class TriggerLoader
-
Returns the trigonometric cosine of an angle.
- Math_cos(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric cosine of an angle.
- Math_cosec(float) - Static method in class TriggerLoader
-
Returns the trigonometric cosecant of an angle.
- Math_cosec(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric cosecant of an angle.
- Math_cosech(float) - Static method in class TriggerLoader
-
Returns the trigonometric cosecant hyperbolic of an angle.
- Math_cosech(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric cosecant hyperbolic of an angle.
- Math_cosh(float) - Static method in class TriggerLoader
-
Returns the trigonometric cosine hyperbolic of an angle.
- Math_cosh(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric cosine hyperbolic of an angle.
- Math_cotan(float) - Static method in class TriggerLoader
-
Returns the trigonometric cotangent of an angle.
- Math_cotan(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric cotangent of an angle.
- Math_cotanh(float) - Static method in class TriggerLoader
-
Returns the trigonometric cotangent hyperbolic of an angle.
- Math_cotanh(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric cotangent hyperbolic of an angle.
- Math_degreeToRadian(float) - Static method in class TriggerLoader
-
Converts a degree into a radian.
- Math_degreeToRadian(float) - Static method in class TriggerLoaderX
-
Converts a degree into a radian.
- Math_dist(vector, vector) - Static method in class TriggerLoader
-
Returns the distance between 2 points in a 3D location.
- Math_dist(vector, vector) - Static method in class TriggerLoaderX
-
Returns the distance between 2 points in a 3D location.
- Math_exp(float) - Static method in class TriggerLoader
-
Returns Euler's number e raised to the power of a
float
value.
- Math_exp(float) - Static method in class TriggerLoaderX
-
Returns Euler's number e raised to the power of a
float
value.
- Math_fact(int) - Static method in class TriggerLoader
-
Returns the factorial of the given param.
- Math_fact(int) - Static method in class TriggerLoaderX
-
Returns the factorial of the given param.
- Math_floatToInt(float) - Static method in class TriggerLoader
-
Converts a float into an int.
- Math_floatToInt(float) - Static method in class TriggerLoaderX
-
Converts a float into an int.
- Math_floor(float) - Static method in class TriggerLoader
-
Returns the largest (closest to positive infinity)
int value that is less than or equal to the
argument and is equal to a mathematical integer.
- Math_floor(float) - Static method in class TriggerLoaderX
-
Returns the largest (closest to positive infinity)
int value that is less than or equal to the
argument and is equal to a mathematical integer.
- Math_gcd(int, int) - Static method in class TriggerLoader
-
Returns the greatest common divisor of 2 values.
- Math_gcd(int, int) - Static method in class TriggerLoaderX
-
Returns the greatest common divisor of 2 values.
- Math_GetVectorial(vector, vector, float) - Static method in class TriggerLoader
-
Unfortunately invent00r forgot what this is for, but he'll try to explain in version 3.
- Math_GetVectorial(vector, vector, float) - Static method in class TriggerLoaderX
-
Unfortunately invent00r forgot what this is for, but he'll try to explain in version 3.
- Math_GetVectorialVector(vector, vector, float) - Static method in class TriggerLoader
-
Unfortunately invent00r forgot what this is for, but he'll try to explain in version 3.
- Math_GetVectorialVector(vector, vector, float) - Static method in class TriggerLoaderX
-
Unfortunately invent00r forgot what this is for, but he'll try to explain in version 3.
- Math_intToBool(int) - Static method in class TriggerLoader
-
Converts an int value into a bool.
- Math_intToBool(int) - Static method in class TriggerLoaderX
-
Converts an int value into a bool.
- Math_intToFloat(int) - Static method in class TriggerLoader
-
Converts an int to a float.
- Math_intToFloat(int) - Static method in class TriggerLoaderX
-
Converts an int to a float.
- Math_lcm(int, int) - Static method in class TriggerLoader
-
Returns the least common multiple of 2 values.
- Math_lcm(int, int) - Static method in class TriggerLoaderX
-
Returns the least common multiple of 2 values.
- Math_ln(float, int) - Static method in class TriggerLoader
-
Returns the natural logarithm (base e) of a float
value.
- Math_ln(float, int) - Static method in class TriggerLoaderX
-
Returns the natural logarithm (base e) of a float
value.
- Math_log(float, float, int) - Static method in class TriggerLoader
-
Returns the logarithm with given base of a float
value.
- Math_log(float, float, int) - Static method in class TriggerLoaderX
-
Returns the logarithm with given base of a float
value.
- Math_log10(float, int) - Static method in class TriggerLoader
-
Returns the logarithm with base 10 of a float
value.
- Math_log10(float, int) - Static method in class TriggerLoaderX
-
Returns the logarithm with base 10 of a float
value.
- Math_log2(float, int) - Static method in class TriggerLoader
-
Returns the logarithm with base 2 of a float
value.
- Math_log2(float, int) - Static method in class TriggerLoaderX
-
Returns the logarithm with base 2 of a float
value.
- Math_max(float, float) - Static method in class TriggerLoader
-
Returns the highest of 2 params.
- Math_max(float, float) - Static method in class TriggerLoaderX
-
Returns the highest of 2 params.
- Math_min(float, float) - Static method in class TriggerLoader
-
Returns the lowest value of 2 params.
- Math_min(float, float) - Static method in class TriggerLoaderX
-
Returns the lowest value of 2 params.
- Math_mod(float, float) - Static method in class TriggerLoader
-
Returns the rest after division of 2 numbers.
- Math_mod(float, float) - Static method in class TriggerLoaderX
-
Returns the rest after division of 2 numbers.
- Math_pointIsInRectangle(vector, vector, vector) - Static method in class TriggerLoader
-
Decides whether or not a point in 2D space is part of a rectangle.
- Math_pointIsInRectangle(vector, vector, vector) - Static method in class TriggerLoaderX
-
Decides whether or not a point in 2D space is part of a rectangle.
- Math_pow(float, int) - Static method in class TriggerLoader
-
Returns the value of the first argument raised to the power of the
second argument.
- Math_pow(float, int) - Static method in class TriggerLoaderX
-
Returns the value of the first argument raised to the power of the
second argument.
- Math_QF(float, float, float) - Static method in class TriggerLoader
-
Solves the quadratic formula to solve a quadratic equation.
- Math_QF(float, float, float) - Static method in class TriggerLoaderX
-
Solves the quadratic formula to solve a quadratic equation.
- Math_radianToDegree(float) - Static method in class TriggerLoader
-
Converts a radian into a degree.
- Math_radianToDegree(float) - Static method in class TriggerLoaderX
-
Converts a radian into a degree.
- Math_rand() - Static method in class TriggerLoader
-
Returns a float
value with a positive sign, greater
than or equal to 0.0
and less than 1.0
.
- Math_rand() - Static method in class TriggerLoaderX
-
Returns a float
value with a positive sign, greater
than or equal to 0.0
and less than 1.0
.
- Math_round(float) - Static method in class TriggerLoader
-
Returns the closest int near the given float.
- Math_round(float) - Static method in class TriggerLoaderX
-
Returns the closest int near the given float.
- Math_sec(float) - Static method in class TriggerLoader
-
Returns the trigonometric secant of an angle.
- Math_sec(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric secant of an angle.
- Math_sech(float) - Static method in class TriggerLoader
-
Returns the trigonometric secant hyperbolic of an angle.
- Math_sech(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric secant hyperbolic of an angle.
- Math_sign(float) - Static method in class TriggerLoader
-
Returns the signum function of the argument; zero if the argument
is zero, 1 if the argument is greater than zero, -1 if the
argument is less than zero.
- Math_sign(float) - Static method in class TriggerLoaderX
-
Returns the signum function of the argument; zero if the argument
is zero, 1 if the argument is greater than zero, -1 if the
argument is less than zero.
- Math_sin(float) - Static method in class TriggerLoader
-
Returns the trigonometric sine of an angle.
- Math_sin(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric sine of an angle.
- Math_sinh(float) - Static method in class TriggerLoader
-
Returns the trigonometric sine hyperbolic of an angle.
- Math_sinh(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric sine hyperbolic of an angle.
- Math_sqrt(float) - Static method in class TriggerLoader
-
Returns the square root of a given value.
- Math_sqrt(float) - Static method in class TriggerLoaderX
-
Returns the square root of a given value.
- Math_tan(float) - Static method in class TriggerLoader
-
Returns the trigonometric tangent of an angle.
- Math_tan(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric tangent of an angle.
- Math_tanh(float) - Static method in class TriggerLoader
-
Returns the trigonometric tangent hyperbolic of an angle.
- Math_tanh(float) - Static method in class TriggerLoaderX
-
Returns the trigonometric tangent hyperbolic of an angle.
- maximumFlyingUnitHeight - Variable in class GameConfig
-
The maximum flying unit height.
- maxMipMapSize - Variable in class EngineConfig
-
Maximum MIPmap size (in pixels) that will be loaded.
- maxParticles - Variable in class EngineConfig
-
The max number of particles.
- maxRandUpdate - Variable in class EngineConfig
-
Parameter for variable yet fixed update system.
- maxResource(string) - Method in class Templates
-
Maximum amount of a resource, used to display total availble favor (100 or 200).
- maxZoom - Variable in class EngineConfig
-
The maximum zoom level.
- megaPostLoadForceTextures - Variable in class EngineConfig
-
- memoryMappedMesh - Variable in class EngineConfig
-
Load meshes as memory mapped files.
- MenuGadget - Class in aom.scripting.ui
-
- MenuGadget() - Constructor for class MenuGadget
-
- Meteor - Variable in class Action
-
- migrateSession() - Method in class Multiplayer
-
Migrate the current session to a new one.
- Military - Class in aom.scripting.xs.ai
-
This class provides a collection of AI commands concerning Military.
- Military - Variable in class UnitType
-
Indicates that this protounit is Military.
- MilitaryBuilding - Variable in class UnitType
-
Indicates that this protounit is a Military Building.
- MinedResource - Variable in class UnitType
-
Indicates that this protounit is a Resource that can be mined.
- minimapCamera - Variable in class UIConfig
-
Shows the camera position on the minimap.
- minimapCameraTrack - Variable in class UIConfig
-
Shows the camera track on the minimap.
- minimapClipFrustum - Variable in class UIConfig
-
Clip the minimap frustum to the outer dims of the gadget.
- minimapIgnoreFog - Variable in class UIConfig
-
Minimap does not draw fog.
- minimapIgnoreLight - Variable in class UIConfig
-
Minimap does not show lighting.
- minimapNoRotate - Variable in class UIConfig
-
Disables minimap rotation and fixes its position in the UI.
- MinimapPosition - Class in aom.scripting.ui
-
This MinimapPosition element defines the position of the minimap in the UI.
- MinimapPosition(String, Size1024) - Constructor for class MinimapPosition
-
- minimapRotateMode(int) - Method in class Console
-
Changes the minimap rotation mode.
- minimapZoom(float) - Method in class Console
-
Sets the zoom factor of the minimap.
- minimapZoomDelta(float) - Method in class Console
-
Changes the zoom factor of the minimap up or down by that amount (remaining centered on the current view)
- minPrayerEfficiency - Variable in class GameConfig
-
Prayer never gets less efficient than this.
- minRandUpdate - Variable in class EngineConfig
-
Parameter for variable yet fixed update system.
- minTradeAmount - Variable in class GameConfig
-
If the trade system would normally give you less than this, you get zero instead.
- minTradeDistance - Variable in class GameConfig
-
Determines how far you have to go, in meters, to get any trade benefit.
- minZoom - Variable in class EngineConfig
-
The minimum zoom level.
- Mode - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Game Modes (not to be confused with edit modes).
- modeEnter(string) - Method in class Mode
-
Enters the named mode.
- modmanagerdetailed - Variable in class EngineConfig
-
Enabled detailed logging of all modmanager file operations to mod-manager.txt.
- mouseExclusive - Variable in class InputConfig
-
- mouseNonExclusive - Variable in class InputConfig
-
- mouseOverText - Variable in class AbstractGadget
-
- mouseScaleX - Variable in class InputConfig
-
Deprecated.
- mouseScaleY - Variable in class InputConfig
-
Deprecated.
- mouseStartCentered - Variable in class InputConfig
-
Mouse is moved to the center of the screen on startup.
- Move - Variable in class Action
-
The action of a unit always moving, such as in the case of birds.
- moveable - Variable in class AbstractGadget
-
- MoveAttack - Variable in class Action
-
The action of performing an "attack move".
- MoveByGroup - Variable in class Action
-
The action of a group of units walking.
- mpAutoSaveFilenameTemplate - Variable in class DirectoryConfig
-
Defines the autosaved filename layout.
- mpAutoSaveInterval - Variable in class GameConfig
-
Defines the autosave intervals.
- mpCustomScreenSetSavegame(string) - Method in class Multiplayer
-
Sets the saved game template to use.
- Multimedia - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands concerning Multimedia: audio, video, images, ...
- MultimediaConfig - Class in aom.scripting.ui.config
-
This class provides an overview of Configs related to Multimedia (music, sound and video).
- multiMon - Variable in class EngineConfig
-
- Multiplayer - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Multiplayer.
- multisampleMode - Variable in class EngineConfig
-
Multisample mode for things like anti-aliasing.
- musicOn - Variable in class MultimediaConfig
-
1 - Sets music on.
- musicPlaySong(string, int) - Method in class Console
-
Play a sound as if it were a music track.
- musicSetVolume(float) - Method in class MultimediaConfig
-
Set the current music volume [0.0 - 1.0]
- musicToggleBattleMode() - Method in class Console
-
Toggles between battle mode and normal mode.
- musicVol - Variable in class MultimediaConfig
-
The volume for the music.
- MythUnit - Variable in class UnitType
-
Indicates that this protounit is a Myth Unit.
- MythUnitArcher - Variable in class UnitType
-
Indicates that this protounit is an Archer Myth Unit.
- MythUnitCavalry - Variable in class UnitType
-
Indicates that this protounit is a Cavalry Myth Unit.
- MythUnitGodPower - Variable in class UnitType
-
Ununsed?
- MythUnitInfantry - Variable in class UnitType
-
Indicates that this protounit is an Infantry Myth Unity.
- MythUnitSiege - Variable in class UnitType
-
Indicates that this protounit is a Siege Myth Unit.
- RadioButton - Class in aom.scripting.ui
-
Defines a Radio Button.
- RadioButton(String, String) - Constructor for class RadioButton
-
- radioButtonBorder1024 - Variable in class RadioSetGadget
-
Defines the border size of the radio buttons inside this gadget.
- radioButtons - Variable in class RadioSetGadget
-
Contains a list of radio buttons that indicate the possible choices in this RadioSet.
- radioCheckedArt - Variable in class RadioSetGadget
-
Defines the image used to indicate a radio button is checked.
- radioHighlightArt - Variable in class RadioSetGadget
-
Defines the image used to indicate a radio button is hovered with the mouse.
- radioSetButtonSize1024 - Variable in class RadioSetGadget
-
Defines the size of the individual radio buttons inside this gadget, along with their respective label.
- radioSetDefaultButtonIndex - Variable in class RadioSetGadget
-
Defines the default selected option in this RadioSet.
- RadioSetGadget - Class in aom.scripting.ui
-
- RadioSetGadget(Size1024, Size1024, int, String, String, String, boolean) - Constructor for class RadioSetGadget
-
Creates a new RadioSet Gadget with the given properties.
- RadioSetGadget(Size1024, Size1024) - Constructor for class RadioSetGadget
-
Creates a new RadioSet Gadget with some default properties.
- radioSetHorizontalLayout - Variable in class RadioSetGadget
-
Sets whether or not this radio button should layout its buttons in a horizontal or vertical fashion.
- radiosettitle - Variable in class RadioSetGadget
-
Deprecated.
- radiosettitleleft - Variable in class RadioSetGadget
-
Deprecated.
- radioUncheckedArt - Variable in class RadioSetGadget
-
Defines the image used to indicate a radio button is unchecked.
- randomConnectionFail - Variable in class EngineConfig
-
- RandomMap - Class in aom.scripting.xs.rm
-
This class provides a collection of RM commands that don't fit in any of the subcategories.
- randSync - Variable in class SyncConfig
-
- Range - Variable in class MatchMakingService.ContinuousValueParameter
-
The maximum range to deviate from the value above.
- Ranged - Variable in class UnitType
-
Ununsed?
- RangedAttack - Variable in class Action
-
The action of attacking from range.
- RanktableName - Enum in aom.scripting.eso.stats
-
The name of a table storing up-to-date player ranks.
- rawMouseMove - Variable in class InputConfig
-
- realScrollSpeed - Variable in class InputConfig
-
Speed of normal scrolling.
- receiveGame(string, string) - Method in class Multiplayer
-
Start receiving a broadcasted game.
- receiverCL - Variable in class EngineConfig
-
- recordGame - Variable in class GameConfig
-
Record games.
- recordGameViewLock - Variable in class GameConfig
-
Toggle view lock when replaying a game.
- red - Variable in class RgbColor
-
- redo() - Method in class Console
-
Re-does the last undone operation.
- refreshOnReal - Variable in class PaletteGadget
-
- refundTrainsOnDeath - Variable in class GameConfig
-
Refund trained units of building gets destroyed.
- Regenerate - Variable in class Action
-
The action of regenerating health passively.
- regenerationRate - Variable in class GameConfig
-
Default regeneration rate.
- regenerationRateGaia - Variable in class GameConfig
-
Gaia's regeneration rate.
- register(Map<String, Taglet>) - Static method in class EditorTaglet
-
- register(Map<String, Taglet>) - Static method in class LocalTaglet
-
- register(Map<String, Taglet>) - Static method in class SinglePlayerTaglet
-
- register(Map<String, Taglet>) - Static method in class SyncTaglet
-
- RegisterNickname(String, String, String) - Method in interface ZoneAccessService
-
Get a nickname.
- RegisterPassportAccount(String, String, String, String, String, String, String, String, String) - Method in interface ZoneAccessService
-
Begin Create a new passport account.
- reloadMixes() - Method in class Files
-
Loads in an editor terrain/unit mix file.
- removeMPLimit - Variable in class EngineConfig
-
- renderAnisotropic(int) - Method in class EngineConfig
-
With no arguments, toggles anisotropic filtering state, otherwise, sets it.
- renderAreaGroupID(int, int, int) - Method in class AIDebug
-
Sets the render state of the given area (no integer state toggles).
- renderAreaID(int, int, int) - Method in class AIDebug
-
Sets the render state of the given area (no integer state toggles).
- renderAreas(int, int) - Method in class AIDebug
-
Sets the render state for all areas (no arguments toggles).
- renderBaseID(int, int, int) - Method in class AIDebug
-
Sets the render state of the given base (no int state toggles).
- renderDecreaseGamma(int) - Method in class EngineConfig
-
Decreases gamma value by amount (default = 1) in the range [1,254].
- renderDisplayBackBufferCount() - Method in class EngineConfig
-
Displays the current number of back buffers.
- renderDisplayMultisampleMode() - Method in class EngineConfig
-
Displays current multisample mode.
- renderFriendOrFoe(int) - Method in class GameConfig
-
With no arguments, toggles friend or foe colors.
- renderGetGamma() - Method in class EngineConfig
-
Displays the current gamma value.
- renderIncreaseGamma(int) - Method in class EngineConfig
-
Increases gamma value by amount (default = 1) in the range [1,254].
- renderRefresh(int) - Method in class EngineConfig
-
With no arguments, changes refresh rate to 75hz in fullscreen.
- renderSetBackBufferCount(int) - Method in class EngineConfig
-
(Attempts to) Set the back buffer count to the indicated number.
- renderSetGamma(int) - Method in class EngineConfig
-
Sets gamma to the specified value in the range [1,254].
- renderSetMultisampleMode(int) - Method in class EngineConfig
-
(Attempts to) Set multisampling to the indicated mode.
- renderWindow(int) - Method in class EngineConfig
-
With no arguments, toggles window/fullscreen.
- Repair - Variable in class Action
-
The action of repairing buildings.
- repairFactor - Variable in class GameConfig
-
The repair speed factor.
- RequestMatch(String) - Method in interface MatchMakingService
-
When you press the START button on ESO, this RequestMatch function is called first.
- requiredBuildVersion - Variable in class Config
-
- res(int) - Method in class EngineConfig
-
Changes screen resolution.
- resbpp(int, int) - Method in class EngineConfig
-
Changes screen resolution and bit depth.
- Research - Variable in class Action
-
The action of researching?
- researchByID(int, int, int) - Method in class Console
-
Start the research of techID from ResearchingUnitID.
- researchByName(string) - Method in class Console
-
Deprecated.
- researchCancelByID(int, int, int) - Method in class Console
-
Cancel the research techID from UnitID.
- resetDefaultPlayerColors() - Method in class Console
-
Reloads the default player colors from the XML file.
- resizeHorizontally - Variable in class PaletteGadget
-
- resizeVertically - Variable in class PaletteGadget
-
- resource(string) - Method in class Templates
-
The current amount of resources of the current player.
- Resource - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Resources.
- Resource - Variable in class UnitType
-
Indicates that protothis unit is a Resource.
- ResourceLogic(int, int, int) - Method in interface Logic
-
Checks whether this unit (e.g.
- resourceMarket(int, string, float, string) - Method in class Console
-
Trades resources at the market for the given player.
- restart() - Method in class Console
-
Re-launch current scenario.
- restartCurrentGame() - Method in class Console
-
Restarts current game.
- RetrieveGames(int, int, String, boolean, GameListService.KeyValuePair[], String[], String[]) - Method in interface GameListService
-
Retrieves a list of games currently hosted on ESO.
- RgbColor - Class in aom.scripting.ui
-
Defines a color in the RGB colorspace.
- RgbColor() - Constructor for class RgbColor
-
- rightClickAtPoint(vector) - Static method in class TriggerLoader
-
Forces the camera to the given point with zoomToPoint,
and issues a right mouse click command.
- rightClickAtPoint(vector) - Static method in class TriggerLoaderX
-
Forces the camera to the given point with zoomToPoint,
and issues a right mouse click command.
- rmAddAreaCliffEdgeAvoidClass(int, int, float) - Method in class Area
-
Adds a class for an area's cliff edge to avoid.
- rmAddAreaConstraint(int, int) - Method in class Area
-
Add specified constraint to an area.
- rmAddAreaInfluencePoint(int, float, float) - Method in class Area
-
Adds an area influence point.
- rmAddAreaInfluenceSegment(int, float, float, float, float) - Method in class Area
-
Adds an area influence segment.
- rmAddAreaRemoveType(int, string) - Method in class Area
-
Add an unit type that the specified area removes.
- rmAddAreaTerrainLayer(int, string, float, float) - Method in class Area
-
Adds a terrain layer to an area.
- rmAddAreaTerrainReplacement(int, string, string) - Method in class Area
-
Adds a terrain replacement rule to the area.
- rmAddAreaToClass(int, int) - Method in class Area
-
Add given area to specified class.
- rmAddConnectionArea(int, int) - Method in class Connection
-
Adds an area to the connection.
- rmAddConnectionConstraint(int, int) - Method in class Connection
-
Add specified constraint to a connection.
- rmAddConnectionEndConstraint(int, int) - Method in class Connection
-
Add specified constraint for a connection end point.
- rmAddConnectionStartConstraint(int, int) - Method in class Connection
-
Add specified constraint for a connection start point.
- rmAddConnectionTerrainReplacement(int, string, string) - Method in class Connection
-
Adds a terrain replacement rule to the connection.
- rmAddConnectionToClass(int, int) - Method in class Connection
-
Adds the connection to specified class.
- rmAddFairLoc(string, bool, bool, float, float, float, float, bool, bool) - Method in class FairLoc
-
Adds some fairLoc placement info.
- rmAddFairLocConstraint(int, int) - Method in class FairLoc
-
Add specified constraint to a fairLoc placement.
- rmAddObjectDefConstraint(int, int) - Method in class ObjectDef
-
Add specified constraint to given object def.
- rmAddObjectDefItem(int, string, int, float) - Method in class ObjectDef
-
Add item to object definition.
- rmAddObjectDefToClass(int, int) - Method in class ObjectDef
-
Add given object def to specified class.
- rmAddPlayerResource(int, string, float) - Method in class Player
-
Adds to a player's resource amount.
- rmAddTriggerCondition(string) - Method in class Trigger
-
Add a condition from the trigger(2)\typetest.xml file to the random map.
- rmAddTriggerEffect(string) - Method in class Trigger
-
Add an effect from the trigger(2)\typetest.xml file to the random map.
- rmAddUnitsToArmy(int, int, int) - Method in class Trigger
-
Add the given units to the armyID.
- rmAreaFractionToTiles(float) - Method in class Converter
-
Converts an area from fraction of the map to tile count.
- rmAreaID(string) - Method in class Area
-
Gets the area ID for given area name.
- rmAreaTilesToFraction(int) - Method in class Converter
-
Converts area tile count to fraction of map.
- rmBuildAllAreas() - Method in class Area
-
Simultaneously builds all unbuilt areas.
- rmBuildArea(int) - Method in class Area
-
Builds the specified area.
- rmBuildConnection(int) - Method in class Connection
-
Builds the given connection.
- rmClassID(string) - Method in class RandomMap
-
Gets class ID for given class name.
- rmConstraintID(string) - Method in class Constraint
-
Gets constraint ID for given constraint name.
- rmCreateArea(string, int) - Method in class Area
-
Creates an area and returns the areaID.
- rmCreateAreaConstraint(string, int) - Method in class Constraint
-
Make a constraint that forces something to remain within an area.
- rmCreateAreaDistanceConstraint(string, int, float) - Method in class Constraint
-
Make a constraint that forces something to stay away from an area.
- rmCreateAreaMaxDistanceConstraint(string, int, float) - Method in class Constraint
-
Make a constraint that forces something to remain within a given distance from the areaID.
- rmCreateAreaOverlapConstraint(string, int) - Method in class Constraint
-
Make an area overlap constraint.
- rmCreateArmy(int, string) - Method in class Trigger
-
Create an army for the given player ID.
- rmCreateBoxConstraint(string, float, float, float, float, float) - Method in class Constraint
-
Make a box constraint and forces something to remain in it.
- rmCreateClassDistanceConstraint(string, int, float) - Method in class Constraint
-
Make a class distance constraint taht forces something to stay away from everything in the given class.
- rmCreateCliffEdgeConstraint(string, int) - Method in class Constraint
-
Make a constraint that forces something to remain within an area's cliff edge.
- rmCreateCliffEdgeDistanceConstraint(string, int, float) - Method in class Constraint
-
Make an area cliff edge distance constraint.
- rmCreateCliffEdgeMaxDistanceConstraint(string, int, float) - Method in class Constraint
-
Make an area cliff edge max distance constraint.
- rmCreateCliffRampConstraint(string, int) - Method in class Constraint
-
Make a constraint that forces something to remain within an area's cliff ramp edge.
- rmCreateCliffRampDistanceConstraint(string, int, float) - Method in class Constraint
-
Make an area cliff ramp edge distance constraint.
- rmCreateCliffRampMaxDistanceConstraint(string, int, float) - Method in class Constraint
-
Make an area cliff ramp edge max distance constraint.
- rmCreateConnection(string) - Method in class Connection
-
Creates an connection.
- rmCreateEdgeConstraint(string, int) - Method in class Constraint
-
Make a constraint that forces something to remain within an area's edge.
- rmCreateEdgeDistanceConstraint(string, int, float) - Method in class Constraint
-
Make an area edge distance constraint and returns its ID
- rmCreateEdgeMaxDistanceConstraint(string, int, float) - Method in class Constraint
-
Make an area edge max distance constraint.
- rmCreateObjectDef(string) - Method in class ObjectDef
-
Creates an object definition.
- rmCreateTerrainDistanceConstraint(string, string, bool, float) - Method in class Constraint
-
Make a constraint to avoid terrain with certain a passability.
- rmCreateTerrainMaxDistanceConstraint(string, string, bool, float) - Method in class Constraint
-
Make a constraint to be close to terrain with certain a passability.
- rmCreateTrigger(string) - Method in class Trigger
-
Create a trigger to add to this random map.
- rmCreateTypeDistanceConstraint(string, int, float) - Method in class Constraint
-
Make a type distance constraint.
- rmDefineClass(string) - Method in class RandomMap
-
Define a class with the given name.
- rmDefineConstant(string, int) - Method in class RandomMap
-
Define a constant with given name and value.
- rmDegreesToRadians(float) - Method in class Converter
-
Converts an angle in degrees to radians.
- rmEchoError(string, int) - Method in class RandomMap
-
Echoes an error string to the debugger output, can not be seen in AoT.
- rmEchoInfo(string, int) - Method in class RandomMap
-
Echoes an info string to the debugger output, can not be seen in AoT.
- rmEchoWarning(string, int) - Method in class RandomMap
-
Echoes a warning string to the debugger output, can not be seen in AoT.
- rmFairLocXFraction(int, int) - Method in class FairLoc
-
Gets a player's fairLoc x fraction.
- rmFairLocZFraction(int, int) - Method in class FairLoc
-
Gets a player's fairLoc z fraction.
- rmGetNumberFairLocs(int) - Method in class FairLoc
-
Gets a player's number of fairLocs.
- rmGetNumberPlayersOnTeam(int) - Method in class Player
-
Gets the number of players on the given team
- rmGetNumberUnitsPlaced(int) - Method in class ObjectDef
-
Returns the number of units placed by this objectDefID.
- rmGetPlayerCiv(int) - Method in class Player
-
Gets the civilization of the specified player.
- rmGetPlayerCulture(int) - Method in class Player
-
Gets the culture of the specified player.
- rmGetPlayerName(int) - Method in class Player
-
Gets a player's nickname.
- rmGetPlayerTeam(int) - Method in class Player
-
Gets the team the specified player is on.
- rmGetSeaLevel() - Method in class RandomMap
-
Gets the sea level for the map.
- rmGetUnitPlaced(int, int) - Method in class ObjectDef
-
Returns a unit ID that was placed by the objectDefID.
- rmGetUnitPlacedOfPlayer(int, int) - Method in class ObjectDef
-
Returns the unit ID of a given player that was placed by the objectDefID.
- rmMetersToTiles(float) - Method in class Converter
-
Converts a distance in meters to a number of tiles.
- rmMultiplyPlayerResource(int, string, float) - Method in class Player
-
Multiplies a player's resource amount by the given factor.
- rmPaintAreaTerrain(int) - Method in class Area
-
Paints the terrain for a specified area.
- rmPlaceFairLocs() - Method in class FairLoc
-
Places down a fairLoc and returns whether or not it was succesful.
- rmPlaceObjectDefAtAreaLoc(int, int, int, long) - Method in class ObjectDef
-
Place object definition for the player at the given area's location.
- rmPlaceObjectDefAtLoc(int, int, float, float, long) - Method in class ObjectDef
-
Place object definition at specific location for given player.
- rmPlaceObjectDefAtRandomAreaOfClass(int, int, int, long) - Method in class ObjectDef
-
Place object definition for the player at the location of a random area in the given class.
- rmPlaceObjectDefInArea(int, int, int, long) - Method in class ObjectDef
-
Place object definition for the player in the given area.
- rmPlaceObjectDefInRandomAreaOfClass(int, int, int, long) - Method in class ObjectDef
-
Place object definition for the player in a random area in the given class.
- rmPlaceObjectDefPerPlayer(int, bool, long) - Method in class ObjectDef
-
Place object definition per player.
- rmPlacePlayer(int, float, float) - Method in class Player
-
Sets one player location.
- rmPlacePlayersCircular(float, float, float) - Method in class Player
-
Makes a circle of player locations.
- rmPlacePlayersLine(float, float, float, float, float, float) - Method in class Player
-
Makes a line of player locations.
- rmPlacePlayersSquare(float, float, float) - Method in class Player
-
Makes a square of player locations.
- rmPlayerLocXFraction(int) - Method in class Player
-
Gets a player's start location x fraction.
- rmPlayerLocZFraction(int) - Method in class Player
-
Gets a player's start location z fraction.
- rmRandFloat(float, float) - Method in class RandomMap
-
Returns a random float between min and max.
- rmRandInt(int, int) - Method in class RandomMap
-
Returns a random integer between min and max.
- rmResetFairLocs() - Method in class FairLoc
-
Resets fairLoc placement info.
- rmSetAreaBaseHeight(int, float) - Method in class Area
-
Sets the base height for an area.
- rmSetAreaCliffEdge(int, int, float, float, float, int) - Method in class Area
-
Set cliff edge parameters for an area.
- rmSetAreaCliffHeight(int, float, float, float) - Method in class Area
-
Set an area's cliff height.
- rmSetAreaCliffPainting(int, bool, bool, bool, float, bool) - Method in class Area
-
Set cliff painting options for an area.
- rmSetAreaCliffType(int, string) - Method in class Area
-
Sets the cliff type for an area.
- rmSetAreaCoherence(int, float) - Method in class Area
-
Sets area coherence (0-1).
- rmSetAreaForestType(int, string) - Method in class Area
-
Sets the forest type for an area.
- rmSetAreaHeightBlend(int, int) - Method in class Area
-
Sets how smoothly area height blends into surroundings.
- rmSetAreaLocation(int, float, float) - Method in class Area
-
Set the area location.
- rmSetAreaLocPlayer(int, int) - Method in class Area
-
Set the area location to player's location.
- rmSetAreaLocTeam(int, int) - Method in class Area
-
Set the area location to team's location.
- rmSetAreaMaxBlobDistance(int, float) - Method in class Area
-
Sets maximum blob distance.
- rmSetAreaMaxBlobs(int, int) - Method in class Area
-
Sets maximum number of area blobs.
- rmSetAreaMinBlobDistance(int, float) - Method in class Area
-
Sets minimum blob distance.
- rmSetAreaMinBlobs(int, int) - Method in class Area
-
Sets minimum number of area blobs.
- rmSetAreaSize(int, float, float) - Method in class Area
-
Set the area size to a min/max fraction of the map.
- rmSetAreaSmoothDistance(int, int) - Method in class Area
-
Sets area edge smoothing distance (distance is number of neighbouring points to consider in each direction).
- rmSetAreaTerrainLayerVariance(int, bool) - Method in class Area
-
Specifies if the area should vary the terrain layer edges.
- rmSetAreaTerrainType(int, string) - Method in class Area
-
Sets the terrain type for an area.
- rmSetAreaWarnFailure(int, bool) - Method in class Area
-
Sets whether the area build process will warn if it fails.
- rmSetAreaWaterType(int, string) - Method in class Area
-
Sets the water type for an area.
- rmSetConnectionBaseHeight(int, float) - Method in class Connection
-
Sets the base height of a connection.
- rmSetConnectionBaseTerrainCost(int, float) - Method in class Connection
-
Sets the base terrain cost for a connection.
- rmSetConnectionCoherence(int, float) - Method in class Connection
-
Sets area coherence (0.0-1.0).
- rmSetConnectionHeightBlend(int, float) - Method in class Connection
-
Sets how smoothly connection height blends into surroundings.
- rmSetConnectionPositionVariance(int, float) - Method in class Connection
-
Sets the position variance of a connection.
- rmSetConnectionSmoothDistance(int, float) - Method in class Connection
-
Sets connection edge smoothing distance (distance is number of neighboring points to consider in each direction).
- rmSetConnectionTerrainCost(int, string, float) - Method in class Connection
-
Sets the terrain cost for a connection.
- rmSetConnectionType(int, int, bool, float) - Method in class Connection
-
Sets the connection type.
- rmSetConnectionWarnFailure(int, bool) - Method in class Connection
-
Sets whether a connection warns on failure.
- rmSetConnectionWidth(int, float, float) - Method in class Connection
-
Sets the width of a connection.
- rmSetGaiaCiv(long) - Method in class RandomMap
-
Sets Gaia's civilization.
- rmSetIgnoreForceToGaia(bool) - Method in class ObjectDef
-
If off, some objects placed will automatically convert to Mother Nature.
- rmSetLightingSet(string) - Method in class RandomMap
-
Sets a lighting set.
- rmSetMapSize(int, int) - Method in class RandomMap
-
Sets the size of the map.
- rmSetObjectDefMaxDistance(int, float) - Method in class ObjectDef
-
Set the maximum distance for the object definition (in meters).
- rmSetObjectDefMinDistance(int, float) - Method in class ObjectDef
-
Set the minimum distance for the object definition (in meters).
- rmSetPlacementSection(float, float) - Method in class Player
-
When placing players in a circle or square, this command allows you to skip part of the circle or square,
in essence removing a slice from the pie (maybe you want to fit an ocean in there like in Sea of Worms).
- rmSetPlacementTeam(int) - Method in class Player
-
Sets the team to place.
- rmSetPlayerArea(int, int) - Method in class Player
-
Sets a player's 'official' area.
- rmSetPlayerLocation(int, float, float) - Method in class Player
-
Manually sets a player's starting location.
- rmSetPlayerPlacementArea(float, float, float, float) - Method in class Player
-
Sets the area of the map to use for player placement.
- rmSetPlayerResource(int, string, float) - Method in class Player
-
Sets a player's resource amount.
- rmSetSeaLevel() - Method in class RandomMap
-
Sets the sea level for the map.
- rmSetSeaType(string) - Method in class RandomMap
-
Sets the sea type for the map.
- rmSetStatusText(string, float) - Method in class RandomMap
-
Sets the friendly cool loading screen text
- rmSetTeamArea(int, int) - Method in class Player
-
Sets a team's 'official' area.
- rmSetTeamSpacingModifier(float) - Method in class Player
-
Sets the team spacing modifier.
- rmSetTriggerActive(bool) - Method in class Trigger
-
Sets the current trigger active.
- rmSetTriggerConditionParam(string, string, bool) - Method in class Trigger
-
Adds a parameter to the current condition.
- rmSetTriggerConditionParamArmy(string, int, int, bool) - Method in class Trigger
-
Adds an army parameter to the current condition.
- rmSetTriggerConditionParamFloat(string, float, bool) - Method in class Trigger
-
Adds a float parameter to the current condition.
- rmSetTriggerConditionParamInt(string, int, bool) - Method in class Trigger
-
Adds an integer parameter to the current condition.
- rmSetTriggerEffectParam(string, string, bool) - Method in class Trigger
-
Adds a parameter to the current effect.
- rmSetTriggerEffectParamArmy(string, int, int, bool) - Method in class Trigger
-
Adds an army parameter to the current effect.
- rmSetTriggerEffectParamFloat(string, float, bool) - Method in class Trigger
-
Adds a float parameter to the current effect.
- rmSetTriggerEffectParamInt(string, int, bool) - Method in class Trigger
-
Adds an int parameter to the current effect.
- rmSetTriggerLoop(bool) - Method in class Trigger
-
Sets the current trigger looping.
- rmSetTriggerPriority(int) - Method in class Trigger
-
Sets the current trigger's priority.
- rmSetTriggerRunImmediately(bool) - Method in class Trigger
-
Sets the current trigger to "run immediately"
- rmSetVCFile(string) - Method in class Trigger
-
Assigns a specific victory condition file to this RMS.
- rmSwitchToTrigger(int) - Method in class Trigger
-
Sets the given trigger as current.
- rmTerrainInitialize(string, float) - Method in class RandomMap
-
Initializes the terrain to the base type and height.
- rmTilesToMeters(int) - Method in class Converter
-
Converts a number of tiles to a distance in meters.
- rmTriggerID(string) - Method in class Trigger
-
Returns the ID for the trigger with as name triggerName
- rmXFractionToMeters(float) - Method in class Converter
-
Converts a fraction of the map in the x direction to meters.
- rmXFractionToTiles(float) - Method in class Converter
-
Converts an fraction of the map in the x direction to tile count.
- rmXMetersToFraction(float) - Method in class Converter
-
Converts meters into a fraction of the map in the x direction.
- rmXTilesToFraction(int) - Method in class Converter
-
Converts tile count in the x direction to fraction of map.
- rmZFractionToMeters(float) - Method in class Converter
-
Converts a fraction of the map in the z direction to meters.
- rmZFractionToTiles(float) - Method in class Converter
-
Converts an fraction of the map in the z direction to tile count.
- rmZMetersToFraction(float) - Method in class Converter
-
Converts meters into a fraction of the map in the z direction.
- rmZTilesToFraction(int) - Method in class Converter
-
Converts tile count in the z direction to fraction of map.
- rolloverSound - Variable in class UIConfig
-
Whether a sound should play when mousing over buttons.
- rolloverState - Variable in class StateButtonGadget
-
- rotateWaterLeft(int) - Method in class Terrain
-
Indicates that the rotate water left button has gone up/down.
- rotateWaterRight(int) - Method in class Terrain
-
Indicates that the rotate water right button has gone up/down.
- roughenAmplitude - Variable in class EngineConfig
-
Defines the roughen tool's amplitude.
- roughenSettings_Pos - Variable in class UIConfig
-
Defines the position of the Roughen Settings Gadget.
- roughenTolerance - Variable in class EngineConfig
-
Defines the roughen tool's tolerance.
- Rule - Class in aom.scripting.xs.xs
-
This class provides a collection of XS commands concerning Rules.
- runAsFastAsPossible - Variable in class EngineConfig
-
Deprecated.
- saveCamera(string) - Method in class Camera
-
Save camera to file.
- saveCameraOnline(string) - Static method in class TriggerLoader
-
Saves the current camera position (in-game, not in the editor) to a given file.
- saveCameraOnline(string) - Static method in class TriggerLoaderX
-
Saves the current camera position (in-game, not in the editor) to a given file.
- saveGame(string) - Method in class Files
-
Saves out a game in progress.
- saveLightingSet(string) - Method in class Lightning
-
Saves the current status of lighting values as a set.
- saveScenario(string) - Method in class Files
-
Saves out a scenario file.
- scenarioPlaytestdifficultyLevel - Variable in class GameConfig
-
- sceneManagement - Variable in class EngineConfig
-
- scoreUpdate() - Method in class Console
-
Causes score to update even if it isn't supposed to yet, time wise.
- scoreUpdateTime - Variable in class UIConfig
-
The time bewteen 2 score updates.
- screenshot() - Method in class Console
-
Take a screen shot.
- screenShotHideCursor - Variable in class UIConfig
-
Hides the cursor during a screenshot.
- screenShotHideUI - Variable in class UIConfig
-
Hides the UI during a screenshot.
- ScriptConfig - Class in aom.scripting.ui.config
-
This class provides an overview of Configs related to scripting.
- scrollSpeed - Variable in class InputConfig
-
The scroll speed (unused)
- scrollTopZone - Variable in class EngineConfig
-
Top scrolling zone in pixels.
- scrollZone - Variable in class EngineConfig
-
Scrolling zone in pixels.
- Selection - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Selections and Finding Units.
- Selection - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands concerning Selections.
- selectionPixelError - Variable in class EngineConfig
-
Defines the selection pixel error.
- sendChatToAllies(string) - Method in class Chat
-
Sends chat to allies.
- sendChatToEnemies(string) - Method in class Chat
-
Sends chat to enemies.
- sendChatToEveryone(string) - Method in class Chat
-
Sends chat to everyone.
- sendChatToPlayer(int, string) - Method in class Chat
-
Sends chat to given player.
- sendChatToTeam(int, string) - Method in class Chat
-
Sends chat to a team.
- separator - Variable in class SubMenu
-
Defines whether this menuitem acts as a separator or not.
- ServerConfig - Class in aom.scripting.ui.config
-
This class provides an overview of Configs related to online gaming.
- serviceIDs - Variable in class ZoneAccessService.GetMasterAndServiceTicketsRequest
-
- sessionCL - Variable in class EngineConfig
-
- SetAnimal - Variable in class UnitType
-
Indicates that this protounit is an Animal of Set.
- setBloomSettings() - Method in class EngineConfig
-
Sets bloom settings.
- setFogSettings(float, float, float, float, float) - Method in class EngineConfig
-
Sets fog settings.
- setGameFadeIn(int, int, int, int, int, int) - Method in class Lightning
-
Turn fade in on/off, set color duration.
- setGraphicDetail(int) - Method in class EngineConfig
-
Sets the graphic detail.
- setMinimapPosititon(MinimapPosition) - Method in class Layout
-
- setMinimapUnitFilter() - Method in class Console
-
Sets the minimap filter.
- setMultiPlayerSetupFile(string) - Method in class Console
-
Sets a custom UI definition file for the multiplayer setup screen.
- setShadowLevel(int) - Method in class EngineConfig
-
Set shadow detail level.
- setShadowSettings(float, float, float, float, float) - Method in class EngineConfig
-
Sets shadow settings.
- SettlementsThatTrainVillagers - Variable in class UnitType
-
Indicates that this protounit is a settlement that can train villagers,
so not an unclaimed settlement.
- setTonemapSettings() - Method in class EngineConfig
-
Sets tonemap settings.
- setWorldDifficulty(int) - Method in class GameConfig
-
Sets the world difficulty level.
- shadeChance - Variable in class GameConfig
-
The chance a hades unit becomes a shade upon death.
- shadeDelay - Variable in class GameConfig
-
The time delay before a shade appears.
- SharedBuilding - Variable in class UnitType
-
Indicates that this protounit is a Shared Building,
i.e.
- sharedDataCL - Variable in class EngineConfig
-
- shiftClickAtPoint(vector) - Static method in class TriggerLoader
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse shift-click command.
- shiftClickAtPoint(vector) - Static method in class TriggerLoaderX
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse shift-click command.
- shiftDoubleClickAtPoint(vector) - Static method in class TriggerLoader
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse shift-double-click command.
- shiftDoubleClickAtPoint(vector) - Static method in class TriggerLoaderX
-
Forces the camera to the given point with zoomToPoint,
and issues a left mouse shift-double-click command.
- Ship - Variable in class UnitType
-
Indicates that this protounit is a Ship.
- shipFoundationDamageFactor - Variable in class GameConfig
-
Foundations under attack from ships further have their damage adjusted by this factor.
- showAIEchoes - Variable in class ScriptConfig
-
Enables AI echoes.
- showAIOutput - Variable in class ScriptConfig
-
Enables AI output.
- showBrowser(bool) - Method in class Console
-
Shows or hides the embedded browser.
- showCampaignDialog(string, string) - Method in class Campaign
-
Shows a campaign dialog.
- showCommandQueue - Variable in class UIConfig
-
Show command queue.
- showConsole - Variable in class UIConfig
-
Show given console.
- showExtraTechHelp - Variable in class UIConfig
-
Show extra tech help.
- showGameFromPostGame() - Method in class Console
-
Goes back to the default in-game screen.
- showGameMenu() - Method in class Console
-
Show the in-game menu.
- showMilliseconds - Variable in class UIConfig
-
Shows time on the game clock down to millisecond precision.
- shownOnIdle - Variable in class IdleBannerGadget
-
Indicates that this banner should only be shown when there are idle units.
- showRolloverHelp - Variable in class UIConfig
-
Show rollover help.
- showScore - Variable in class UIConfig
-
Show score.
- showTime - Variable in class UIConfig
-
Show time.
- SiegeShip - Variable in class UnitType
-
Indicates that this protounit is a Siege Ship.
- SimpleGameList() - Constructor for class GameListService.SimpleGameList
-
- SinglePlayerTaglet - Class in aom.scripting.taglet
-
This taglet indicates that a command can only be executed in single player mode.
- SinglePlayerTaglet() - Constructor for class SinglePlayerTaglet
-
- size - Variable in class MinimapPosition
-
- size1024 - Variable in class AbstractGadget
-
- Size1024 - Class in aom.scripting.ui
-
A construct consisting of 4 integers that define the position and size of an object on a 1024x768 screen.
- Size1024(int, int, int, int) - Constructor for class Size1024
-
- sizerel1024 - Variable in class AbstractGadget
-
- skipeso - Variable in class ServerConfig
-
- skipIntro - Variable in class MultimediaConfig
-
Skips the MS / Skybox splash screen.
- skipMipMapLevels - Variable in class EngineConfig
-
Number of mipmap levels to skip.
- skipsteamlogin - Variable in class ServerConfig
-
- sliderAreaArt - Variable in class HorizontalScrollBar
-
The background image of the area the slider moves in.
- sliderAreaArt - Variable in class VerticalScrollbar
-
The background image of the area the slider moves in.
- sliderButtons - Variable in class HorizontalScrollBar
-
Sets whether or not the up/down arrows should be added to both ends of the slider.
- sliderButtons - Variable in class VerticalScrollbar
-
Sets whether or not the up/down arrows should be added to both ends of the slider.
- sliderDownBtnSet - Variable in class VerticalScrollbar
-
The image used for the down button.
- sliderLeftBtnSet - Variable in class HorizontalScrollBar
-
The image used for the left button.
- sliderPipArt - Variable in class HorizontalScrollBar
-
The image used for the slider itself.
- sliderPipArt - Variable in class VerticalScrollbar
-
The image used for the slider itself.
- sliderPipTextureCoords - Variable in class HorizontalScrollBar
-
Defines what part of the slider image should be used.
- sliderPipTextureCoords - Variable in class VerticalScrollbar
-
Defines what part of the slider image should be used.
- sliderRightBtnSet - Variable in class HorizontalScrollBar
-
The image used for the right button.
- sliderUpBtnSet - Variable in class VerticalScrollbar
-
The image used for the up button.
- sliderVertical - Variable in class VerticalScrollbar
-
Sets whether or not this slider has a vertical orientation.
- SlowSpeed - Variable in class UnitType
-
Ununsed?
- soundDir - Variable in class DirectoryConfig
-
Specifies what sound directory the game will use.
- SoundEditGadget - Class in aom.scripting.ui
-
- SoundEditGadget() - Constructor for class SoundEditGadget
-
Creates a new sound edit dialog.
- SoundGadget - Class in aom.scripting.ui
-
- SoundGadget() - Constructor for class SoundGadget
-
Creates a new sound gadget.
- soundOn - Variable in class MultimediaConfig
-
Enable sound.
- soundSampleRate - Variable in class MultimediaConfig
-
Defines the sample rate for the primary sound buffer.
- soundVol - Variable in class MultimediaConfig
-
The volume for the sound.
- SpecialPowers - Variable in class UnitType
-
Ununsed?
- SpriteLogic() - Method in interface Logic
-
Checks whether this unit should use sprites.
- sqrt(float) - Method in class RandomMap
-
Returns the square root of x.
- squadSync - Variable in class SyncConfig
-
- startAutoPatcher(bool) - Method in class Console
-
Start the auto patcher.
- startRandomGame() - Method in class Console
-
Begins a new random game with default settings.
- startRandomGame2(string, int, int, string, bool, int, int, int) - Method in class Console
-
Begins a new random game with the given parameters.
- startRandomGame3(string, int, int) - Method in class Console
-
Begins a 2 player random map AI versus AI game with the given parameters.
- StartTimeAverage - Variable in class MatchMakingService.MatchRecord
-
- StartTimeAverageSet - Variable in class MatchMakingService.MatchRecord
-
- startX - Variable in class Size1024
-
- startY - Variable in class Size1024
-
- stateButtonDefaultState - Variable in class StateButtonGadget
-
- StateButtonGadget - Class in aom.scripting.ui
-
- StateButtonGadget() - Constructor for class StateButtonGadget
-
- stateButtonUseInternalStates - Variable in class StateButtonGadget
-
- StateEntry - Class in aom.scripting.ui
-
Defines 1 of the states a StateButton can be in.
- StateEntry(String) - Constructor for class StateEntry
-
Creates a new StateEntry with the given background image.
- StateEntry(RgbColor) - Constructor for class StateEntry
-
Creates a new StateEntry with the given background color.
- StatsService - Interface in aom.scripting.eso.stats
-
This is an interface specifying what functionality the stat server offers related to retrieving certain data.
- statusCode - Variable in class ZoneAccessService.XMLBlobResult
-
- statusCodeField - Variable in class ZoneAccessService.StatusCodeResult
-
- StatusCodeResult() - Constructor for class ZoneAccessService.StatusCodeResult
-
- stopX - Variable in class Size1024
-
- stopY - Variable in class Size1024
-
- strategicMap() - Method in class Console
-
For showing/hiding the (big) strategic map.
- StrengthBonus - Variable in class UnitType
-
Ununsed?
- strict - Variable in class UIConfig
-
Enforces gadget handle get/release counts.
- string - Class in aom.scripting.datatypes
-
A regular string: an array of characters.
- string(String) - Constructor for class string
-
- String_charAt(string, int) - Static method in class TriggerLoader
-
Returns a character from a given string at the given position.
- String_charAt(string, int) - Static method in class TriggerLoaderX
-
Returns a character from a given string at the given position.
- String_length(string) - Static method in class TriggerLoader
-
Returns the length of a given string.
- String_length(string) - Static method in class TriggerLoaderX
-
Returns the length of a given string.
- String_parseFloat(string) - Static method in class TriggerLoader
-
Converts a String that only holds a float into a real floating point number.
- String_parseFloat(string) - Static method in class TriggerLoaderX
-
Converts a String that only holds a float into a real floating point number.
- String_substr(string, int, int) - Static method in class TriggerLoader
-
Returns a substring of a given string from the given start position to the end position.
- String_substr(string, int, int) - Static method in class TriggerLoaderX
-
Returns a substring of a given string from the given start position to the end position.
- String_toLowerCase(string) - Static method in class TriggerLoader
-
Converts the input string to lower case [a-z].
- String_toLowerCase(string) - Static method in class TriggerLoaderX
-
Converts the input string to lower case [a-z].
- String_toString(float) - Static method in class TriggerLoader
-
Converts a floating point number to a string.
- String_toString(float) - Static method in class TriggerLoaderX
-
Converts a floating point number to a string.
- String_toUpperCase(string) - Static method in class TriggerLoader
-
Converts the input string to upper case [A-Z].
- String_toUpperCase(string) - Static method in class TriggerLoaderX
-
Converts the input string to upper case [A-Z].
- SubMenu - Class in aom.scripting.ui
-
Defines a SubMenu, a part of a MenuGadget.
- SubMenu(String, String, String, boolean, boolean, String) - Constructor for class SubMenu
-
Creates a new SubMenu with the given properties.
- SubMenu(String) - Constructor for class SubMenu
-
Creates a new SubMenu with given title and default properties.
- subMenus - Variable in class MenuGadget
-
- subModeClear(string) - Method in class Mode
-
Leaves all active submodes of the named mode.
- subModeEnter(string, string) - Method in class Mode
-
Enters the named submode (of the main mode).
- subModeLeave(string, string) - Method in class Mode
-
Leaves the named submode (of the main mode).
- subModeToggle(string, string) - Method in class Mode
-
Changes the state of the named submode (of the main mode).
- subModeToggleBetween(string, string, string) - Method in class Mode
-
Toggles between the two submodes (of the main mode).
- subModeToggleBetweenIfNotMP(string, string, string) - Method in class Mode
-
Toggles between the two submodes (of the main mode), but only if we're not in a multiplayer game.
- subModeToggleIfNotMP(string, string) - Method in class Mode
-
Changes the state of the named submode (of the main mode), but only if we're not in a multiplayer game.
- sunColor(int, int, int) - Method in class Lightning
-
Set sun color to given RGB (0-255)
- sunDecreaseInclination(int) - Method in class Lightning
-
Indicates that the decrease sun inclination key has gone up/down.
- sunDecreaseRotation(int) - Method in class Lightning
-
Indicates that the decrease sun rotation key has gone up/down.
- sunGetColor() - Method in class Lightning
-
Get sun color.
- sunIncreaseInclination(int) - Method in class Lightning
-
Indicates that the increase sun inclination key has gone up/down.
- sunIncreaseRotation(int) - Method in class Lightning
-
Indicates that the increase sun rotation key has gone up/down.
- sunkenBevel - Variable in class AbstractGadget
-
- supaScreenshot(int, string) - Method in class Console
-
Take a screen shot of the whole map, might take a while.
- superPredatorWanderRadius - Variable in class GameConfig
-
How far out super-predators can wander.
- Swallow - Variable in class Action
-
The action of picking up a unit and killing it, like a Cyclops does.
- syncCL - Variable in class EngineConfig
-
- SyncConfig - Class in aom.scripting.ui.config
-
This class provides an overview of Configs related to synchronization.
- syncManagerCL - Variable in class EngineConfig
-
- syncRecord - Variable in class SyncConfig
-
- syncTagControl - Variable in class SyncConfig
-
Turn on individual sync tag controls.
- SyncTaglet - Class in aom.scripting.taglet
-
This taglet indicates that a command is automatically synchronized with the other players, instead of only executed locally.
- SyncTaglet() - Constructor for class SyncTaglet
-
- syncUpdateInterval - Variable in class SyncConfig
-
- TargetLogic(string, string, string) - Method in interface Logic
-
Checks whether this unit is targeting a specific unit type.
- TargetSelector - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Target Selectors.
- Task - Class in aom.scripting.xs.ai
-
This class provides a collection of AI commands concerning Tasks.
- tauntMute - Variable in class MultimediaConfig
-
Mute all taunts.
- techDebugSync - Variable in class SyncConfig
-
- techFlash(int, bool) - Method in class Console
-
Turns technology buttons flashing on/off.
- TechLogic(string, string, string) - Method in interface Logic
-
Checks whether a specific technology has been researched yet.
- techNameByID(int) - Method in class Console
-
Deprecated.
- techResearchName(int) - Method in class Templates
-
The string version of a given technology ID.
- techResearchPercentage(int) - Method in class Templates
-
The percentage the given technology ID is researched so far.
- techResearchPercentageText(int) - Method in class Templates
-
- techSync - Variable in class SyncConfig
-
- TechTree - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Technologies.
- Teleport - Variable in class Action
-
The action of teleporting, as formerly done by Sphinxes.
- Teleporter - Variable in class UnitType
-
Indicates that this protounit is a Teleporter.
- Templates - Class in aom.scripting.ui
-
This class provides a collection Templates that can be used in certain UI gadgets, such as the FormatTextGadget.
- Terrain - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Terrains, Areas and related tools.
- Terrain - Enum in aom.scripting.xs.rm
-
This is an enumeration of all terrain types.
- terrainAdjustGlobalHeight(float) - Method in class Terrain
-
Adjusts (raise/lower) the terrain height by the specified meters.
- terrainAmbient(int, int, int) - Method in class Terrain
-
Set terrain ambient reflectivity to the given RGB (0-255)
- terrainFilter() - Method in class Terrain
-
Filters the entire terrain.
- terrainFilterArea(int, int, int, int) - Method in class Terrain
-
Filters a sub-area of the terrain.
- terrainFilterVisibility - Variable in class EngineConfig
-
- terrainFlatten() - Method in class Terrain
-
Flattens the entire terrain.
- terrainFlattenArea(int, int, int, int) - Method in class Terrain
-
Flattens a sub-area of the terrain.
- terrainGetAmbient() - Method in class Terrain
-
Get terrain ambient reflectivity.
- terrainGrid - Variable in class UIConfig
-
Turn terrain grid on/off.
- terrainGridMajorTick - Variable in class UIConfig
-
Sets the number of tiles between major ticks on the terrain grid.
- terrainGridMinorTick - Variable in class UIConfig
-
Toggles whether the terrain grid includes minor ticks 8.
- terrainHalfDensity - Variable in class EngineConfig
-
Makes terrain texture density half of normal.
- terrainLowLevelSync - Variable in class SyncConfig
-
- terrainPaint() - Method in class Terrain
-
Paint whole terrain with given texture.
- terrainPaintMix() - Method in class Terrain
-
Paint whole terrain with given mix name.
- terrainPasteBufferLoad(string) - Method in class Terrain
-
Loads a terrain paste buffer.
- terrainPasteBufferSave(string) - Method in class Terrain
-
Saves the current terrain paste buffer.
- terrainQuarterDensity - Variable in class EngineConfig
-
Makes terrain texture density one quarter of normal.
- terrainResizeSubtype(int) - Method in class Terrain
-
Resize current terrain subtype.
- terrainSetSubtype(int) - Method in class Terrain
-
Sets the terrain subtype to paint.
- terrainSetType(int) - Method in class Terrain
-
Sets the terrain type to paint.
- TestClass - Variable in class UnitType
-
Indicates that this protounit is part of the Test Class (as found in the editor).
- text - Variable in class DropDownItem
-
- text - Variable in class ListItem
-
- text - Variable in class RadioButton
-
- textColor - Variable in class UIConfig
-
Set default text color on displays.
- TextFieldGadget - Class in aom.scripting.ui
-
- TextFieldGadget() - Constructor for class TextFieldGadget
-
- textFont - Variable in class AbstractGadget
-
- textFontSize - Variable in class AbstractGadget
-
- textureCachePer64MB - Variable in class EngineConfig
-
Texture cache = textureCachePer64MB * (MM / 64), eg: 6 * (128 / 64) = 12 MB.
- textWrapOff - Variable in class FormatTextGadget
-
- textWrapOn - Variable in class FormatTextGadget
-
- Throw - Variable in class Action
-
The action of throwing a unit (without picking it up first), as done by the Kraken.
- Thrown - Variable in class Action
-
The action of being thrown, e.g.
- tileBackground - Variable in class AbstractGadget
-
- tileBackgroundHorizontally - Variable in class AbstractGadget
-
- tileBackgroundVertically - Variable in class AbstractGadget
-
- tileBasedLoS - Variable in class EngineConfig
-
- TimelineGadget - Class in aom.scripting.ui
-
Defines a Timeline Gadget, like the one used in postgame.
- TimelineGadget() - Constructor for class TimelineGadget
-
Creates a new timeline gadget.
- TimePeriod - Enum in aom.scripting.eso.stats
-
A list of possible Time Periods for which statistics can be retrieved.
- timeSyncCL - Variable in class EngineConfig
-
- timingCL - Variable in class EngineConfig
-
- tis(string, int) - Method in class Unit
-
Just like trainInSelected, but more abbreviated.
- tisID(int, int) - Method in class Unit
-
Just like trainInSelected, but more abbreviated because it takes a protoID.
- titanAttackCameraShakeStrength - Variable in class GameConfig
-
How much a Titan's attacks shake the camera.
- titanCameraShakeRadius - Variable in class GameConfig
-
How far out from a Titan the camera can shake.
- titanHandicap - Variable in class GameConfig
-
Set titan level AI handicap.
- titanMoveCameraShakeStrength - Variable in class GameConfig
-
How much a Titan's footsteps shake the camera.
- title - Variable in class SubMenu
-
Defines the text that will be displayed on this menu item.
- titlebar - Variable in class AbstractGadget
-
- ToDLightSet00 - Variable in class UIConfig
-
Time of Day stage 0 lightning.
- ToDLightSet01 - Variable in class UIConfig
-
Time of Day stage 1 lightning.
- ToDLightSet02 - Variable in class UIConfig
-
Time of Day stage 2 lightning.
- ToDLightSet03 - Variable in class UIConfig
-
Time of Day stage 3 lightning.
- ToDLightSet04 - Variable in class UIConfig
-
Time of Day stage 4 lightning.
- ToDLightSet05 - Variable in class UIConfig
-
Time of Day stage 5 lightning.
- ToDLightSet06 - Variable in class UIConfig
-
Time of Day stage 6 lightning.
- toggleBloom() - Method in class EngineConfig
-
Toggle bloom.
- toggleFXAA() - Method in class EngineConfig
-
Toggle FXAA.
- toggleScore() - Method in class Console
-
Handles the score toggling.
- toggleSSAO() - Method in class EngineConfig
-
Toggle SSAO.
- toggleTime() - Method in class Console
-
Handles the time display toggling.
- toggleUnitLights() - Method in class EngineConfig
-
Toggle unit lights.
- toggleVSync() - Method in class EngineConfig
-
Toggle V-Sync.
- toggleWaterReflect() - Method in class WaterConfig
-
Toggle water reflections.
- toggleWaterRefract() - Method in class WaterConfig
-
Toggle water refraction.
- toolTipDispTime - Variable in class UIConfig
-
Max tooltip display time.
- toolTipFont - Variable in class UIConfig
-
Default tooltip font.
- toolTipFontSize - Variable in class UIConfig
-
Default tooltip font size.
- toolTipHelp - Variable in class UIConfig
-
Turns tooltip help on.
- tooltipText - Variable in class AbstractGadget
-
- toString(Tag) - Method in class EditorTaglet
-
- toString(Tag[]) - Method in class EditorTaglet
-
- toString(Tag) - Method in class LocalTaglet
-
- toString(Tag[]) - Method in class LocalTaglet
-
- toString(Tag) - Method in class SinglePlayerTaglet
-
- toString(Tag[]) - Method in class SinglePlayerTaglet
-
- toString(Tag) - Method in class SyncTaglet
-
- toString(Tag[]) - Method in class SyncTaglet
-
- toString() - Method in class Command
-
- toString() - Method in class DropDownItem
-
- toString() - Method in class HorizontalScrollBar
-
- toString() - Method in class Layout
-
- toString() - Method in class ListItem
-
- toString() - Method in class MinimapPosition
-
- toString() - Method in class RadioButton
-
- toString() - Method in class Size1024
-
- toString() - Method in class StateEntry
-
- toString() - Method in class SubMenu
-
- toString() - Method in class VerticalScrollbar
-
- towerFoundationDamageFactor - Variable in class GameConfig
-
Foundations under attack from shooting buildings further have their damage adjusted by this factor.
- TownBell - Variable in class Action
-
The action of ringing the town bell.
- Track - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Camera Tracks.
- trackAddWaypoint() - Method in class Track
-
Adds the camera's current position and orientation to the current camera track.
- trackAdvance() - Method in class Track
-
Advances the camera track to a specific location.
- trackArc - Variable in class EngineConfig
-
- trackClear() - Method in class Track
-
Clears all tracks.
- trackEditWaypoint() - Method in class Track
-
Edits the currently selected camera track.
- trackGotoSelectedEvent(int) - Method in class Track
-
Moves the camera to the current event.
- trackGotoSelectedWaypoint(int) - Method in class Track
-
Moves the camera to the current waypoint.
- trackInsert() - Method in class Track
-
Adds a new camera track.
- trackLoad(string) - Method in class Track
-
Loads a camera track and makes it current.
- trackPause() - Method in class Track
-
Pauses the current camera track.
- trackPlay(int, int) - Method in class Track
-
Plays the current track, with no arguments uses current duration, otherwise sets duration.
- trackPointer - Variable in class EngineConfig
-
- trackRemove() - Method in class Track
-
Removes selected track.
- trackRemoveWaypoint() - Method in class Track
-
Removes the most recently added track waypoint from the current camera track.
- trackSave(string) - Method in class Track
-
Saves the current camera track.
- trackSetSelectedWaypoint(int) - Method in class Track
-
Sets the current waypoint to the button with the same index.
- trackStepBackward() - Method in class Track
-
Steps the current camera track 1 step backward.
- trackStepForward() - Method in class Track
-
Steps the current camera track 1 step forward.
- trackStop() - Method in class Track
-
Stops the current camera track.
- trackToggleShow() - Method in class Track
-
Toggles rendering of the camera track on and off.
- trAddToPlayerCustomScore(int, int) - Method in class Triggers
-
Adds to the player's custom score bonus.
- Trade - Variable in class Action
-
The action of trading as done by Trading Caravans.
- TradeableFrom - Variable in class UnitType
-
Indicates that this protounit is can be traded from.
- TradeableTo - Variable in class UnitType
-
Indicates that this protounit can be traded to.
- tradeBonusAlly - Variable in class GameConfig
-
Trade multiplier when trading with allied TC.
- tradeBonusEnemy - Variable in class GameConfig
-
Trade multiplier when trading with enemy TC.
- tradeBonusNeutral - Variable in class GameConfig
-
Trade multiplier when trading with neutral TC.
- trAIFunc(int, string, float) - Method in class Triggers
-
Fires a function in the current AI file.
- Train - Variable in class Action
-
The action of training?
- trainBuildFeedback - Variable in class UIConfig
-
Governs whether the "unit built." messages display.
- trainByID(int, int, int) - Method in class Unit
-
Start the training of a unit of ProtoUnitID from TrainingUnitID.
- trainCancelByButtonIndex(int, int, int) - Method in class Unit
-
Cancels the training of a unit from TrainingUnitID at the given index.
- trainFlash(int, bool) - Method in class Console
-
Turns train buttons flashing on/off.
- trainInSelected(string, int) - Method in class Unit
-
Tries to train the selected unit type in any valid selected unit.
- trainUnitPercentage(int) - Method in class Templates
-
The percentage the given unitID is trained so far.
- transparent - Variable in class AbstractGadget
-
- Transport - Variable in class UnitType
-
Indicates that this protounit can transport other units.
- transportCL - Variable in class EngineConfig
-
- TransportShip - Variable in class UnitType
-
Indicates that this protounit can transport units over water.
- trArmyDispatch(string, string, int, float, float, float, int, bool) - Method in class Triggers
-
Creates the units in the army specified.
- trArmySelect(string) - Method in class Selection
-
Selects the units in the army specified.
- trBlockAllAmbientSounds() - Method in class Multimedia
-
Blocks all ambient sounds from this point forward.
- trBlockAllSounds(bool) - Method in class Multimedia
-
Blocks all sounds from playing from this point forward.
- trBranchScenario() - Method in class Campaign
-
Generate a yes/no message box.
- trCameraCut(vector, vector, vector, vector) - Method in class Cinematic
-
Puts the camera in the specified location
- trCameraShake(float, float) - Method in class Cinematic
-
Makes the camera shake.
- trCampaignAdvance() - Method in class Campaign
-
Advances the campaign (advance user profile, AND plays the next scenario).
- trCampaignAdvanceProgress() - Method in class Campaign
-
Advances the user progress through the campaign.(updates user profile only).
- trCampaignPlayCurrent() - Method in class Campaign
-
Plays the current scenario in the campaign.
- trCamTrackLoad(string) - Method in class Cinematic
-
Loads a camera track.
- trCamTrackPlay(float, int) - Method in class Cinematic
-
Plays the current camera track.
- trChatHistoryClear() - Method in class Chat
-
Forces the chat history to reset.
- trChatHistoryContains(string, int) - Method in class Chat
-
Returns whether or not the current chat history contains this text of the given player.
- trChatSend(int, string) - Method in class Chat
-
Changes the chat status.
- trChatSendSpoofed(int, string) - Method in class Chat
-
Changes the chat status, but does not append player.
- trChatSendSpoofedToPlayer(int, int, string) - Method in class Chat
-
Changes the chat status, but does not append player.
- trChatSendToPlayer(int, int, string) - Method in class Chat
-
Changes the chat status for one specific player.
- trChatSetStatus(bool) - Method in class Chat
-
Changes the chat status.
- trCheckGPActive(string, int) - Method in class Triggers
-
Returns whether that GP type, for that player, is currently in effect.
- trCinematicAbort() - Method in class Cinematic
-
Returns the abort cinematic status.
- trCinematicDoAbort() - Method in class Cinematic
-
Aborts the cinematic.
- trClearCounterDisplay() - Method in class Triggers
-
Clears a counter display.
- trCounterAbort(string) - Method in class Triggers
-
Abort a counter
- trCounterAddTime(string, int, int, string, int) - Method in class Triggers
-
Start a counter that may or may not fire an event.
- trCounterAddUnit(string, int, int, string, string, int) - Method in class Triggers
-
Start a counter that may or may not fire an event.
- trCountUnitsInArea(int, int, int, float) - Method in class Triggers
-
Returns the number of units in an area that match the params.
- trCurrentPlayer() - Method in class Player
-
Returns the current player
- trDamageUnit(float) - Method in class Unit
-
Does a specific amount of damage to HP in instant typeless damage.
- trDamageUnitPercent(float) - Method in class Unit
-
Does % percent of a unit's total HP in instant typeless damage.
- trDamageUnitsInArea(int, int, float, float) - Method in class Unit
-
All units within distance of the selected reference object that match type take damage.
- trDelayedRuleActivation(string) - Method in class Triggers
-
Adds a rule to the runtime to be activated on the next update.
- trEcho(string) - Method in class Triggers
-
Prints the given string to the RTS3banglog.txt file in the AoM folder.
- trEchoStatValue(int, int) - Method in class Triggers
-
Fetch a stat value from the KB and echo to chat.
- Tree - Variable in class UnitType
-
Indicates that this protounit is a Tree.
- trEndGame() - Method in class Triggers
-
Signal that the game has ended
- trEventFire(int) - Method in class Triggers
-
Cause an event to occur.
- trEventSetHandler(int, string) - Method in class Triggers
-
Sets a handler function f(int status) for an eventID.
- trFadeOutAllSounds(float) - Method in class Multimedia
-
Fades out all sounds over a given duration.
- trFadeOutMusic(float) - Method in class Multimedia
-
Fades out current music over a given duration.
- trForbidProtounit(int, string) - Method in class Triggers
-
Adds protounit to the forbidden list.
- trForceNonCinematicModels() - Method in class Cinematic
-
Forces models to be in non-cinematic mode.
- trGameLoadScenario(string) - Method in class Triggers
-
Start a game using scenario.
- trGamePause(bool) - Method in class Triggers
-
Pause or unpause the game.
- trGenerateLush() - Method in class Triggers
-
Force generation of lush from a pre-placed building.
- trGetGPUsedTime(string, int) - Method in class Triggers
-
Returns the time when that GP was first used, or -1 for unused.
- trGetNumberSelectedUnitIDs() - Method in class Selection
-
Returns the number of currently selected units.
- trGetSelectedUnitID(int) - Method in class Selection
-
Returns the unit ID of the currently selected unit.
- trGetStatValue(int, int) - Method in class Triggers
-
Fetch a stat value from the KB
- trGetUnitOwner(string) - Static method in class TriggerLoader
-
Returns the current owner of the unit.
- trGetUnitOwner(string) - Static method in class TriggerLoaderX
-
Returns the current owner of the unit.
- trGetUnitOwnerByID(int) - Static method in class TriggerLoader
-
Returns the current owner of the unit.
- trGetUnitOwnerByID(int) - Static method in class TriggerLoaderX
-
Returns the current owner of the unit.
- trGetWorldDifficulty() - Method in class Triggers
-
Returns the world difficulty.
- trHidePersistentScoreMessage() - Method in class Triggers
-
Hide the peristent score message.
- tributePenalty - Variable in class GameConfig
-
The tribute penalty.
- tributeWithoutMarket - Variable in class GameConfig
-
Allows to tribute without a market.
- Trigger - Class in aom.scripting.xs.rm
-
This class provides a collection of RM commands concerning Triggers.
- TriggerLoader - Class in aom.scripting.xs.tr.addons
-
The purpose of this loader is to make the life of AoM trigger scripters easier.
- TriggerLoaderX - Class in aom.scripting.xs.tr.addons
-
The purpose of this loader is to make the life of AoT trigger scripters easier.
- TriggerParamType - Enum in aom.scripting.xs.tr
-
This is an enumeration of all parameter types a trigger can use as input.
- Triggers - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands that don't fit in any of the subcategories.
- trImmediateUnitGarrison(string) - Method in class Unit
-
Instantly garrisons units inside another unit without considering distance.
- trIsGadgetVisible(string) - Method in class UserInterface
-
Returns true if gadget is real
- trLetterBox(bool) - Method in class Cinematic
-
Turns letter box mode on or off.
- trMessageSetText(string, int) - Method in class Triggers
-
Displays a message box at the top of the screen with the given message.
- trMinimapFlare(int, float, vector, bool) - Method in class Triggers
-
Sends a Minimap flare to a certain player.
- trModeEnter(string) - Method in class Triggers
-
Enters the mode specified.
- trModifyProtounit(string, int, int, float) - Method in class Triggers
-
Modifies protounit data for this scenario only.
- trMusicPlay(string, float, float) - Method in class Multimedia
-
Plays the music file.
- trMusicPlayCurrent() - Method in class Multimedia
-
Plays the current music.
- trMusicSetCurrentMusicSet() - Method in class Multimedia
-
Sets the current music set.
- trMusicSetMood(int) - Method in class Multimedia
-
Changes the music to mood associated with mood id.
- trMusicStop() - Method in class Multimedia
-
Stops the current music.
- trObjectiveSetID(int, int) - Method in class Triggers
-
Sets the objective text.
- trOverlayText(string, float, int, int, int) - Method in class Cinematic
-
Puts up a big movie-credits style text overlay, optionally in a strange location.
- trOverlayTextColour(float, float, float) - Method in class Cinematic
-
Sets the overlay text colour.
- trPlayerActive(int) - Method in class Player
-
Returns true if the player is active.
- trPlayerAtPopCap(int) - Method in class Player
-
Returns true if player is at pop cap.
- trPlayerBuildingCount(int) - Method in class Player
-
Returns the number of buildings for the player.
- trPlayerCountBuildingInProgress(int, string) - Method in class Player
-
Returns true if building is being built.
- trPlayerDefeated(int) - Method in class Player
-
Returns true if the player has been defeated.
- trPlayerGetDiplomacy(int, int) - Method in class Player
-
Gets the diplomacy status between players.
- trPlayerGetPopulation(int) - Method in class Player
-
Returns the player population.
- trPlayerGrantResources(int, string, int) - Method in class Player
-
Grants the given amount a resource to the given player.
- trPlayerKillAllBuildings(int) - Method in class Player
-
Kills all of the buildings of a given player.
- trPlayerKillAllGodPowers(int) - Method in class Player
-
Kills all of the current God Powers of a player.
- trPlayerKillAllUnits(int) - Method in class Player
-
Kills all of the units of a given player.
- trPlayerModifiedLOS(int, bool, int) - Method in class Player
-
Adds/removes LOS between players.
- trPlayerResetBlackMap(int) - Method in class Player
-
Resets the black map for a given human player.
- trPlayerResetBlackMapForAllPlayers() - Method in class Player
-
Resets the black map for all human players
- trPlayerResourceCount(int, string) - Method in class Player
-
Returns the number of resources for the player.
- trPlayerSetActive(int) - Method in class Player
-
Sets the active player.
- trPlayerSetDiplomacy(int, int, string) - Method in class Player
-
Sets the diplomacy status between players
- trPlayerTechTreeEnabledGodPowers(int, bool) - Method in class Player
-
Enables/disables the technology tree from granting God Powers to a player.
- trPlayerTribute(int, string, int, int) - Method in class Player
-
Tributes resources to a player.
- trPlayerUnitAndBuildingCount(int) - Method in class Player
-
Returns the number of units and buildings for the player.
- trPlayerUnitCount(int) - Method in class Player
-
Returns the number of units for the player.
- trPlayerUnitCountSpecific(int, string) - Method in class Player
-
Returns the number of proto units for the player.
- trPlayMovie(string) - Method in class Multimedia
-
Plays movies from a playlist in the AVI directory.
- trPlayNextMusicTrack() - Method in class Multimedia
-
Plays the next song in the music play list.
- trQuestVarArmyEcho(string) - Static method in class TriggerLoader
-
Echoes the army QV to the output.
- trQuestVarArmyEcho(string) - Static method in class TriggerLoaderX
-
Echoes the army QV to the output.
- trQuestVarArmyGet(string) - Static method in class TriggerLoader
-
Returns the army assigned to the given army QV.
- trQuestVarArmyGet(string) - Static method in class TriggerLoaderX
-
Returns the army assigned to the given army QV.
- trQuestVarArmyGetID(string) - Static method in class TriggerLoader
-
Returns the army ID of the given army QV.
- trQuestVarArmyGetID(string) - Static method in class TriggerLoaderX
-
Returns the army ID of the given army QV.
- trQuestVarArmyGetPlayerID(string) - Static method in class TriggerLoader
-
Returns the player ID of the given army QV.
- trQuestVarArmyGetPlayerID(string) - Static method in class TriggerLoaderX
-
Returns the player ID of the given army QV.
- trQuestVarArmySet(string, vector) - Static method in class TriggerLoader
-
Assigns an army to the given army QV.
- trQuestVarArmySet(string, vector) - Static method in class TriggerLoaderX
-
Assigns an army to the given army QV.
- trQuestVarCopy(string, string) - Static method in class TriggerLoader
-
Copies the value of 1 QV into another.
- trQuestVarCopy(string, string) - Method in class QuestVar
-
Copies value of one of the trigger scratch variables.
- trQuestVarEcho(string) - Static method in class TriggerLoader
-
Echoes the value of the given QV to the system.
- trQuestVarEcho(string) - Method in class QuestVar
-
Chats out the value of one of the trigger scratch variables.
- trQuestVarGet(string) - Static method in class TriggerLoader
-
Returns the float value assigned to this QV.
- trQuestVarGet(string) - Method in class QuestVar
-
Retrieve value of a trigger scratch variable, returns zero if unset.
- trQuestVarSet(string, float) - Static method in class TriggerLoader
-
Assigns a float value to the given QV.
- trQuestVarSet(string, float) - Method in class QuestVar
-
Sets one of the trigger scratch variables.
- trQuestVarSetFromRand(string, float, float, bool) - Static method in class TriggerLoader
-
Sets a given QV to a random value in the [min,max] interval.
- trQuestVarSetFromRand(string, float, float, bool) - Method in class QuestVar
-
Sets one of the trigger scratch variables within a random range.
- trRateConstruction(float) - Method in class Triggers
-
Modify construction rate.
- trRateResearch(float) - Method in class Triggers
-
Modify research rate.
- trRatesNormal() - Method in class Triggers
-
Restore all rates to normal.
- trRateTrain(float) - Method in class Triggers
-
Modify training rate
- trRenderSky(bool, string) - Method in class UserInterface
-
Turn sky rendering on/off and set which sky to use...
- trRenderSnow(float) - Method in class UserInterface
-
Controls snow rendering.
- trRevealEntireMap() - Method in class Triggers
-
Shows whole map, similar to how revealed mode works.
- trRunEditorConsoleCommand(string) - Static method in class TriggerLoader
-
Executes a console command that can only run in editor mode.
- trRunEditorConsoleCommand(string) - Static method in class TriggerLoaderX
-
Executes a console command that can only run in editor mode.
- trSetCivilizationNameOverride(int, string) - Method in class Triggers
-
Override display name of a civilization dynamically.
- trSetCounterDisplay(string) - Method in class Triggers
-
Sets the current fake-counter text.
- trSetCurrentPlayerStatus(bool) - Method in class Player
-
Sets the current player as active or inactive
- trSetDisableGPBlocking(bool) - Method in class Triggers
-
Enable or Disable GP blocking (e.g.
- trSetFogAndBlackmap(bool, bool) - Method in class Triggers
-
Turn fog and black map on/off.
- trSetLighting(string, float) - Method in class Triggers
-
Fades to the specified lighting set over a given fadeTime.
- trSetObscuredUnits(bool) - Method in class UserInterface
-
Sets whether or not units can be drawn obscured or not.
- trSetPauseInObjectiveWindow() - Method in class Triggers
-
Automatically pauses the game if the Objectives windows opens.
- trSetPauseOnAgeUpgrade() - Method in class Triggers
-
Automatically pauses the game if the Age Advancement windows opens.
- trSetPlayerCustomScore(int, int) - Method in class Triggers
-
Sets the player's custom score bonus.
- trSetPlayerDefeated() - Method in class Player
-
When called, the player is set to defeated on the local machine.
- trSetPlayerWon(int) - Method in class Player
-
When called, the player is set to be victorious on the local machine.
- trSetRelicType(int) - Method in class Triggers
-
Changes the effect of the selected relic to this custom techID.
- trSetTimeOfDay(float) - Method in class Triggers
-
Sets the time of day: 0.0 - 1.0.
- trSetTimeOfDayPeriod(float) - Method in class Triggers
-
Sets the day-night cycle period in seconds.
- trSetUnitIdleProcessing(bool) - Method in class Unit
-
Sets whether or not units can do their idle processing.
- trShowCampaignDlg(string, string) - Method in class Campaign
-
Shows the campaign dialog, with the given message.
- trShowChoiceDialog(string, string, int, string, int) - Method in class Triggers
-
Displays dialog with 2 choices, and activates a trigger in response.
- trShowImageDialog(string, string) - Method in class Multimedia
-
Displays a custom image in a dialog, with a subtitle.
- trShowPersistentScoreMessage(int) - Method in class Triggers
-
Shows the player's kill/loss ratio as the score persistently.
- trShowScoreMessage(int, string) - Method in class Triggers
-
Shows the player's kill/loss ratio as the score.
- trShowWinLose(string, string, float) - Method in class Triggers
-
Shows a win/lose message and plays a sound.
- trSoundPlayDialog(string, float, int, bool, string, string) - Method in class Multimedia
-
Plays the sound associated with the filename.
- trSoundPlayFN(string, float, int, string, string) - Method in class Multimedia
-
Plays the sound associated with the filename.
- trSoundPlayPaused(string, float, int, string, string) - Method in class Multimedia
-
Plays the sound associated with the filename.
- trSoundTimer(int, int) - Method in class Multimedia
-
Creates a high performance sound timer and passes the eventID as data.
- trStartGameRecord() - Method in class Triggers
-
Starts recording the game.
- trStopGameRecord() - Method in class Triggers
-
Stops recording the game.
- trStringQuestVarEcho(string) - Static method in class TriggerLoader
-
Echoes the SQV to the output.
- trStringQuestVarEcho(string) - Static method in class TriggerLoaderX
-
Echoes the SQV to the output.
- trStringQuestVarGet(string) - Static method in class TriggerLoader
-
Returns the string assigned to the given string QV.
- trStringQuestVarGet(string) - Static method in class TriggerLoaderX
-
Returns the string assigned to the given string QV.
- trStringQuestVarSet(string, string) - Static method in class TriggerLoader
-
Assigns a string to a given string QV.
- trStringQuestVarSet(string, string) - Static method in class TriggerLoaderX
-
Assigns a string to a given string QV.
- trTechGodPower(int, string, int) - Method in class Triggers
-
Adds X uses to the specified god power.
- trTechGodPowerAtPosition(int, string, int, int) - Method in class Triggers
-
Adds X uses to the specified god power in a specific GP slot (1-4).
- trTechInvokeGodPower(int, string, vector, vector) - Method in class Triggers
-
Invokes the specified god power.
- trTechSetStatus(int, int, int) - Method in class Triggers
-
Sets the technology status for the player.
- trTechStatusActive(int, int) - Method in class Triggers
-
Returns true if technology is active for player.
- trTechStatusResearching(int, int) - Method in class Triggers
-
Returns true if technology is being researched for player.
- trTime() - Method in class Triggers
-
Returns the current game time in Seconds.
- trTimeMS() - Method in class Triggers
-
Returns the current game time in Milliseconds.
- trUIFadeToColor(int, int, int, int, int, bool) - Method in class UserInterface
-
Fade in/out using color specified.
- trUIFlash(string, bool) - Method in class UserInterface
-
Flashes a UI element (maybe).
- trUIFlashCategory(int, bool) - Method in class UserInterface
-
Flashes a UI element (maybe).
- trUIFlashTech(int, bool) - Method in class UserInterface
-
Flashes a UI element (maybe).
- trUIFlashTrain(string, bool) - Method in class UserInterface
-
Flashes a UI element (maybe).
- trUnBlockAllAmbientSounds() - Method in class Multimedia
-
Unblocks all ambient sounds that were previously blocked from playing.
- trUnblockAllSounds() - Method in class Multimedia
-
Unblocks all sounds that were previously blocked from playing.
- trUnforbidProtounit(int, string) - Method in class Triggers
-
Removes proto unit from the forbidden list.
- trUnitAlive() - Method in class Unit
-
Returns true if all selected units are alive
- trUnitBuildUnit(string, vector) - Method in class Unit
-
Selects units and makes the build a unit at specified location.
- trUnitChangeInArea(int, int, string, string, float) - Method in class Unit
-
Changes all units in a given radius around the selected units.
- trUnitChangeName(string) - Method in class Unit
-
Set an override name for a specific unit.
- trUnitChangeProtoUnit(string) - Method in class Unit
-
Changes the proto unit for a given set of units.
- trUnitConvert(int) - Method in class Unit
-
Converts the selected units to player.
- trUnitCreate(string, string, float, float, float, int, int) - Method in class Unit
-
Creates a new unit.
- trUnitDead() - Method in class Unit
-
Returns true if all selected units are dead.
- trUnitDelete(bool) - Method in class Unit
-
Removes or kills the selected unit(s)
- trUnitDestroy() - Method in class Unit
-
Destroys the selected unit(s).
- trUnitDistanceToPoint(float, float, float) - Method in class Unit
-
Returns the shortest distance between the trRT units and the point.
- trUnitDistanceToUnit(string) - Method in class Unit
-
Returns the shortest distance between the trRT units and the given unit.
- trUnitDistanceToUnitID(int) - Method in class Unit
-
Returns the shortest distance between the selected units and the given unit.
- trUnitDoWorkOnUnit(string, int) - Method in class Unit
-
Tasks the selected unit(s) to perform work on the given unit.
- trUnitEjectContained() - Method in class Unit
-
Ejects all contained units
- trUnitGarrison(string, int) - Method in class Unit
-
Tasks the selected unit(s) to garrison into another unit.
- trUnitGetContained() - Method in class Unit
-
Returns the number of units contained.
- trUnitGetHeading(string) - Method in class Unit
-
Returns the units heading.
- trUnitGetIsContained(string) - Method in class Unit
-
Returns true if this unit is contained by a matching type unit.
- trUnitHasLOS(int) - Method in class Unit
-
Returns true if the player can see the selected unit, otherwise returns false.
- trUnitHighlight(int) - Method in class Unit
-
Does something to highlight the units selected
- trUnitIsOwnedBy(int) - Method in class Unit
-
Determines if the selected units are owned by the player specified
- trUnitIsSelected() - Method in class Unit
-
Returns if the specified unit is selected.
- trUnitMoveFromArea(float, float, float, int, bool, int, string, float) - Method in class Unit
-
Moves all matching units near the selected unit(s) to the given position.
- trUnitMoveToPoint(float, float, float, int, bool) - Method in class Unit
-
Moves the selected unit(s) to the given position.
- trUnitMoveToUnit(string, int, bool) - Method in class Unit
-
Moves the selected unit(s) to the spot occupied by the given unit.
- trUnitOnLush(bool, int) - Method in class Unit
-
Checks whether the selected units location matches lush for the given player.
- trUnitPercentComplete() - Method in class Unit
-
Returns the percent complete as 0 to 100.
- trUnitPercentDamaged() - Method in class Unit
-
Returns the percent damaged as 0 to 100.
- trUnitSelect(string) - Method in class Selection
-
Adds the given unit to the trigger selection system.
- trUnitSelectByID(int) - Method in class Selection
-
Adds the given unit to the trigger selection system.
- trUnitSelectClear() - Method in class Selection
-
Clears the units in the trigger selection system.
- trUnitSetAnimation(string, bool, int) - Method in class Unit
-
Sets the animations for the selected unit(s) to the given animation.
- trUnitSetHeading(int) - Method in class Unit
-
Sets the units heading.
- trUnitSetHP(float) - Method in class Unit
-
Set the hit points for all selected units.
- trUnitSetStance(string) - Method in class Unit
-
Set the stance for the given set of units.
- trUnitTeleport(float, float, float) - Method in class Unit
-
Moves units from current position to position specified.
- trUnitTypeIsSelected(string) - Method in class Unit
-
Returns true if the specified unit is selected.
- trUnitVisToPlayer(int) - Method in class Unit
-
Returns true if the player can see the selected unit, and it is on screen.
- trVectorQuestVarEcho(string) - Static method in class TriggerLoader
-
Echoes the VQV to the output.
- trVectorQuestVarEcho(string) - Static method in class TriggerLoaderX
-
Echoes the VQV to the output.
- trVectorQuestVarGet(string) - Static method in class TriggerLoader
-
Returns the vector assigned to the given VQV.
- trVectorQuestVarGet(string) - Static method in class TriggerLoaderX
-
Returns the vector assigned to the given VQV.
- trVectorQuestVarGetX(string) - Static method in class TriggerLoader
-
Returns the X component of the given VQV.
- trVectorQuestVarGetX(string) - Static method in class TriggerLoaderX
-
Returns the X component of the given VQV.
- trVectorQuestVarGetY(string) - Static method in class TriggerLoader
-
Returns the Y component of the given VQV.
- trVectorQuestVarGetY(string) - Static method in class TriggerLoaderX
-
Returns the Y component of the given VQV.
- trVectorQuestVarGetZ(string) - Static method in class TriggerLoader
-
Returns the Z component of the given VQV.
- trVectorQuestVarGetZ(string) - Static method in class TriggerLoaderX
-
Returns the Z component of the given VQV.
- trVectorQuestVarSet(string, vector) - Static method in class TriggerLoader
-
Assigns a vector(X,Y,Z) to a VQV.
- trVectorQuestVarSet(string, vector) - Static method in class TriggerLoaderX
-
Assigns a vector(X,Y,Z) to a VQV.
- trWaypointAddPoint(vector) - Method in class Cinematic
-
Adds the waypoint into the trigger selection system.
- trWaypointAddUnit(string) - Method in class Cinematic
-
Adds the unit's position as a waypoint in the trigger selection system.
- trWaypointClear() - Method in class Cinematic
-
Clears the waypoints in the trigger selection system
- trWriteToLog(string) - Method in class Triggers
-
Writes text to the rts3banglog
- trYouLose(string) - Method in class Player
-
Player loses, specifies message.
- trYouWin(string, string) - Method in class Player
-
Player wins, specifies next scenario to go to and message.
- uiAddSelectionButtonDown() - Method in class Selection
-
Indicates that the add selection button has been pressed.
- uiAddSelectionButtonUp() - Method in class Selection
-
Indicates that the add selection button has been released.
- uiAddSelectNumberGroup(int) - Method in class Groups
-
Adds the units in the given number group to current selection.
- uiAgeUpDialog(string) - Method in class Console
-
Brings up the age advancement dialog with a suitable set of minor god choices.
- uiAIChatSelectLocation() - Method in class Console
-
Passes the location selected in the world to the AI Chat dialog.
- uiApplyLightingSet(int) - Method in class Lightning
-
Applies a Lighting Set.
- uiApplyWorldEditor() - Method in class Console
-
Do an application of the current world editor at the cursor's location.
- uiBuildAtPointer() - Method in class Unit
-
Instructs the currently selected unit(s) to build the currently active cursor protounit at the pointer location.
- uiBuildMode(int) - Method in class Console
-
Enters building editMode and sets the proper cursor protounit, after verifying sufficient resources for the current player.
- uiBuildWallAtPointer() - Method in class Console
-
Instructs the currently selected unit(s) to build the current
proto unit cursor building type at the pointer location,
with wall-like endpoint behavior.
- uiChangeBrushSize(float, float, float, float) - Method in class Terrain
-
Changes the size of the current brush.
- uiChangeBrushType(string) - Method in class Terrain
-
Changes the brush to the named type.
- uiChangeCommandPage() - Method in class Console
-
Changes page of buttons, options.
- uiChangeElevationToSample(int) - Method in class Terrain
-
Indicates that the change elevation to sample button has gone up/down.
- uiChangeObserverPerspective(int) - Method in class Console
-
If a valid index is given, changes the perspective/FOW of the observer player to the indexed player.
- uiChatScroll(int) - Method in class Chat
-
Navigates through chat history, resetting mode as needed.
- uiClearAllCinematicInfo() - Method in class Cinematic
-
Clears all cinematic info including model/texture precache info.
- uiClearCinematicInfo() - Method in class Cinematic
-
Clears cinematic trigger info.
- uiClearCursor() - Method in class Unit
-
Resets the cursor back to the basic pointer.
- uiClearGatherPoint() - Method in class Console
-
Clears the gather point for the selected unit(s), returning it to a default state.
- uiClearMenu() - Method in class Console
-
Removes any dangling child menus off of the given gadget.
- uiClearNumberGroup(int) - Method in class Groups
-
Erases the given number group.
- uiClearSelection() - Method in class Selection
-
Deselects all selected units.
- uiCloseDialog() - Method in class Gadget
-
Closes (as if clicked on the close button) any active dialog.
- uiCloseFieldSet() - Method in class Gadget
-
Closes (as if clicked on the close button) any active field set.
- UIConfig - Class in aom.scripting.ui.config
-
This class provides an overview of Configs related to the User Interface.
- uiCopyToClipboard() - Method in class Console
-
Copies the brush selection to the clipboard.
- uiCoverTerrainWithWater(float, float, string) - Method in class Terrain
-
Flattens terrain and paints water over the entire map.
- uiCreateNewWorldEditor() - Method in class Console
-
Creates a new world editor with the given name and type.
- uiCreateNumberGroup(int) - Method in class Groups
-
Creates a number group with the currently selected units.
- uiCycleCurrentActivate() - Method in class Gadget
-
Acts like the current cycle gadget has been pressed.
- uiCycleGadget(int) - Method in class Gadget
-
Cycles through the active child gadget of a deluxe gadget.
- uiDecPlaceVariation() - Method in class Unit
-
Decrements the variation to place.
- uiDecreaseTextureDensity(int) - Method in class Terrain
-
Indicates that the decrease texture density button has gone up/down.
- uiDeleteSelectedUnit(int) - Method in class Unit
-
Deletes selected unit.
- uiDeleteUnits(int) - Method in class Unit
-
Indicates that the delete units button has gone up/down.
- uiDoubleClickSelect(int, bool) - Method in class Selection
-
Double click select at pointer location.
- uiDumpAIIUnitHotKeyMappings() - Method in class Console
-
Deprecated.
- uiDumpKeyMappings(string) - Method in class Console
-
Deprecated.
- uiDumpUnmappedKeys(string) - Method in class Console
-
Deprecated.
- uiEditCurrentWorldEditor() - Method in class Console
-
Bring up an editing dialog for current world editor.
- uiEjectAtPointer() - Method in class Console
-
Sends an ejection command with waypoint for the selected unit.
- uiEjectGarrisonedUnits() - Method in class Console
-
Sends an ejection command for the selected unit.
- uiEmpowerAtPointer() - Method in class Console
-
Commands the selected unit(s) to Empower the target building at the pointer position.
- uiEnterContext(string) - Method in class Console
-
Enters the specified UI context.
- uiExportTriggers(string) - Method in class Files
-
Save some triggers.
- uiFilterTerrainSelection() - Method in class Terrain
-
Filter the current terrain selection.
- uiFindIdleType(string) - Method in class Selection
-
Finds the next idle unit of the given type in the arbitrary order of unit ID, so that it can be called repeatedly to cycle.
- uiFindKeyMapping(string) - Method in class Console
-
Deprecated.
- uiFindTownBellTC() - Method in class Selection
-
Finds the next town center that has the town bell active, so that it can be called repeatedly to cycle.
- uiFindType(string) - Method in class Selection
-
Finds the next unit (idle or not) of the given type in the arbitrary order of unit ID, so that it can be called repeatedly to cycle.
- uiFlareAtPointer() - Method in class Console
-
Sends out a flare at the pointer position.
- uiFlattenTerrainSelection() - Method in class Terrain
-
F latte n the current terrain selection.
- uiGarrisonToPointer() - Method in class Console
-
Commands the selected unit(s) to garrison in a building at the pointer position.
- uiGenericBackground - Variable in class UIConfig
-
Set generic art.
- uiGenericButton - Variable in class UIConfig
-
Set generic art.
- uiGenericDarkBackground - Variable in class UIConfig
-
Set generic art.
- uiGenericDialogBackground - Variable in class UIConfig
-
Set generic art.
- uiGuardAtPointer() - Method in class Console
-
Sends an guard order.
- uiHandleIdleBanner(string) - Method in class Console
-
Does the right thing.
- uiHandleUserTab(string, string) - Method in class Console
-
Handles toggle of user textures.
- uiHelpAtPointer() - Method in class Help
-
Opens a help topic related to the object at the pointer position.
- uiHeroizeUnit(string, int) - Static method in class TriggerLoaderX
-
Heroizes the given unit.
- uiHideCursor() - Method in class Console
-
Hides the cursor.
- uiHideTributeDialog() - Method in class Console
-
Hides the tribute dialog.
- uiImportTriggers(string) - Method in class Files
-
Import some triggers.
- uiIncPlaceVariation() - Method in class Unit
-
Increments the variation to place.
- uiIncreaseTextureDensity(int) - Method in class Terrain
-
Indicates that the increase texture density button has gone up/down.
- uiInitOptionsScreenProfileEditDialog() - Method in class Console
-
Initializes the Profile Edit Dialog inside the OptionsScreen.
- uiLastDetailHelp() - Method in class Help
-
Goes back to the most recent help entry.
- uiLeaveContext(string) - Method in class Console
-
Leaves the specified UI context.
- uiLeaveModeOnUnshift() - Method in class Console
-
Causes game to return to editMode("none") only when the shift hotkey is released.
- uilgnoreNextKey() - Method in class Console
-
Used when activating a text box with a key to prevent that key from going into the text box too.
- uiLoadTriggers() - Method in class Files
-
Load some triggers.
- uiLookAtNumberGroup(int) - Method in class Groups
-
Moves the camera to see the given number group.
- uiLookAtProto() - Method in class Camera
-
Moves the camera to see the first instance of proto unit X owned by the current player.
- uiLookAtSelection() - Method in class Camera
-
Moves the camera to see the first selected unit.
- uiLookAtUnit() - Method in class Camera
-
Moves the camera to see the specified Unit.
- uiLookAtUnitByName(string) - Method in class Camera
-
Moves the camera to see the specified Unit.
- uiLowerElevation(int) - Method in class Terrain
-
Indicates that the l o we r elevation button has gone up.
- uiLowerTerrainSelection(int) - Method in class Terrain
-
Indicates that the lower terrain selection button has gone up/down.
- uiLowerWater(int) - Method in class Terrain
-
Indicates that the lower water button has gone up/down.
- uiMaximizeMainBackground() - Method in class Console
-
Maximizes main UI.
- uiMessageBox(string, string) - Method in class Console
-
Pops up a message box with some text and an OK button.
- uiMinimizeMainBackground() - Method in class Console
-
Minimizes main UI and brings up the minimized UI.
- uiMoveSelectionAddButtonDown() - Method in class Selection
-
Indicates that selection button has been pressed.
- uiMoveSelectionAddButtonUp() - Method in class Selection
-
Indicates that selection button has been released.
- uiMoveSelectionButtonDown() - Method in class Selection
-
Indicates that selection button has been pressed.
- uiMoveSelectionButtonUp() - Method in class Selection
-
Indicates that selection button has been released.
- uiMoveUnitBackward(int) - Method in class Unit
-
Indicates that the move unit backward key has gone up/down.
- uiMoveUnitDown(int) - Method in class Unit
-
Indicates that the move unit down key has gone up/down.
- uiMoveUnitForward(int) - Method in class Unit
-
Indicates that the move unit forward key has gone up/down.
- uiMoveUnitLeft(int) - Method in class Unit
-
Indicates that the move unit left key has gone up/down.
- uiMoveUnitRight(int) - Method in class Unit
-
Indicates that the move unit right key has gone up/down.
- uiMoveUnitUp(int) - Method in class Unit
-
Indicates that the move unit up key has gone up/down.
- uiMultiplayerSave() - Method in class Console
-
Shows the save dialog, but only when in a multiplayer game
(and stops playing stupid music at 11pm).
- uiNewScenario() - Method in class Console
-
Creates a new blank scenario.
- uiOpenCameraTrackBrowser() - Method in class Track
-
Open a camera track from the data directory.
- uiOpenRecordGameBrowser() - Method in class Files
-
Open a record game from the saved game directory.
- uiOpenSavedGameBrowser() - Method in class Files
-
Open a game from the saved game directory.
- uiOpenScenarioBrowser() - Method in class Files
-
Open a scenario from the scenario directory.
- uiPaint(bool, bool) - Method in class Terrain
-
Indicates that the paint button has gone up/down.
- uiPaintCliff(int) - Method in class Terrain
-
Indicates that the paint cliff button has gone up/down.
- uiPaintTerrainOverlay(int) - Method in class Terrain
-
Indicates that the paint terrain overlay button has gone up/down.
- uiPaintTerrainToSample(int) - Method in class Terrain
-
Indicates that the sample terrain button has gone up/down.
- uiPaintWater(int) - Method in class Terrain
-
Indicates that the paint water button has gone up/down.
- uiPaintWaterArea(int) - Method in class Terrain
-
Painting water area.
- uiPaintWaterObjects() - Method in class Terrain
-
Paint objects on the currently selected water.
- uiPasteFromClipboard() - Method in class Console
-
Pastes the contents of the clipboard to the brush selection.
- uiPatrolAtPointer() - Method in class Console
-
Sends an patrol order.
- uiPitchUnitDown(int) - Method in class Unit
-
Indicates that the pitch unit down key has gone up/down.
- uiPitchUnitUp(int) - Method in class Unit
-
Indicates that the pitch unit up key has gone up/down.
- uiPlaceAtPointer(bool) - Method in class Unit
-
Places the currently active cursor protounit.
- uiRaiseElevation(int) - Method in class Terrain
-
Indicates that the raise elevation button has gone up.
- uiRaiseTerrainSelection(int) - Method in class Terrain
-
Indicates that the raise terrain selection button has gone up/down.
- uiRaiseWater(int) - Method in class Terrain
-
Indicates that the raise water button has gone up/down.
- uiRandomLightning() - Static method in class TriggerLoader
-
Sets the lightning completely random.
- uiRandomLightning() - Static method in class TriggerLoaderX
-
Sets the lightning completely random.
- uiRefreshEditorMenu() - Method in class Console
-
Reconstitutes the entire editor menu.
- uiReleaseDownKeys() - Method in class Console
-
Pops up all downed keys.
- uiRemoveFromAnyNumberGroup() - Method in class Groups
-
Removes current selection from any army.
- uiRemoveSelectedUnit(int) - Method in class Unit
-
Removes specified unit, or selected unit if not ID is specified.
- uiRemoveTerrainOverlay() - Method in class Terrain
-
Removes the painted terrain overlay at the given mouse position.
- uiRepairAtPointer() - Method in class Console
-
Commands the selected unit(s) to repair the target building at the pointer position.
- uiRepairBuilding() - Method in class Console
-
Repairs the selected building if it's in a failed state.
- uiResetCamera() - Static method in class TriggerLoader
-
Resets the camera to its default position.
- uiResetCamera() - Static method in class TriggerLoaderX
-
Resets the camera to its default position.
- uiResetWheelRotate() - Method in class Camera
-
Reset rotation.
- uiRollUnitLeft(int) - Method in class Unit
-
Indicates that the roll unit left key has gone up/down.
- uiRollUnitRight(int) - Method in class Unit
-
Indicates that the roll unit right key has gone up/down.
- uiRotateClipboard(int) - Method in class Console
-
Rotate the clipboard by amount.
- uiRotateSelection() - Method in class Unit
-
Rotates the selected unit.
- uiRoughen(int) - Method in class Terrain
-
Indicates that the roughen button has gone up/down.
- uiSampleCliffElevationAtPointer() - Method in class Terrain
-
Samples C lift elevation height at pointer.
- uiSampleElevationAtPointer() - Method in class Terrain
-
Samples elevation height at pointer.
- uiSampleTerrainAtPointer() - Method in class Terrain
-
Samples terrain type at pointer.
- uiSaveAsScenarioBrowser() - Method in class Files
-
Save a scenario to the scenario directory.
- uiSaveCameraTrackBrowser() - Method in class Track
-
Save a camera track to the data directory.
- uiSaveCampaignGameBrowser() - Method in class Campaign
-
Loads the campaign game browser.
- uiSaveSavedGameBrowser() - Method in class Files
-
Save a game to the saved game directory.
- uiSaveScenarioBrowser() - Method in class Files
-
Save a scenario to the scenario directory.
- uiSaveTriggers() - Method in class Files
-
Save some triggers.
- uiScaleUnitDown(int) - Method in class Unit
-
Indicates that the unit scale down key has gone up/down.
- uiScaleUnitUp(int) - Method in class Unit
-
Indicates that the unit scale up key has gone up/down.
- uiScenarioLoad() - Method in class Files
-
Load a scenario, checking dirty bit on world.
- uiScrollBrushSize() - Method in class Terrain
-
Increment the size of the current brush up/down.
- uiSelectIdleType(string) - Static method in class TriggerLoader
-
Selects an idle unit of the given type, but does not focus on it.
- uiSelectIdleType(string) - Static method in class TriggerLoaderX
-
Selects an idle unit of the given type, but does not focus on it.
- uiSelectionButtonDown() - Method in class Selection
-
Indicates that selection button has been pressed.
- uiSelectionButtonUp() - Method in class Selection
-
Indicates that selection button has been released.
- uiSelectNumberGroup(int) - Method in class Groups
-
Selects the units in the given number group.
- uiSelectType(string) - Static method in class TriggerLoader
-
Selects a unit of the given type, but does not focus on it.
- uiSelectType(string) - Static method in class TriggerLoaderX
-
Selects a unit of the given type, but does not focus on it.
- uiSelectUnit(int, string) - Static method in class TriggerLoader
-
UI selects the unit, i.e.
- uiSelectUnit(int, string) - Static method in class TriggerLoaderX
-
UI selects the unit, i.e.
- uiSelectUnitByID(int, int) - Static method in class TriggerLoader
-
UI selects the unit, i.e.
- uiSelectUnitByID(int, int) - Static method in class TriggerLoaderX
-
UI selects the unit, i.e.
- uiSelectWaterAtPointer() - Method in class Selection
-
Selects water at pointer location.
- uiSendIngameChat() - Method in class Chat
-
Used by the chat input.
- uiSetBrushType(string, float, float, float, float) - Method in class Terrain
-
Makes the current brush based on the name and parameters.
- uiSetBuildingPlacementRender(int, bool) - Method in class AIDebug
-
Controls rendering of the building placement info for the given ID.
- uiSetCliffType(string) - Method in class Terrain
-
Sets the cliff type by name.
- uiSetCliffTypeNum(long) - Method in class Terrain
-
Sets the cliff type by index.
- uiSetClipboardRotation(int) - Method in class Console
-
Sets the clipboard rotation amount.
- uiSetCombatCommands() - Method in class Console
-
Switches the command panel to show "normal commands".
- uiSetCurrentMix(int) - Method in class Console
-
Chooses which mix to use.
- uiSetCurrentWorldEditor(int) - Method in class Console
-
Chooses which WorldEditor to use.
- uiSetForestJype(long) - Method in class Terrain
-
Sets the forest type by index.
- uiSetForestType(string) - Method in class Terrain
-
Sets the forest type by name.
- uiSetGatherPointAtPointer() - Method in class Console
-
Sets the gather points for the selected unit(s) to the pointer position.
- uiSetKBArmyRender(int, bool) - Method in class AIDebug
-
Render the kbArmy info for the given ID.
- uiSetKBAttackRouteRender() - Method in class AIDebug
-
Render the attackRoute info for the given ID.
- uiSetKBResourceRender(int, bool) - Method in class AIDebug
-
Render the kbResource info for the given ID.
- uiSetProtoCursor(string, bool) - Method in class Unit
-
Sets the cursor to a ProtoUnit.
- uiSetProtoCursorID(int) - Method in class Unit
-
Sets the cursor to a ProtoUnit.
- uiSetProtoID(int) - Method in class Unit
-
Sets the cursor to a ProtoUnitID.
- uiSetSpecialPower(int) - Method in class Console
-
Specifies what god power will be used in the god power editmode.
- uiSetTerrainOverlayColor(float, float, float) - Method in class Terrain
-
Sets the terrain overlay color to the given (R,G,B) color.
- uiSetWaterType(string) - Method in class Terrain
-
Sets the water type by name.
- uiSetWaterTypeNum(long) - Method in class Terrain
-
Sets the water type by index.
- uiShowAIDebugInfoArea(int) - Method in class AIDebug
-
Brings up the area info for the given ID.
- uiShowAIDebugInfoAreaGroup() - Method in class AIDebug
-
Brings up the area info for the given ID.
- uiShowAIDebugInfoAttackRoute() - Method in class AIDebug
-
Brings up the attackRoute info for the given ID.
- uiShowAIDebugInfoBase(int) - Method in class AIDebug
-
Brings up the base info for the given ID.
- uiShowAIDebugInfoEscrow() - Method in class AIDebug
-
Brings up the escrow info for the given ID.
- uiShowAIDebugInfoKBArmy() - Method in class AIDebug
-
Brings up the kbArmy info for the given ID.
- uiShowAIDebugInfoKBResource() - Method in class AIDebug
-
Brings up the kbResource info for the given ID.
- uiShowAIDebugInfoKBUnit(int) - Method in class AIDebug
-
Brings up the unit info for the given ID.
- uiShowAIDebugInfoKBUnitPick() - Method in class AIDebug
-
Brings up the kbUnitPick info for the given ID.
- uiShowAIDebugInfoPlacement(int) - Method in class AIDebug
-
Brings up the building placement info for the given ID.
- uiShowAIDebugInfoPlan(int) - Method in class AIDebug
-
Brings up the plan debug text for the given plan ID.
- uiShowAIDebugInfoProgression(int) - Method in class AIDebug
-
Brings up the progression info for the given ID.
- uiShowFakeTechTree() - Method in class Console
-
Shows the fake-o technology tree with the current civilization.
- uiShowObjectivesDialog() - Method in class Console
-
Shows the objectives dialog, if available.
- uiShowTributeDialog() - Method in class Console
-
Shows the tribute dialog.
- uiShowVoteDialog() - Method in class Console
-
Shows the vote dialog.
- uiSmooth(int) - Method in class Terrain
-
Indicates that the smooth button has gone up.
- uiSpecialPowerAtPointer() - Method in class Console
-
Use a special power at targeted location.
- uiSpewDownKeys() - Method in class Console
-
Deprecated.
- uiStartBuildCinematic() - Method in class Cinematic
-
Start building a cinematic.
- uiStartScenarioTest() - Method in class Console
-
Start testing a scenario.
- uiStopBuildCinematic() - Method in class Cinematic
-
Stop building a cinematic.
- uiStopScenarioTest() - Method in class Console
-
Stop testing a scenario.
- uiStopSelectedUnits() - Method in class Unit
-
Stop selected units.
- uiSummonWorkersToSelectedUnit() - Method in class Unit
-
Issues a command to all workers to work on the currently selected building.
- uiTechDetailHelp(int, int) - Method in class Help
-
Brings up the detail help UI for the given technology node ID.
- uiTerrainSelection(int) - Method in class Terrain
-
Indicates that the terrain selection button has gone up/down.
- uiToggleBrushMask() - Method in class Terrain
-
This is not what you are looking for.
- uiToggleBuildingQueue() - Method in class Unit
-
Toggles whether the current building does repeat building on its train queue.
- uiToggleChat() - Method in class Chat
-
Toggles chat visibility.
- uiToggleCombatCommands() - Method in class Console
-
Toggles the command panel to show either "normal commands" or "combat commands".
- uiToggleEditor() - Method in class Console
-
Deprecated.
- uiToggleGame() - Method in class Console
-
Turns off the game UI.
- uiToggleObserverFOW(bool) - Method in class Console
-
Reveals or covers up the entire map's FOW.
- uiToggleObserverMode(int) - Method in class Console
-
Toggle the observer Mode Tab.
- uiToggleSelectionButton() - Method in class Selection
-
Toggles the selection button state (pressed or not).
- uiToggleTerrainPasteMode() - Method in class Console
-
This is not what you are looking for.
- uiTopicDetailHelp(string) - Method in class Help
-
Brings up the detail help UI for the given help topic.
- uiTrainUnit(string, string, bool, int) - Static method in class TriggerLoader
-
Trains a unit using the UI commands.
- uiTrainUnit(string, string, bool, int) - Static method in class TriggerLoaderX
-
Trains a unit using the UI commands.
- uiTransformSelectedUnit(string) - Method in class Unit
-
Transforms the selected unit into the specified ProtoUnit.
- uiUnbuildSelectedUnit() - Method in class Unit
-
Enter unbuild mode with selected building.
- uiUnbuildSelectedUnitAtPointer() - Method in class Unit
-
Actually unbuild selected building.
- uiUnitDetailHelp(int, int) - Method in class Help
-
Brings up the detail help UI for the given protoID.
- uiUnSelectWater() - Method in class Selection
-
Deselects currently selected water.
- uiWheelRotate(int) - Method in class Camera
-
Rotate with wheel, i.e.
- uiWheelRotatePlacedUnit() - Method in class Unit
-
Rotate placed unit with wheel, i.e.
- uiWheelZoom(int) - Method in class Camera
-
Zoom with wheel -- i.e.
- uiWheelZoomFine(int) - Method in class Camera
-
Zoom fine with wheel -- i.e.
- uiWorkAtPointer() - Method in class Unit
-
Issues a work (e.g.
- uiYawUnitLeft(int) - Method in class Unit
-
Indicates that the yaw unit left key has gone up/down.
- uiYawUnitRight(int) - Method in class Unit
-
Indicates that the yaw unit right key has gone up/down.
- uiZoomToMinimapEvent() - Method in class Camera
-
Zooms to the most recent minimap event.
- uiZoomToProto(string) - Method in class Camera
-
Zooms to the first instance of proto unit X owned by the current player.
- Unattackable - Variable in class UnitType
-
Ununsed?
- Unbuild - Variable in class Action
-
The action of a building being deconstructed.
- unbuildFactor - Variable in class GameConfig
-
Controls how fast deconstruction GP buildings unbuild.
- unbuildFactorLinked - Variable in class GameConfig
-
Controls how fast Kronos buildings and units unbuild.
- unbuildFavorCost - Variable in class GameConfig
-
The category 1 unbuild favor cost.
- unbuildFavorCost2 - Variable in class GameConfig
-
The category 2 unbuild favor cost.
- unbuildFoodCost - Variable in class GameConfig
-
The category 1 unbuild food cost.
- unbuildFoodCost2 - Variable in class GameConfig
-
The category 2 unbuild food cost.
- unbuildGoldCost - Variable in class GameConfig
-
The category 1 unbuild gold cost.
- unbuildGoldCost2 - Variable in class GameConfig
-
The category 2 unbuild gold cost.
- unbuildWoodCost - Variable in class GameConfig
-
The category 1 unbuild wood cost.
- unbuildWoodCost2 - Variable in class GameConfig
-
The category 2 unbuild wood cost.
- undo() - Method in class Console
-
Undoes the last editing operation.
- undoSpew - Variable in class EngineConfig
-
Spew general undo info (ops in queue, etc.)
- undoTerrainElevationSpew - Variable in class EngineConfig
-
Spew detailed info about terrain elev undo.
- undoTerrainPaintSpew - Variable in class EngineConfig
-
Spew detailed info about terrain painting undo.
- unicodeStringExport - Variable in class EngineConfig
-
Turns on the export of a string file with scenario save.
- Unit - Class in aom.scripting.ui.console
-
This class provides a collection of Console commands concerning Units.
- Unit - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Units and Protounits.
- Unit - Variable in class UnitType
-
Indicates that this protounit is a Unit.
- Unit - Class in aom.scripting.xs.tr
-
This class provides a collection of Trigger commands concerning Units.
- unitAction - Variable in class EngineConfig
-
- unitActionSync - Variable in class SyncConfig
-
- unitAI - Variable in class EngineConfig
-
- unitAISync - Variable in class SyncConfig
-
- UnitAITypes - Enum in aom.scripting.xs.ai
-
Unit AI Types are a collection of flags that define how the low level AI handles unit interactions.
- unitBonusBountyModifier - Variable in class GameConfig
-
Controls how much of earned favor goes into bonus accumulator.
- UnitClass - Variable in class UnitType
-
Indicates that this protounit is part of the Unit Class (as found in the editor).
- unitData(int) - Method in class Unit
-
Deprecated.
- unitDebugSync - Variable in class SyncConfig
-
- unitDetailSync - Variable in class SyncConfig
-
- unitGroupSync - Variable in class SyncConfig
-
- unitIncVariation(int) - Method in class Unit
-
Increments the current variation of the given unitID (current selected unit(s) if unitID is -1).
- UnitPick - Class in aom.scripting.xs.kb
-
This class provides a collection of KB commands concerning Unit Picks.
- unitReturnToWork() - Method in class Unit
-
Issues a return to work for the selected unit(s).
- unitSetFormationBox() - Method in class Unit
-
Sets the formation for all selected units to box.
- unitSetFormationDefault() - Method in class Unit
-
Sets the formation for all selected units to line.
- unitSetFormationMixed() - Method in class Unit
-
Sets the formation for all selected units to mixed.
- unitSetFormationSpread() - Method in class Unit
-
Sets the formation for all selected units to spread.
- unitSetStanceAggressive() - Method in class Unit
-
Sets the unit stance for all selected units to aggressive.
- unitSetStanceDefensive() - Method in class Unit
-
Sets the unit stance for all selected units to defensive.
- unitSetStancePassive() - Method in class Unit
-
Sets the unit stance for all selected units to passive.
- unitSetVariation(int, int) - Method in class Unit
-
Sets the current variation of the given UnitID (current selected unit(s) if unitID is -1).
- unitSetVariation(int) - Method in class Unit
-
Decrements the current variation of the given unitID (current selected unit(s) if unitID is -1).
- unitSync - Variable in class SyncConfig
-
- unitTownBell() - Method in class Unit
-
Issues a town bell for the selected unit(s).
- unitTransform(string, string) - Method in class Console
-
Replaces all of one with the other, via mutation.
- UnitType - Class in aom.scripting.xs.kb
-
This class provides a collection of all the unit types in the game.
- unknownState - Variable in class StateButtonGadget
-
- unlockAllSpcScenarios - Variable in class GameConfig
-
Unlocks all SPC scenarios for all campaigns.
- unlockReplay - Variable in class GameConfig
-
Unlock the replay functionality.
- Unused0 - Variable in class Action
-
- Unused1 - Variable in class Action
-
- Unused2 - Variable in class Action
-
- updateAIs - Variable in class EngineConfig
-
- UpdateGame(GameListService.Game) - Method in interface GameListService
-
Replaces a game (with the same gameID) published earlier with this updatedGame.
- upgradeDamageFactor - Variable in class GameConfig
-
Controls the efficiency of damage vs upgrading.
- UpgradeLogic(int, int, int) - Method in interface Logic
-
Checks whether this unit is being upgraded to the next stage (i.e.
- uploadDesyncLog() - Method in class Console
-
Forces a pre-prepared desync log file to upload.
- Use - Variable in class Action
-
- UseableItem - Variable in class UnitType
-
Ununsed?
- UsedLogic() - Method in interface Logic
-
Possible checks whether a specific God Power has been used yet.
- useESOnline - Variable in class ServerConfig
-
Toggles the use of ESO for matchmaking.
- useGunMatchmaking - Variable in class ServerConfig
-
Toggles the use of GUN for matchmaking.
- useMinimapSmartUpdate - Variable in class EngineConfig
-
Use the smart minimap update system.
- usePrimaryGCOnly - Variable in class EngineConfig
-
Only use the primary graphics card.
- UserInterface - Class in aom.scripting.xs.tr
-
- useTerrainHeightLimits - Variable in class EngineConfig
-
Enable terrain height limits.
- useWaves - Variable in class WaterConfig
-
Show waves.
- UtilityShip - Variable in class UnitType
-
Indicates that this protounit is a some kind of Fishing Ship.
- xmlBlob - Variable in class ZoneAccessService.XMLBlobResult
-
- XMLBlobResult() - Constructor for class ZoneAccessService.XMLBlobResult
-
- XmlTechFile - Variable in class DirectoryConfig
-
The XML file that defines the technologies.
- XmlTechTree - Variable in class DirectoryConfig
-
The XML file that defines the techtree.
- xorAllSync - Variable in class SyncConfig
-
- xres - Variable in class EngineConfig
-
Specifies the startup X-resolution, in pixels.
- xsAddRuntimeEvent(string, string, int) - Method in class ExternalSubroutines
-
Sets up a runtime event.
- xsArrayCreate(string, int, int, float) - Static method in class TriggerLoader
-
Creates a new array of float values, with given dimensions and default value.
- xsArrayCreate(string, int, int, float) - Static method in class TriggerLoaderX
-
Creates a new array of float values, with given dimensions and default value.
- xsArrayDelete(int, int) - Static method in class TriggerLoader
-
Deletes an X-column from the array.
- xsArrayDelete(int, int) - Static method in class TriggerLoaderX
-
Deletes an X-column from the array.
- xsArrayEcho(string, int, int) - Static method in class TriggerLoader
-
Echoes a value in the array to the output.
- xsArrayEcho(string, int, int) - Static method in class TriggerLoaderX
-
Echoes a value in the array to the output.
- xsArrayEchoAll(string) - Static method in class TriggerLoader
-
Echoes all values in the array to the output, in a linear manner.
- xsArrayEchoAll(string) - Static method in class TriggerLoaderX
-
Echoes all values in the array to the output, in a linear manner.
- xsArrayEchoAll2(string) - Static method in class TriggerLoader
-
Echoes all values in the array to the output, in a matrix formation.
- xsArrayEchoAll2(string) - Static method in class TriggerLoaderX
-
Echoes all values in the array to the output, in a matrix formation.
- xsArrayEqual(string, string) - Static method in class TriggerLoader
-
Returns true if both arrays have the same content.
- xsArrayEqual(string, string) - Static method in class TriggerLoaderX
-
Returns true if both arrays have the same content.
- xsArrayFill(int, float, float) - Static method in class TriggerLoader
-
Fills the given array with a given value.
- xsArrayFill(int, float, float) - Static method in class TriggerLoaderX
-
Fills the given array with a given value.
- xsArrayFillByName(string, float, float) - Static method in class TriggerLoader
-
Fills the given array with a given value.
- xsArrayFillByName(string, float, float) - Static method in class TriggerLoaderX
-
Fills the given array with a given value.
- xsArrayFind(int, int, int) - Static method in class TriggerLoader
-
Tries to find a value in a given row of the provided array.
- xsArrayFind(int, int, int) - Static method in class TriggerLoaderX
-
Tries to find a value in a given row of the provided array.
- xsArrayGet(int, int, int) - Static method in class TriggerLoader
-
Gets a value from the given array.
- xsArrayGet(int, int, int) - Static method in class TriggerLoaderX
-
Gets a value from the given array.
- xsArrayGetByName(string, int, int) - Static method in class TriggerLoader
-
Gets a value from the given array.
- xsArrayGetByName(string, int, int) - Static method in class TriggerLoaderX
-
Gets a value from the given array.
- xsArrayGetDefaultValue(int) - Static method in class TriggerLoader
-
Returns the default value of the given array.
- xsArrayGetDefaultValue(int) - Static method in class TriggerLoaderX
-
Returns the default value of the given array.
- xsArrayGetID(string) - Static method in class TriggerLoader
-
Converts an array name to an array ID.
- xsArrayGetID(string) - Static method in class TriggerLoaderX
-
Converts an array name to an array ID.
- xsArrayGetSize(int) - Static method in class TriggerLoader
-
Returns the size of the array.
- xsArrayGetSize(int) - Static method in class TriggerLoaderX
-
Returns the size of the array.
- xsArrayGetSizeByName(string) - Static method in class TriggerLoader
-
Returns the size of the array.
- xsArrayGetSizeByName(string) - Static method in class TriggerLoaderX
-
Returns the size of the array.
- xsArrayGetSizeX(int) - Static method in class TriggerLoader
-
Returns the X-size of the given array.
- xsArrayGetSizeX(int) - Static method in class TriggerLoaderX
-
Returns the X-size of the given array.
- xsArrayGetSizeXByName(string) - Static method in class TriggerLoader
-
Returns the X-size of the given array.
- xsArrayGetSizeXByName(string) - Static method in class TriggerLoaderX
-
Returns the X-size of the given array.
- xsArrayGetSizeY(int) - Static method in class TriggerLoader
-
Returns the Y-size of the given array.
- xsArrayGetSizeY(int) - Static method in class TriggerLoaderX
-
Returns the Y-size of the given array.
- xsArrayGetSizeYByName(string) - Static method in class TriggerLoader
-
Returns the Y-size of the given array.
- xsArrayGetSizeYByName(string) - Static method in class TriggerLoaderX
-
Returns the Y-size of the given array.
- xsArrayResize(int, int, int) - Static method in class TriggerLoader
-
Resizes the given array, filling new spots with the default value.
- xsArrayResize(int, int, int) - Static method in class TriggerLoaderX
-
Resizes the given array, filling new spots with the default value.
- xsArraySet(int, float, int, int) - Static method in class TriggerLoader
-
Sets a value of the array.
- xsArraySet(int, float, int, int) - Static method in class TriggerLoaderX
-
Sets a value of the array.
- xsArraySetByName(string, float, int, int) - Static method in class TriggerLoader
-
Sets a value of the array.
- xsArraySetByName(string, float, int, int) - Static method in class TriggerLoaderX
-
Sets a value of the array.
- xsArraySetDefaultValue(int, float) - Static method in class TriggerLoader
-
Sets the default value of the given array.
- xsArraySetDefaultValue(int, float) - Static method in class TriggerLoaderX
-
Sets the default value of the given array.
- xsArraySort(int, int, bool) - Static method in class TriggerLoader
-
Sort a given row of the array, in chosen order.
- xsArraySort(int, int, bool) - Static method in class TriggerLoaderX
-
Sort a given row of the array, in chosen order.
- xsArraySwap(int, int, int) - Static method in class TriggerLoader
-
Swaps 2 columns in the given array.
- xsArraySwap(int, int, int) - Static method in class TriggerLoaderX
-
Swaps 2 columns in the given array.
- xsArraySwapByName(string, int, int) - Static method in class TriggerLoader
-
Swaps 2 columns in the given array.
- xsArraySwapByName(string, int, int) - Static method in class TriggerLoaderX
-
Swaps 2 columns in the given array.
- xsDisableRule(string) - Method in class Rule
-
Disables the given rule.
- xsDisableRuleGroup(string) - Method in class Rule
-
Disables all rules in the given rule group.
- xsDisableSelf() - Method in class Rule
-
Disables the current rule.
- xsEnableRule(string) - Method in class Rule
-
Enables the given rule.
- xsEnableRuleGroup(string) - Method in class Rule
-
Enables all rule in the given rule group.
- xsGetContextPlayer() - Method in class ExternalSubroutines
-
Returns the current context player ID.
- xsGetFuntionID(string) - Method in class ExternalSubroutines
-
Runs the secret XSFID for the function.
- xsGetTime() - Method in class ExternalSubroutines
-
Returns the current game time in milliseconds.
- xsInfo - Variable in class ScriptConfig
-
Show XS info.
- xsRestoreContextPlayer() - Static method in class TriggerLoader
-
Restores the previously saved context player.
- xsRestoreContextPlayer() - Static method in class TriggerLoaderX
-
Restores the previously saved context player.
- xsSaveAndSetContextPlayer(int) - Static method in class TriggerLoader
-
Sets a new context player, and saves the previous one.
- xsSaveAndSetContextPlayer(int) - Static method in class TriggerLoaderX
-
Sets a new context player, and saves the previous one.
- xsSetContextPlayer(int) - Method in class ExternalSubroutines
-
Sets the current context player ID.
- xsSetRuleMaxInterval(string, int) - Method in class Rule
-
Sets the max interval of the given rule.
- xsSetRuleMaxIntervalSelf(int) - Method in class Rule
-
Sets the max interval of the current rule.
- xsSetRuleMinInterval(string, int) - Method in class Rule
-
Sets the min interval of the given rule.
- xsSetRuleMinIntervalSelf(int) - Method in class Rule
-
Sets the min interval of the current rule.
- xsSetRulePriority(string, int) - Method in class Rule
-
Sets the priority of the given rule.
- xsSetRulePrioritySelf(int) - Method in class Rule
-
Sets the priority of the current rule.
- xsVectorGetX(vector) - Static method in class vector
-
- xsVectorGetX(vector) - Method in class Vector
-
Returns the x component of the given vector.
- xsVectorGetY(vector) - Static method in class vector
-
- xsVectorGetY(vector) - Method in class Vector
-
Returns the y component of the given vector.
- xsVectorGetZ(vector) - Static method in class vector
-
- xsVectorGetZ(vector) - Method in class Vector
-
Returns the z component of the given vector.
- xsVectorLength(vector) - Static method in class vector
-
- xsVectorLength(vector) - Method in class Vector
-
Returns the length of the given vector.
- xsVectorNormalize(vector) - Static method in class vector
-
- xsVectorNormalize(vector) - Method in class Vector
-
Returns the normalized version of the given vector.
- xsVectorSet(double, double, double) - Static method in class vector
-
- xsVectorSet(float, float, float) - Method in class Vector
-
Set the 3 components into a vector, returns the new vector.
- xsVectorSetX(vector, double) - Static method in class vector
-
- xsVectorSetX(vector, float) - Method in class Vector
-
Set the x component of the given vector, returns the new vector.
- xsVectorSetY(vector, double) - Static method in class vector
-
- xsVectorSetY(vector, float) - Method in class Vector
-
Set the y component of the given vector, returns the new vector.
- xsVectorSetZ(vector, double) - Static method in class vector
-
- xsVectorSetZ(vector, float) - Method in class Vector
-
Set the z component of the given vector, returns the new vector.
- xsWarn - Variable in class ScriptConfig
-
Show XS warnings.